how to make rain drops ( freom pipe )

SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
<div class="IPBDescription">didn't find anything in google.</div>rain drops from pipe. how ?

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2007
    <b>env_particles_custom:</b>

    <b>flags:</b> start on, use world gravity, collide

    <b>class info:
    Particle sprite:</b> insert the path to your raindrop sprite here
    <b>Maximum particles:</b> 50 to 100
    <b>Particle Max Alpha:</b> 0.5 to 0.9
    <b>Generate System On Collision:</b> name of other env_particles_custom
    --> could be used to create raindriping rings, see ns_hydrosity...


    This would basically create water drops which drip straight down from one single point. If you want it to drop from a slightly larger area you can use:

    <b>class info:
    Generation Entity:</b> name of a func_illusionary or something

    Now it will drip at a random location on the Z-plane of the func_illisionary. If you want it to go sideways fiddle arround with:

    Startin Velocity Parameters:

    0,0,0,0,0,0,0,0 straight down, some other examples:
    50,50,0,100,100,0,0,0
    -50,-50,0,-100,-100,0,0,0

    this is what axis they have influence on:

    x min speed, y min speed, z min speed,x max speed, y max speed, z max speed, dunno, dunno
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