Map sources for all my maps
venomus
Join Date: 2002-11-16 Member: 8951Members
<div class="IPBDescription">ns_moria, co_terminus, co_roachwars & ns_warshaft</div>I know I promised to make these available like years ago, but since then there was a lot of real life stuff going on and I never got around to it, mainly because it involved digging through my old hard drives and trying to find the latest version of everything. So here they finally are.
Release threads with screenshots:
<a href="http://www.unknownworlds.com/forums/index.php?s=5023606818817818624&showtopic=47701&st=0" target="_blank">ns_moria</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=73364&hl=" target="_blank">co_terminus</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=101348&hl=" target="_blank">co_roachwars</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=31843" target="_blank">ns_warshaft</a>
BTW, for Hammer 3.4 click <a href="http://collective.valve-erc.com/data/docs/1039631978-44855700/files/hammer_v34.exe" target="_blank">here</a>
Release threads with screenshots:
<a href="http://www.unknownworlds.com/forums/index.php?s=5023606818817818624&showtopic=47701&st=0" target="_blank">ns_moria</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=73364&hl=" target="_blank">co_terminus</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=101348&hl=" target="_blank">co_roachwars</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=31843" target="_blank">ns_warshaft</a>
BTW, for Hammer 3.4 click <a href="http://collective.valve-erc.com/data/docs/1039631978-44855700/files/hammer_v34.exe" target="_blank">here</a>
Comments
Its ns_mo<b>ri</b>a, ns_moira is the name of a different map by someone else. It was mostly finished but not playtested, so I don't know if it would be accepted in the map pack or not. Feel free to make any modifications to it, I may decide to work on it sometime but can't promise anything.
<!--quoteo(post=1647330:date=Sep 3 2007, 10:02 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 3 2007, 10:02 PM) <a href="index.php?act=findpost&pid=1647330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->screen shots <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
THread updated with screenshots.
<!--quoteo(post=1647507:date=Sep 4 2007, 10:31 PM:name=woody)--><div class='quotetop'>QUOTE(woody @ Sep 4 2007, 10:31 PM) <a href="index.php?act=findpost&pid=1647507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns_moria ROCKS <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> ...its also a very very large map.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanx <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
There was a ns_moria_beta11 in the 2nd page of the moria thread. However, having checked it seems that link is long dead. So I updated the original release thread with new download links for both version 1.0 (the version most people seem to have) and 1.1 which was the last release. Terminus beta 2 is the latest version. All the map sources posted are also the most recent.
<img src="http://img112.imageshack.us/img112/3442/nsmoria1wc1.jpg" border="0" class="linked-image" />
<img src="http://img301.imageshack.us/img301/138/nsmoria2by9.jpg" border="0" class="linked-image" />
IIRC venomous said in a PM that the map was having problems compiling properly and he couldn't add more to the map without causing the compile tools to crater. I might go through the entire map and redo the brushwork and change a few things around to optimize it. I haven't done any HL1 mapping in awhile so I might go ahead and give it a shot.
IIRC venomous said in a PM that the map was having problems compiling properly and he couldn't add more to the map without causing the compile tools to crater. I might go through the entire map and redo the brushwork and change a few things around to optimize it. I haven't done any HL1 mapping in awhile so I might go ahead and give it a shot.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good to see that someone is 'having fun' with my past efforts. I'm not going to be overly critical about whatever changes people come up with, but those windows are ugly. At least change the rendermode to texture (looks like you are using additive).
I don't remember any compile warnings apart from the (usually not too serious) leaf-portal-saw-into-leaf variety. These can be ######s to fix though and may or may not be worth it.
I don't remember any compile warnings apart from the (usually not too serious) leaf-portal-saw-into-leaf variety. These can be ######s to fix though and may or may not be worth it.<!--QuoteEnd--></div><!--QuoteEEnd-->
The biggest problem are invalid brushes (the rocks and such), but there are a few leaks that are darn near impossible to find. I just started a new map and slowly copying portions over at a time and rebuilding them to clean the brushwork up.
EDIT: check your PM
A more complete MS.
<img src="http://img171.imageshack.us/img171/4280/nsmoria4qr5.jpg" border="0" class="linked-image" />