Just pull and play with the polygons until you get more intersting features to the gun like square notches, support handles, I don't know what the words are for the description, besides more detail. Don't be discouraged by helpfull critisizm. I personally think the gun needs a little more bulkiness too it. Good start though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Necro-+Nov 10 2002, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 10 2002, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i'm sorry but that..sucks, no offence i can tell your a beginner and it takes time but, it just has no detail, a cylinder for the base,etc<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> jaguar's a beginner? news to me. he pumped out some good stuff on fa forums
nice constructive post there necro... never ceases to amaze me what someone who doesn't model will say to someone who can after an attempt.
I say, add a few details here and there jag, but a good skin can easily make this look 10x better. Remember, not every detail needs to be modelled on, they can usually be skinned on and look just as good, if not better (where shading comes into play, especially if not seen from different angles during animations...).
<!--QuoteBegin--Vecdran+Nov 11 2002, 12:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vecdran @ Nov 11 2002, 12:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Necro-+Nov 10 2002, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 10 2002, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><span style='color:blue'>Nuked for Niceness</span></b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> jaguar's a beginner? news to me. he pumped out some good stuff on fa forums<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> actually i was bored out of my **obscenity** mind and i tried to see what i couldmake without using a single vetex by vertex poly, i tihnk it turned out pretty well for doing that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
btw if your curious what I CAN do <img src='http://images.deviantart.com/large/indyart/indymisc/UMP4.jpg' border='0' alt='user posted image'> <img src='http://images.deviantart.com/large/indyart/indymisc/MPL.jpg' border='0' alt='user posted image'> and thanks much for the encouragement and advice, they may not look like it but these two are my first and second models ever.
<!--QuoteBegin--Akiro+Nov 10 2002, 10:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Akiro @ Nov 10 2002, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no, necro was right. and he knows what hes talking about. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Which is, quite possibly, a first. IF you are right.
Damn jaguar, those are nice effin models. I'd say look at some pictures of maybe a vulcan cannon, see if that spurs any re-design on this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
And guys, until you do any better, please, shut your mouths. You're not helping him in any way, just trying to crush people because you've "seen a bunch of models". So effin lame, try to control yourselfs.
DJ you showing off again? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
mebbe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> and if yall want i can start harassing him to make an LMG/HMG/Pistol/weldingtorch with a knife bayonet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I think I'll take exception to that. It amazes me when people who don't want <i>their</i> work insulted have absolutely no problem insulting someone else's.
Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
i shall rephrase what i said earlier. it sucks (wait wait waiiiiiiit!) but in that i mean you can't do a very good model without a concept (well atleast i can't!), so thats why i'm not gonna even try to model for ns, but i DO suggest that you do what the ns team did, BASE your models AFTER real guns, with scifi-ish modifications!
what's wrogn with the default models? I'd like to see you guys do better. Considering NS weapons have a strict poly limit those weapons look great and alot better than the weapons posted in this thread or any other weapon replacement thread i've seen in this forum. Show some respect from time to time...
or perhaps i just dont like necro and i love getting under his skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
oh i would love to see an OICW or maybe a P90 with a slight more futuristic look (hint to modelers). <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
somekind minigunmodel doesn't fit to ns for me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->or perhaps i just dont like necro and i love getting under his skin <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Fair enough-- but leave my models out of it! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
In all seriousness, Necro's post was predictably nuked (sorry Necro, but you should know the rules by now . . . ). We want to keep these forums nice and civil, so everybody remember: keep the critis <i>constructive</i>. It's not so hard, and it keeps everyone happy. Rock.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i would love to see an OICW <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You are aware that I completely ripped the oicw off for the gl, right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
(Actually, it was for the first hmg, which is now a stand-in for the gl. This will change at some point . . . .)
Comments
jaguar's a beginner? news to me. he pumped out some good stuff on fa forums
I say, add a few details here and there jag, but a good skin can easily make this look 10x better. Remember, not every detail needs to be modelled on, they can usually be skinned on and look just as good, if not better (where shading comes into play, especially if not seen from different angles during animations...).
jaguar's a beginner? news to me. he pumped out some good stuff on fa forums<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
actually i was bored out of my **obscenity** mind and i tried to see what i couldmake without using a single vetex by vertex poly, i tihnk it turned out pretty well for doing that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
<img src='http://images.deviantart.com/large/indyart/indymisc/UMP4.jpg' border='0' alt='user posted image'>
<img src='http://images.deviantart.com/large/indyart/indymisc/MPL.jpg' border='0' alt='user posted image'>
and thanks much for the encouragement and advice, they may not look like it but these two are my first and second models ever.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Which is, quite possibly, a first. IF you are right.
And guys, until you do any better, please, shut your mouths. You're not helping him in any way, just trying to crush people because you've "seen a bunch of models". So effin lame, try to control yourselfs.
I think I'll take exception to that. It amazes me when people who don't want <i>their</i> work insulted have absolutely no problem insulting someone else's.
I'll just have to say that I really don't agree, on any of the counts.
**edits because I don't want to look like a prima donna or hijack this thread further. I am satisfied with this defense**
Fair enough-- but leave my models out of it! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
In all seriousness, Necro's post was predictably nuked (sorry Necro, but you should know the rules by now . . . ). We want to keep these forums nice and civil, so everybody remember: keep the critis <i>constructive</i>. It's not so hard, and it keeps everyone happy. Rock.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i would love to see an OICW <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You are aware that I completely ripped the oicw off for the gl, right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
(Actually, it was for the first hmg, which is now a stand-in for the gl. This will change at some point . . . .)