Como rose radio?

VyshusVyshus Join Date: 2005-06-13 Member: 53826Members
edited September 2007 in Ideas and Suggestions
<div class="IPBDescription">Como rose style interface for requests.</div>Some of you may or may not have played bf2/2142, but I'm going to try and make this make sense.

Ok so as the radio is right now (ns1) you have to right click and navigate slowly activating links of a chain effectively killing why radio communications were implemented. If you don't bind your favorite request, you have to: 1. right click 2. go to a branch of radio 3. click a command. I almost never even request meds/ammo because of this.

Now in the bf games, there is a similar system, but with less navigation. Instead of containing chains that you have to navigate, there is a true "rose" style in which there is a central request (could be used to switch from radio to upgrades for co_ maps) and a bunch of options arranged around it. Everything will be displayed, and by holding a key of your choice and a flick of the wrist, you can select any request in a split second!

You could have med, ammo, order, help, taunts, W/E you could possibly need in a circular pattern that is easily accessed and requires no chain clicking.

It could also help the commander to do his job by pointing where you want something dropped or need something dropped before activating the menu so the commander knows EXACTLY where you want it. I know it makes commanding a breeze in bf knowing where your troops need supplies.

My main idea is that the radio menu in ns is currently too clunky and really eliminates a players ability to communicate during the game without a mic. This gives a faster, smoother way of communication during a battle or time when stealth is key.

And I'm not implying that we just copy detail by detail the como rose that bf has, but use it as a base and customize it to the ns universe.

Comments

  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    bind <key> impulse#

    i know you said this, but it works fine, you dont need a hundred messages.

    also, if it was going to change, the radio style on counter-strike etc etc is WAY better than the sounds of what you just mentioned.

    just hit z then 1 for med
    or z then 2 for ammo, etc.

    i think any mouse movement required is slow and a bad idea.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    Also, i just had another idea.

    For all maps included in retail, every area name would have a voice file of itself.

    So for cetain commands,

    say z 1 is Need Backup, it would say "Need backup at Sub-Sector!"

    or when the commander gives a waypoint,
    Instead of "move to waypoint"
    "Go to sub-sector"
    "Build phase gate at subsector"

    yeah, i think itd be really useful.
    Itd allow the commander and players to communicate more efficiently, if they dont have a mic or are a mute.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Agreed, the mouse movement thing is lame, and one of the most annoying things i dealt with when i started playing (oh so long ago). CS style is much better and less obtrusive on the screen.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1647932:date=Sep 7 2007, 05:48 PM:name=glimmerman)--><div class='quotetop'>QUOTE(glimmerman @ Sep 7 2007, 05:48 PM) <a href="index.php?act=findpost&pid=1647932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed, the mouse movement thing is lame, and one of the most annoying things i dealt with when i started playing (oh so long ago). CS style is much better and less obtrusive on the screen.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think there should be a little default "chat" menu

    but players are encouraged to add/remove commands to the list, in their own order. thatd be cool.
    and you could also just have plain binds for common ones.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I like the OP's idea but I wouldn't say CS style is any better.

    The Vanilla cs menu is also a branching structure, it's just not graphically represented as a radial menu.

    The only difference between the two is you can bind the impulse directly rather than memorizing simple number/letter sequences(B->8->2).
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1647960:date=Sep 8 2007, 12:15 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Sep 8 2007, 12:15 AM) <a href="index.php?act=findpost&pid=1647960"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the OP's idea but I wouldn't say CS style is any better.

    The Vanilla cs menu is also a branching structure, it's just not graphically represented as a radial menu.

    The only difference between the two is you can bind the impulse directly rather than memorizing simple number/letter sequences(B->8->2).<!--QuoteEnd--></div><!--QuoteEEnd-->

    I said CSS, and that doesnt branch, its simply B > 2
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    I don't like the lists on CS2 they are way too long and if you are new to the game, you can spend quite a while looking down them for what you want. I liked the one in BF2 way more! It worked perfectly, but I believe it could still be improved. For example, on of the problems with both the CS2 and NS1 (probably BF2 as well, but I can't remember) games are you don't always remember what is on the lists and end up wasting time (time when you could be killing) reading the list for what you want.

    What I would like to see is a mix between the CS2, NS1 and BF2, with an added “sweetener”. Basically I imagine a command rose with numbers for each command/saying. There could be 2 default buttons assigned for the lists, both would open the list with one click. One would be on the keyboard (something like Q or X or something) and one as the mouse wheel click (mouse button 3 or right click if needs be). This would bring up the rose, but then the rest of the buttons would be number related, but you could still select them by moving the mouse around. The rose could be got rid of by pressing the same button again or selecting a command/saying. The sweetener would be that the rest of the rose would be visible even if you weren't scrolling over that section. I imagine it would be like this: the inner ring of the rose is standard NS1, but then the rest of the commands are still on show but at something like 25% transparency (all most visible). With outer options having 2 numbers to select them or by using the mouse, like NS is now.

    So you could have the centre as "1 enemy spotted", up and down (or left and right) as "2 med kit" and "3 ammo" and left and right as things that might need more options, like: "4 evolve" and/or "5 orders" or what ever. There would also be up-left, down-left, etc.

    When 4 or 5 pressed or hovered over the rest of the options go from 25% to 0% transparent, these would be numbered like so: 51, 52, 53, 54 or 41, 42, 43, 44, etc. Then if more were needed for some reason, these could be numbered 411, 412, etc. But these options would probably be at 50% transparent.

    I like Stars idea of the sections of maps having the names being said with them. I do however think this may sound rubbish if done badly. Or maybe having the names just appears on the chat list. This is a pain however, when the chat list gets filled with people just asking for stuff over and over again.

    But the best idea of all would be to allow players to build their own command rose, maybe in the options menu, with drop down lists. I can’t imagine it would be that hard. Then players who only want a few orders could have just med kit, ammo and follow me, and then people who don’t have a mic and feel the need to say loads can have loads of orders and request options and put them where they want on a preset rose. Maybe you (the player) could also set the whole rose filled with the same 1/2/3 (/etc.) options for easy access.

    But then again, bind is still the best option for med kits and ammo.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    the NS one isn't so good, its very cluttered and much to slow.
    It needs to be contextual and dynamic (yes buzz words lol) examples :-

    -The menu that lets you select the upgrades/abilities (such as regen) only appear on the screen once your team actually has the corresponding chamber.

    -Life forms you don't have the res for won't appear in the menu.

    -The Gorges build menu only appears if you are a gorge


    -Gorges menu for building a Res tower only appears once you are near a res node, and goes for hives etc

    I'd also put communications into one menu, and upgrades/evolves into another.

    -If you are injured and you have a gorge in your crosshair you double tap the comm's button and it asks the gorge to heal you, if you were to do the same thing to a lerk, it would ask the lerk to gas you, or a skulk it might tell it to follow you etc. or you can hold the comms button down and select from the como rose

    bf2142 one is great because there are only about 10-12 commands so its very easy to hit Q and flick the mouse to the one you want - even noobs can do it.

    css also works pretty well, and it also lets people use macros/scripts for their favorite choices


    Also what about use the num pad as a type of como rose - 5 being the middle button would open the menu and then you choose from there, with either tapping the corresponding keys or using the mouse to select - then you have the best of both worlds <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    you could tap 5 for the communcations menu
    or you could double tap it to get the evolution menu
    The possiblities are endless, but all in all it needs to be fast and easy so it can be done in the heat of battle

    <img src="http://img526.imageshack.us/img526/4688/comorosefi9.jpg" border="0" class="linked-image" />
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    i quite like the "hold down button -> large menu appears on screen" like the ns1 popupmenu. just needs to be quicker to use (ie not mouse over to expand and larger buttons). combining it with the keypad is ok: hold down kp_enter to bring up menu then press 1-9 (have to take your hand of the mouse though). Could do this with normal keys too, say holding middlemouse made the popupmenu appear, and then whilst the menu is open your keyboard keys qwerasdfzxcv correspond to menu choices instead of movement.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    I always liked the T2 style, where voice was bound to the V key, and each request after that was split into two menus. In this manner, each voice code could be split into a three letter sequence that could be easily memorized. IE, to say you needed some health from a guy with a repair pack, VNR Voice, Need, Repairs. "I need repairs!".
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    Redfords last idea is pretty nice, how would it work for NS2 though?

    I still think that Ammo and Med kit for marines, and follow me and Heal for aliens should be preset keys. So Ammo/Follow me would be H or Q or P or what ever and Med kit/Heal would be set for E or O or K or what ever and it just depends what team you are on as to what you say. Cause apart from Weld these are the commands you most use. Although I know people don't use follow me that much on the alien’s team, but they should, it is a good way of getting a group of skulks together for a rush.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=0:date=Sep 7 2007, 03:26 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Sep 7 2007, 03:26 AM)</div><div class='quotemain'><!--quotec-->also, if it was going to change, the radio style on counter-strike etc etc is WAY better than the sounds of what you just mentioned.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1648042:date=Sep 7 2007, 09:59 PM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Sep 7 2007, 09:59 PM) <a href="index.php?act=findpost&pid=1648042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I said CSS, and that doesnt branch, its simply B > 2<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe you <b>meant</b> CS:S but you certainly didn't say it. Regardless you're just reinforcing my point that the CS style menu is the same as the NS style menu.

    Contextual would be good. It's more or less the new standard in squad based games.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    GREAT idea! I don't know how the BF2 works that much since I was kinda turned off by the whole series, however the problem you are providing great feedback on is a big issue with me. I also don't bother even using the menu because it's like a stubborn timed thing that takes me out of the action, and my eyes off of what is going on too long. I pretty much only use it when I am sitting at a resnode and the comm isn't dropping anything, and I can't hear any aliens. Then I know I can take my eyes off the screen for a few seconds.

    Using voice communication is kinda a must however for true ease of use. The only counter I can think of to your great argument [and it really is a slow menu system....] other then using a mic, is making the menu system an "all on screen" display. So instead of having to wait for the menu lag to work, everything pops up right away.

    I also always thought it might be a good idea to color code the menu bars. Maybe supply, ammo and health type requests would be green colored, "incomin enemies" type bars would be red, mission based statements like "req orders" could be blue, taunts could be orange, etc, etc.

    The menu is definitely a problem though. It is slow and I think the only people who use it are the ones who have to, not the ones who want to.
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