Custom Textures

WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
<div class="IPBDescription">I feel these fit into NS, how about you?</div> I stumbled across Evil's Quake 3 texture packs over at <a href='http://www.planethalflife.com/wadfather/' target='_blank'>The Wadfather,</a> and I think there are some great sci-fi textures in them, especially q3evil5.wad and q3evil6.wad.

I know it says we're supposed to use ns.wad as much as possible, but I really like these textures, I think they fit the space station theme perfectly well, and if ALL the maps use the same batch of textures, pretty soon we'll all get tired of them, same as rgula HL made us sll jaded about concrete bases long ago. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

I invite the people on the mod staff, who know the most about NS, the world, and the theme and style we're going for in creating NS maps, to look at these textures and let me know if you think they're apropriate or not.

Oh, and here's a link to <a href='http://planetquake.com/hfx/e8.html' target='_blank'>Evil's website</a> where you can see previews of his texture packs without having to actually download anything or dig though the pile at Wadfather.

Assuming I observe all the other cavets like 4mb texture usage, correct WAD filename, and r_speeds, are there any objections to NS mapping that uses converted Q3 textures?

Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    The only thing I've noticed about the Evil texture set is that a good chunk of them just do NOT turn out well in HL, regardless of how good they are. That's not to say you shouldn't use them, but just beware that they may not work out quite as intended.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    I've used the textures in a few maps before. The one thing I gotta say is be prepared to scale them down, many are at higher resolutions than typical hl texturea of the same things. A few are particularly good, but some others just come off looking eh and a little boring. The trims in #5 are pretty useful though.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited November 2002
    Part of me really wants to reverse-engineer his walls and such and make my own textures, same design, same style, but at 128x128.

    Gotta love that one hatch, though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> And it's even better scaled down to 50%

    I've adjusted some of the textures, more to experiment with what works, really, than for any use in maps. I've found that increasing brightness and especially contrast helps a lot. HL lights them up differently than Q3. I'll have to e-mail him and see if I can get proper official permission to edit them for HL usage...

    I really need to develop my mapping skills further, to make the most of these sweet textures... I did manage to turn a jump pad into a spot forn the command console to sit, though. Looks pretty sweet.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Oh, yeah, I'm sure with the right tweaks you can get some fantastic HL textures out of these... I just was always too lazy *cough*untalented*cough* to make the adjustments myself. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Man, these textures are gorgeous. I'd kill for something similarily styled to use in NS. Or should I say, more of them, as these definitely do have a similar feel to them as Cory's official textures.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Hmmm, I definately don't fit into that talented area the KFS talked about, but what the heck! /me goes to work
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Woah, woah, woah... before you go editing them all up, you need to check the readme files. The artist hath decreed that none shalt edit his textures without first obtaining due permission from himself. I'm pretty sure he just wants to make sure people give him credit and stuff, and idiots don't go posting his textures with minor changes saying "lok at teh 1337 tectures i dyd!!!!!!!111!1" and stuff. I've e-mailed him asking permission. i suggest you do the same, Comprox.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Yes, I did read the readme and did ask if they could be converted into another mod. rumour has it some have been coverted and are somewhere on the net, but I could'nt find them.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    They've already been converted. Check that Wadfather link up in the first post. You'll have to surf through a few pages of peoples' work before you hit upon Q3evil 1-6.

    They've already been CONVERTED, but <i>editing</i> them is specifically banned in the readme without prior permission. So things like changing the black spaces in grates to blue or tweaking the contrast and brightness require that you contact the author first. It's probably not a big deal, but it would be disrespectful to go against the readme's will, and you *gotta* respect a guy who puts out this kind of work!
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    He's a good guy, I've talked to him before. He'll probably give you the green light.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Actually, I got his reply today. He just says that they are already navailible in HL format from The Wadfather. Which isn't what I asked at all. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    I think maybe he was just in a hurry and didn't read my message all the way (you guys know how I love to ramble on) and I can't blame him for that. I asked a second time, specifically stating that I want permission to tweak them, not just use/convert them.

    I agree that he seems like a pretty cool guy, I just want to get an explicit yes or no answer out of him, since the readmes say "No, unless you get permission first."
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Woot! He said it's okay as long as I give him credit and make a point of mentioning that I got permission to edit them!

    I'm gonna put it on a viewscreen in the ready room, LOL!
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