New Alien attacks / addons to Marine Guns / spawns

sanobrewsanobrew Join Date: 2007-05-04 Member: 60801Members
edited July 2007 in Ideas and Suggestions
How about right after you join the server each map should have a little clip of how the space ship was overrun.

How Aliens start the game: Think about this when you go from the ReadyRoom to the Aliens team you should start out in an egg and when the game starts all the Aliens spawn. And when you die as an alien you get dropped by the hive in an egg and then the egg opens.

How Marines start the game: You start out in a transport then you weld a door down which right beyond the door the command center will be. And when you die as a marine it will show you on a military base going through a portal which would teleport you to the Infantry Portal.

(Just making little clips of how you spawn)

JetPack: Think of if a Gorges spit or fades Acid rocket hit the Jetpack the jetpack should explode or get some problems. Or if the ono's <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> tentacle hair things could grab a marine with a jetpack and pull him down.

New Alien Chamber: Chamber called an Acid Chamber it could give you the abilities to have acid blood, have acid on your teeth so when you bite a marine and they don't die but you do their armor is depleted.

Skulk <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> : Another thing leap could be used for is jumping and stabbing your front two claws into the marines armor so you stick to him and bite him until he dies.

Lerk <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> : Remember in an older version of NS how lerks could shoot spikes well re add the spike ability to lerks and make it so you can run out of spikes but you can go to an OC and get spikes from it.

Marines Knives: What if the commander could upgrade something that let you put your knives on the tip of your guns?

Different seeing abilities: If the commander upgrades Motion Tracking the marines should be able to toggle it off and on but if its on every 5 seconds a blue line should come through the top of their screen and go all the way down. As for aliens flash light make it like Thermal vision so if you turned it on and you were in a super dark place you would be able to see the marines walk by, but if you were in a furnace type area you wouldnt be able to tell if there was marines or not because of all the heat.

New ending to the game: if the marines know they are going to lose they should be able to activate a self destruct sequence but after 5 minutes you wouldnt be able to stop it. All the alarms going off and sirens could last for 7 minutes until the big explosion.

Comments

  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    edited July 2007
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->How about right after you join the server each map should have a little clip...<!--QuoteEnd--></div><!--QuoteEEnd-->
    would get boring quickly, and people would probably rather watch their teammates for whats happening in-game then watch themselves walk into a portal
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->JetPack: Think of if a Gorges spit or fades Acid rocket hit the Jetpack the jetpack should explode or get some problems. Or if the ono's tentacle hair things could grab a marine with a jetpack and pull him down.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    would be unbalanced unless you can stop a lerk from flying
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->New Alien Chamber: Chamber called an Acid Chamber it could give you the abilities to have acid blood, have acid on your teeth so when you bite a marine and they don't die but you do their armor is depleted.<!--QuoteEnd--></div><!--QuoteEEnd-->
    AC has been discussed
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Skulk : Another thing leap could be used for is jumping and stabbing your front two claws into the marines armor so you stick to him and bite him until he dies.<!--QuoteEnd--></div><!--QuoteEEnd-->
    this acually wouldnt be a good idea to have, as it just denies the aliens maneuverability 50% of the time (skulk either lands on front or back of rine, where he can or cant hit)
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Lerk : Remember in an older version of NS how lerks could shoot spikes well re add the spike ability to lerks and make it so you can run out of spikes but you can go to an OC and get spikes from it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    id just stick with the plugins fix, when you shoot spikes your screen bobs up and down to reduce accuarcy
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Marines Knives: What if the commander could upgrade something that let you put your knives on the tip of your guns?<!--QuoteEnd--></div><!--QuoteEEnd-->
    (tape?) could be easily become unbalanced, no need to switch weapons for melee will cause problems.
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Different seeing abilities: If the commander upgrades Motion Tracking the marines should be able to toggle it off and on but if its on every 5 seconds a blue line should come through the top of their screen and go all the way down.<!--QuoteEnd--></div><!--QuoteEEnd-->
    sounds like BF2 commander option. would be unbalanced because it would forfeit the aliens ability to ambush
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->As for aliens flash light make it like Thermal vision so if you turned it on and you were in a super dark place you would be able to see the marines walk by, but if you were in a furnace type area you wouldnt be able to tell if there was marines or not because of all the heat.<!--QuoteEnd--></div><!--QuoteEEnd-->
    this one sounds like R6V. probably wouldnt be possible becuase it would take a long time to set each objects temperature in the .bsp, though may be feasable on the player models
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->New ending to the game: if the marines know they are going to lose they should be able to activate a self destruct sequence but after 5 minutes you wouldnt be able to stop it. All the alarms going off and sirens could last for 7 minutes until the big explosion.<!--QuoteEnd--></div><!--QuoteEEnd-->
    hotkey = f4
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