Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited July 2007
<b>env_particles_custom:</b>
<b>flags:</b> start on, use world gravity, collide
<b>class info: Particle sprite:</b> insert the path to your raindrop sprite here <b>Maximum particles:</b> 50 to 100 <b>Particle Max Alpha:</b> 0.5 to 0.9 <b>Generate System On Collision:</b> name of other env_particles_custom --> could be used to create raindriping rings, see ns_hydrosity...
This would basically create water drops which drip straight down from one single point. If you want it to drop from a slightly larger area you can use:
<b>class info: Generation Entity:</b> name of a func_illusionary or something
Now it will drip at a random location on the Z-plane of the func_illisionary. If you want it to go sideways fiddle arround with:
Startin Velocity Parameters:
0,0,0,0,0,0,0,0 straight down, some other examples: 50,50,0,100,100,0,0,0 -50,-50,0,-100,-100,0,0,0
this is what axis they have influence on:
x min speed, y min speed, z min speed,x max speed, y max speed, z max speed, dunno, dunno
Comments
<b>flags:</b> start on, use world gravity, collide
<b>class info:
Particle sprite:</b> insert the path to your raindrop sprite here
<b>Maximum particles:</b> 50 to 100
<b>Particle Max Alpha:</b> 0.5 to 0.9
<b>Generate System On Collision:</b> name of other env_particles_custom
--> could be used to create raindriping rings, see ns_hydrosity...
This would basically create water drops which drip straight down from one single point. If you want it to drop from a slightly larger area you can use:
<b>class info:
Generation Entity:</b> name of a func_illusionary or something
Now it will drip at a random location on the Z-plane of the func_illisionary. If you want it to go sideways fiddle arround with:
Startin Velocity Parameters:
0,0,0,0,0,0,0,0 straight down, some other examples:
50,50,0,100,100,0,0,0
-50,-50,0,-100,-100,0,0,0
this is what axis they have influence on:
x min speed, y min speed, z min speed,x max speed, y max speed, z max speed, dunno, dunno