More Interactive maps
invader Zim
Join Date: 2007-09-20 Member: 62376Members
<div class="IPBDescription">maps with more buttons</div>In earlier versions of NS maps there were more buttons to press, trains to ride and interesting stuff. In later versions often all that survived were the elevators. I assume much of this stuff was taken out because of bugs.
I would like to see more interactive maps/environments in NS2.
Makeing maps more interactive shouldnt take too much focus away from nodes, and hive locations as tactical postions but add more depth to the game.
I dont just mean putting in more buttoned doors, and train systems but a whole range of stuff. e.g
moveable barrels/ barricade material
security camera networks
flooding/draining systems
depressureising systems
lasers
industrial crushers
destuctalbe/reparable power generators
zero gravity rooms/areas- also mentioned else where on the forum
smoke
destructable walls/bridges
useable mounted machinery and weapons
All these things could add tactical options to a map. All these options could also over complicate or add bias to a map so they would have to be used carefully
Although i recon these kind of additons would be easier to use in combat maps rather than classic ( if the two distictions will exist).
this kind of thing may have been covered else where on the site or forums but ive not read it so here it is.
I would like to see more interactive maps/environments in NS2.
Makeing maps more interactive shouldnt take too much focus away from nodes, and hive locations as tactical postions but add more depth to the game.
I dont just mean putting in more buttoned doors, and train systems but a whole range of stuff. e.g
moveable barrels/ barricade material
security camera networks
flooding/draining systems
depressureising systems
lasers
industrial crushers
destuctalbe/reparable power generators
zero gravity rooms/areas- also mentioned else where on the forum
smoke
destructable walls/bridges
useable mounted machinery and weapons
All these things could add tactical options to a map. All these options could also over complicate or add bias to a map so they would have to be used carefully
Although i recon these kind of additons would be easier to use in combat maps rather than classic ( if the two distictions will exist).
this kind of thing may have been covered else where on the site or forums but ive not read it so here it is.
Comments
e.g. the map would say kind of like a snakes and ladders type thing.
Marines weld a door shut which blocks a path for an onos, but then skulks can climb through a vent and a control system which then lowers a walk way in another part of the map allowing the onos around the blocked door etc etc
its up to the mappers <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Oh and they have been done in NS1 <!--coloro:#333333--><span style="color:#333333"><!--/coloro-->*cough* by me *cough*<!--colorc--></span><!--/colorc-->
Also to add to the "camera idea" with a twist
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=102601&st=0&p=1649071&#entry1649071" target="_blank">Remote camera's</a> <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
It'd just make things a lot easier for the Commander.