Dropping buildings as gorgie and as commander/rine

yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Team Fortress 2 engineers do it well...</div>After playing the engineer in Team Fortress 2 it became appartent that they had done the building restrictions etc hud quite well. When u drop your turrent it unfolds and looks all spiffy etc, I just think its a fairly good thing to look at for the kind of thing that could be done in NS2, I think its fairly obvious what should happen for Khara:

- A semi transparent final product of the building.
- Possibly even be able to grow it on walls and on the roof.
- Where the spore is set a point of dynamic infection could start.
- Spore thing being put on the place of building which the gorge may be able to re-injest if its a mis-drop.
- Can cultivate to make it grow faster.
- Growing is particularly important for Khara as it adds to the organic feel of being a xenoform, not like NS3.2 and prior where there are specific jumps in the progress, it should be smoothe with like different things budding and flowering and stuff.

For Marines:

- Similarly as 3.2 and prior the transparent drop visuals when your deciding where to drop.
- The construction should be smooth with lots of things folding out and stuff kinda transformery-like.
- Possibley gestures with the mouse to like solder different points or insert wires at different points arround the structure, would make it abit more intresting than pressing 'e' and moonwalking arround in circles <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.

Just a couple of thoughts while staying reasonably the same as the original just taking advantage of the new found power of the source engine.

Regards,
yoda.

Comments

  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    In reguards to ghost chamber placement and building kharaa chambers on other surface besides the floor, these mods and plugins already exsist for ns 1 in classic mode.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1650691:date=Sep 20 2007, 07:48 AM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Sep 20 2007, 07:48 AM) <a href="index.php?act=findpost&pid=1650691"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In reguards to ghost chamber placement and building kharaa chambers on other surface besides the floor, these mods and plugins already exsist for ns 1 in classic mode.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah i realise but being implemented in NS2 would be good imo...
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    Would be cool if they had new animations at least, the surrent aniomations seem quite boring..... I'm sure they will.
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