Commander Drawing Map

The_DisposedThe_Disposed Join Date: 2007-05-29 Member: 61052Members
The commander can click on a map button to bring the map up then he can draw on it to show places he wants the marines to attack or avoid. The marines will see a message saying Your map has been updated ,they can then see what the commander has drawn. there is also a clear button if the com wants to draw a new strategy.

what you think?

Comments

  • korzeckorzec Join Date: 2006-11-12 Member: 58553Members
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    Seriously, why has this not been brought up before?

    That really is one of the best ideas I have seen.

    I would tweak it like so:
    1) Instead of clicking on the minimap have give the commander a bind to bring up the full scale map.
    2) the the com draw on, or at least ping, the minimap for quick notes.

    These notes should be visible both on the marines' minimaps as well as their full map.

    Also, some sort of notification that there is a new map note should be there. I would personally just say a small bar under the marines' minimaps that lights up when there is at least one new note (clear it when the marine pulls up their map). There should NOT be notifications every time the commander puts something new up, just a steady (not blinking or anything) note that says there is a new note.

    The Com should have the ability to send a quick audio message to his marines that they should go look at the map, but nothing automatic as that could just get annoying. I know that having an audio alert is kinda superfluous (after all a GOOD com should be on VC any way), however this is obviously a suggestion aimed at helping new and less experienced players (A clanner will know exactly what you mean when you tell them to "go guard via").

    all in all, an excellent Idea that I am still surprised I never saw before.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    It has been brought up before, and exists in the NS I&S forums. We really liked the idea when it was first proposed too, but it would need to be kept really simple. I remember when most people were excited about waypoints in NS, but the reality of the situation is that most commanders just talk to their team and hardly any use waypoints. I think a lot of effort could be invested for such a feature and in most cases it would be simply used to send funny messages to players.
  • ShockehShockeh If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited July 2007
    <b><i>"Get moving to the massive wang for Shotgun rush."</b></i>

    EDIT: Learn to spell Shotgun, Shockeh....
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Perhaps a simple addition of (optional) notes to waypoints? (And the ability to give more then one waypoint.)
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1640432:date=Jul 24 2007, 10:59 PM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Jul 24 2007, 10:59 PM) [snapback]1640432[/snapback]</div><div class='quotemain'><!--quotec-->
    Seriously, why has this not been brought up before?
    all in all, an excellent Idea that I am still surprised I never saw before.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    It has several times <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> atleast in the ns1 I&S
  • korzeckorzec Join Date: 2006-11-12 Member: 58553Members
    edited July 2007
    i think we could use drawing a line instead of the waypoint, so the comm could propose a path we should choose to get to the destination, maybe multiple wypoints that form a path, something like that so you cant draw a silly face on the map easily ;d, it might help making marines walking in groups, of course you can define the path via voice chat using 'a good sign's but what if somebody couldnt hear that , he needs his order repeated, he could just check his map instead

    and i agree that comm should get some full map, something like "supreme commander"s (rts game) zoomed out view so he dont need to scroll through the map all the time;
    in supreme commander , you can zoom out from the common rts view of the battlefiled ( where you see a small area ) , to any level up to the overview of the whole map on the single screen, and at some zoom level you get an icon overlay , these icons show the type of unit or building , so even if something is a single pixel in that zoom level, you can see what is in there easily, the minimap in the corner works just the same way, so you can use the big overview and small preview of the battle for example. maybe i should call that strategy view to make it easier to tell what i mean ;d just play SuCo if you cant imagine that ;d properly ;p

    ive just realised that SuCo has a waypoint system that looks like the one i suggested earlier it this post ;d following an idea in the thread, of course units there cant disobey the waypoints ;d
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    The C Button still displays a map when in the cc if you hold it down
    <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.

    But yeah this is a nice idea, just it would be hard to do without over complicating it or making it look cheap. being able to pin simple icons on the map would be good imo, like a red X to stop ppl walking their all the time <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />, or an alien rt icon or alien hive icon so the commander can notify his team where rts and hive are. In fact as i ramble i love this idea more and more.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    vote YES

    I don't think drawing is necessary.
    (sounds harder to code)
    Multiple (maybe colored) waypoints would be helpful.

    Again I am going refeence Company Of Heroes ...cause I am playing it.
    It has specific markers for attack and defend that you can use to coordinate attacks with other teams.
  • serpentxxserpentxx Join Date: 2010-07-27 Member: 73141Members
    I think Alien Swarm has done this sort of thing perfectly

    on the minimap you can just drag your mouse over it and start drawing a yellow line for everyone too see, and it dissapears after a certain amount of time

    simplistic yet effective

    and it could be expanded to just stay until a button removes it and only the commander can draw.
  • RedGumsRedGums Join Date: 2010-07-27 Member: 73134Members
    This suggestion reminds me of a feature from Empire Earth (not the horrible recent one but the earlier ones) where you could get the mini map and draw battle plans using X's, arrows and circles. I think it's a great idea (having pre-defined shapes would prevent people creating any mini-map-monstrosities or anything not NS related) and would definitely make the commanders job more crucial in connection to the 'grunts'.

    I like it.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Why not the ping system out of Dawn of War 1.

    They had a blue box that meant deffend here, a green circle that meant generic waypoint and a red cross hair that meant attack here.
    Its simple and quicker for the commander to place them instead of having to draw lines or write text and effective.

    If for example the commander wanted to set a route he would drop a line of generic waypoints with an attack waypoint at the end.
    Perhaps if the commander holds shift while dropping the waypoints they automatically link with a line from one to another?

    Also I think these waypoints should be squad assignable and GLOBAL assignable...
    Whilst squads only see the squad assignable ones, the entire team would see the GLOBAL ones.
  • ATeddyBearATeddyBear Join Date: 2010-07-28 Member: 73294Members
    The commanders ability to draw on the map would be nice. I remember times in Planetside that ended up in hilariously from a frustrated team leader that would end up drawing huge arrows with big explicative words of where to go and stick men on how to do it.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    you have to be able to let it vanish manually, either as com or as player.
    I remember a game of Alien Swarm where all 4 players started abusing the minimap and you couldnt see ###### for that few seconds, another time there wasnt enough time to draw something usefull as it vanished before you could make it out.
  • ghost in the shellghost in the shell Join Date: 2008-09-28 Member: 65094Members
    Sounds AWSOME, but not practical
  • Dash-ElDash-El Join Date: 2010-07-26 Member: 72925Members
    Works well in Alien Swarm but I prefer the different 'waypoint' options suggested above. Someone is just going to draw boobs all over the map. Prob not the best use of dev time.
  • CruorCruor Join Date: 2004-11-07 Member: 32677Members
    Seeing as from what I understand the HUD is partly done in flash .swf files I don't think this would be very hard for the devteam to accomplish at all. Drawing applications in flash are abundent on the web, so I wholy support this idea. It could easily be combined with a waypoint system.

    Here is an example of a simple flash drawing application: <a href="http://www.actionscript.org/resources/articles/10/1/Creating-a-Dynamic-Drawing-application-in-Flash/Page1.html" target="_blank">http://www.actionscript.org/resources/arti...lash/Page1.html</a>
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited July 2010
    This can be implemented in two ways:

    1. A way for the com to just set a waypoint like in NS1, but in addition... i want that feature from DeadSpace which draws a path from where you are standing to the destination.

    2. Now that 1 has seriously buffed the waypointing system of NS, all that's left is for the com to add information to the map that doesn't come standard. So, perhaps give him only semi-transparent brushes (because as we have seen in AlienSwarm, the solid kind can easily obscure the map). Also perhaps a PAINT-BUCKET tool, so he can just click on a room and fill it with a tinted shade (good way to indicate critical rooms to the team and aid in communication). If the paint-bucket tool is to hard to implement... then i guess a sort of rubber-stamp tool to plop down some shapes fast.

    ==============

    In practice, and with reference to point #1:

    Com notices a RT is going down.

    He clicks the RT, and decides to specify he only needs <u>4 marines</u> for this task.

    --- <b>Now the game takes over</b> ---

    Immediately the game routes the <u>4 closest marines</u> to the destination (perhaps it also auto-selects based on their K/D ratio and/or weapons/health... or just closest marines, depending on the priority option set). The 4 marines see some notification on screen, in the form of LIVE-TOP-DOWN-VIEW VIDEO of the destination the whole time they are working the objective [top right or left of screen] (remember state of the bad-ass art :P), and they see a painted path on the floor automatically routing them to the destination.

    All of this efficiently executed without the com needing to manually micro-manage the situation (to find marines on the map and relay the order with a microphone to marines by name), and with the minimal of effort. And best of all it would work flawlessly with multiple coms.

    Perhaps a similar idea can be provided for the rambo-alien team, to make them more team oriented (and give the alien-queen something to do).
  • shad3rshad3r Join Date: 2010-07-28 Member: 73273Members
    Just one possible problem:

    This involves sending rather large image files over the network - every commander drawing is an image the same size as the full screen map image. Usually games store all the image files locally to avoid this, or they download them once when you connect (like when you join a server with a map you don't have). HalfLife games send player spray images over the network, but they are limited to a small size and it's done at round start to minimize the bandwidth hit, rather than in the middle of the game.

    Commander minimap drawings would have to be sent to all players whenever they change, so you'd need to keep the data size small.

    You could address this by making it lower res than the actual map image, and only one colour, and maybe use something like the .tga format's RLE (run length encoding) to compress it (run length encoding compresses big blocks of one colour by just saying "next comes 250 pixels of transparent" instead of having 250 entries with the colour value for transparent).

    If you limited it to a vector format - eg the comm builds a drawing out of straight lines and text instead of pixels, or picks from a menu of pre-determined markers - you could get the size even smaller.

    So, assuming you could optimize the size of the data, this is a great idea.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited August 2010
    <!--quoteo(post=1789497:date=Jul 30 2010, 12:20 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Jul 30 2010, 12:20 PM) <a href="index.php?act=findpost&pid=1789497"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This can be implemented in two ways:

    1. A way for the com to just set a waypoint like in NS1, but in addition... i want that feature from DeadSpace which draws a path from where you are standing to the destination.<!--QuoteEnd--></div><!--QuoteEEnd-->

    O hell ya!!!! ^^

    <!--quoteo(post=0:date=:name=THE TWITTER NEWS)--><div class='quotetop'>QUOTE (THE TWITTER NEWS)</div><div class='quotemain'><!--quotec-->"Working on waypoints. Hoping for a "breadcrumb" trail that shows marines exactly where to go (and A/V feedback as you reach them)"<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    It is gold in Guild Wars.
    It'll be gold in NS2.
Sign In or Register to comment.