Level Ideas, Marine skins.
sanobrew
Join Date: 2007-05-04 Member: 60801Members
<img src="http://abc.net.au/news/features/img/Artsblog/aliens.jpg" border="0" alt="IPB Image" />
1. How about adding dead bodies hanging around in the dynamic infestation near the hives or different sections in the map?
<img src="http://www.gilesbowkett.com/images/aliens.jpg" border="0" alt="IPB Image" />
2. What the marines could look like.
Note: I know this is from the movie "Aliens" but isn't Natural Selection a copy of the move?
1. How about adding dead bodies hanging around in the dynamic infestation near the hives or different sections in the map?
<img src="http://www.gilesbowkett.com/images/aliens.jpg" border="0" alt="IPB Image" />
2. What the marines could look like.
Note: I know this is from the movie "Aliens" but isn't Natural Selection a copy of the move?
Comments
Edit:
Although I believe you can do this under options, or even console.
Blood and gore have never been taken with negative response on the actual player base. If there actually are kids which like it it's really up to their parents to find it appropriate or not. So far I haven't heard of any major complaint about violence or gore in a unrealistic game containing monsters/aliens, only human-to-human. It's a matter of what you can recreate or not irl.
I semi-agree with this. NS2 needs more gore and horror. IIRC the devs (or at least charlie) is against heavy gore but the back story litterly demands it. With alien infestation around 50% of all maps I cannot imagine the nanobots being able to clean it all up. All places have been full of people, many places had zero survivors and should litter around at <i>least</i> in hive areas. Either they fell there or was dragged there to be fed on (unsure if Kharaa feeds on humans).
Blood and gore have never been taken with negative response on the actual player base. If there actually are kids which like it it's really up to their parents to find it appropriate or not. So far I haven't heard of any major complaint about violence or gore in a unrealistic game containing monsters/aliens, only human-to-human. It's a matter of what you can recreate or not irl.
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Too much of a 'good' thing is bad. I've always taken the view that games dont really need blood, limbs, gore, heads, etc spraying/rolling around everywhere (or anything close to it). Scaling up the amount of blood might be 'ok' if it was just a tiny bit more like in the current version of TFC, but NS has always been a bit arcady, so why all the emphasis on blood?
/ontopic
Detailed themes for maps would really be nice.
The example that come to mind is dustbowl in TFC and in FF. In TFC the map is bland and a desert landscale devoid of any type of reasonable explanation for the buildings/geometry of the map except for gameplay considerations. In FF, dustbowl has taken this sandy playground into a detailed theme--one of a ghostown deserted long ago, but alive again b/c recent mining discoveries.
I would really like very detailed, theme-driven maps for NS2 along with maybe some additional 1337 fully 3D/textured props and skybox for the chosen maps. This, I think, would really make sense for a commercial game, and one that was not really viable w/ NS1's limited resources/time/expertise.
What I am trying to communicate is that many decisions in NS (and probably in NS2) are done from a game play perspective first and foremost. Unless you can spit out a good idea why the marines in NS should look like a copy of the marines in "Alien" and why blood and gore are conductive to the game play and wellbeing of the mod, then there is no good reason why it's going to be adopted.
I set my mp_decals up to 4096 in NS now so it looks like a bloodbath over the major battle areas, all covered with alien blood.