Nirvana Tested With Ns

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">mmmmm</div> wow!, just been 10 days playing NS and havent mapped much. Ive just added a few changes, the CC, etc.. I must say i got a few problems with Onos movement (ITS BIG ALIEN!!!!) so i must change that. Ive also noticed that its a bit too small <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> so ill add one or two more rooms. anyways, 2 shots:

<img src='http://www.iespana.es/blueman/pics/10-11-02/ns_nirvana_0001.JPG' border='0' alt='user posted image'>

<img src='http://www.iespana.es/blueman/pics/10-11-02/ns_nirvana_0002.JPG' border='0' alt='user posted image'>

Comments

  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    how did you get those red areas so crisp??
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    do you mean in the second shot??? thats the skylight. its based on a Mars type planet....
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    I think he's asking why the lines are so straight and smooth and not more faded. I think the answer is a low number of bounces in the compile options, plus the area is built out of nice big chunks of world brush. ^_^
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    haha yea that might be it (the bounce count) I always had mine really high, all that does is make it really bright and ugly shadows. thnx thnx my friends you have shaved me... err i didn't mean that H though! lol i'm just too lazy to go back and fix the mistake.!
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Schwanky lighting in both pics. From what I can tell it looks quite solid.

    Nothing major that I can see that needs to be fixed besides the fact an Onos might not be able to get up to the CC. But you mentioned that so... keep it up.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Nice! It already looks like it has some atomosphere just from the screenies! Major + in an ns_map!
  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    whoa! I really like the 2nd pic, the red and catwalks.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I could see there being some issues with R_speeds there if you closed rooms off a bit more you could deck them out with details.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    oh. there are no mayor problems with r_speeds there. Just at the pipes hive (<a href='http://www.iespana.es/blueman/pics/gallery/ns_nirvana_alpha_v7010005.JPG' target='_blank'>link</a>). There is no way for Onos to the CC yet, the little stairs are just for humans and fades, etc.... im planning on making the step bigger so it reaches to the passageway floor texture, so there can be build other thing there. Im now fixing the Onos movement problem (im at Univ right now with some C++ **obscenity**, map is compiling at home @_@ ).

    s you can see in the new forums, im here since april (really, since mid-march, so you can now count how many months ive been with Nirvana (before, it was called ns_ttro). I think its been hard for the pple till now map for NS as we didnt have any reference as now everyone does cause they can play the game.
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