Func_water ( inside of it)

SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
How to make water more realistic.

when you are in water you can't see it at all but how to make it visible

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2007
    You know I think I am fairly good at translating jibberish, but this even goes beyond my skills J/K <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Anyway this is what I "<i>get</i>" from what you posted:

    You are inside the func_water and have another func_water next to it, covering a bendy hallway for example. When you are in one of those func_water brushes you can't see the other and instead see a vertical wall of water?

    1 fix would be to make it all into one func_water, but keep in mind that a big func_water can cause lag and will be rendered all over the map (even trough walls)


    Or -->


    if I'm way off track here, perhaps you could rephrase that post?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I think he;s saying,

    When he enters his func water, there is no water visible in it. It is like he is walking in an empty box, with the water outside, which is effectively what he is doing. Water textures work on the oustide of boxes, once you are "inside" the water texture, you do not see it, unfortunately thats how HL is. It's almost 10 years old,
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
    So nothing i can do whit that yes ?
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