Where To Push, Where To Give...
Khaim
Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
<div class="IPBDescription">When do you give up an area?</div> In NS a commander CANNOT just go around spending 3512541362 resources to keep a heavily fought over node from falling. If the node is:
A) next to an enemy hive.
B) A double node room anywhere near the enemy hive.
C) A room that the aliens want for some reason or another.
Then: Let the room fall, conserve those resources and take all the other nodes on the map while the enemy builds tons of defence in that one room. Playing hera I just won without much trouble, by giving up 2 of many commander favorite rooms, the holoroom(2 nodes) and hera entrance and reception (1 node, next to marine base and hive) BUT because I did this I saved my resources from those rooms and took 2 hive rooms from the start of the map, depriving them of fades and umbra/web/leap abilities. After that I simply saved resources up and bided my time untill I had enuf to outfit everyone with Heavy armor, GLs and HMGs + welders.
A) next to an enemy hive.
B) A double node room anywhere near the enemy hive.
C) A room that the aliens want for some reason or another.
Then: Let the room fall, conserve those resources and take all the other nodes on the map while the enemy builds tons of defence in that one room. Playing hera I just won without much trouble, by giving up 2 of many commander favorite rooms, the holoroom(2 nodes) and hera entrance and reception (1 node, next to marine base and hive) BUT because I did this I saved my resources from those rooms and took 2 hive rooms from the start of the map, depriving them of fades and umbra/web/leap abilities. After that I simply saved resources up and bided my time untill I had enuf to outfit everyone with Heavy armor, GLs and HMGs + welders.
Comments
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When you can keep the aliens from even getting up that second base...then your doing ok...it's just hunting down the litte guys then. Makes the team happy...gets you the win.