Team specific wall

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">so only one team can pass in/out</div>Yelo,

just wondering if it is possible to create a team specific wall - for example if i wanted to make vent that i didnt want jetpackers to get into, but i would like aliens to be able to go in and out of ?

Cheers,
S

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    just thinking out of the box here, but what about a team specific trigger_push, with master set to marine?

    Of course in combination with the team specific entities like I explained <a href="http://www.unknownworlds.com/forums/index.php?s=5505031473001346048&showtopic=101852" target="_blank">here</a>

    It will then push the marine and will allow the aliens to pass trough (I think, for all I know it will also push the aliens out of the vent... and no I don't feel like testing it, you can do that <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> )
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    awesome thanks <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> that did the trick - blocks marines but not aliens.
    I used a trigger push and presence over each other - its ok if triggers are overlapping right?

    THe only problem is that the trigger presence is set off by both marine grenades , so vent clearing is a bit tricky - i've just left some areas on the empty with enough room for a grenade to thru but not a player.
    Although its pretty funny seeing a grenade rebounding off the trigger push <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    Well you could give func_wall_toggle a try..
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    The problem is that everything from team1 will be pushed, can't do much about it...

    For fun try and set up a trigger_presence targeting a light, then shoot trough it with a lmg. I think it could trigger the light in a strobe effect, emphasis on could <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1642260:date=Aug 6 2007, 07:20 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Aug 6 2007, 07:20 AM) [snapback]1642260[/snapback]</div><div class='quotemain'><!--quotec-->
    The problem is that everything from team1 will be pushed, can't do much about it...

    For fun try and set up a trigger_presence targeting a light, then shoot trough it with a lmg. I think it could trigger the light in a strobe effect, emphasis on could <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    super muzzle flash! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> *covers eyes*
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    nice gents keep it up.
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