Team specific triggers?
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">is it possible</div>hi again <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
just wondering if its possible to create team specific entities in ns1?
for example if i wanted to have a hurt field that only damages marines?
or a wall that can only be walked through as an alien?
or buttons that can only be activated by an alien?
just wondering if its possible to create team specific entities in ns1?
for example if i wanted to have a hurt field that only damages marines?
or a wall that can only be walked through as an alien?
or buttons that can only be activated by an alien?
Comments
To use it as an alien master set it up like this:
-name: alien
-team index: 2
To use it as a marine master set it up like this:
-name: marine
-team index: 1
team index 0 is the readyroom team, can be used for RR triggers for example (get creative <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
Anyway now you can use lets say a trigger_hurt and set it's master as one of the game_team_masters above --> for example if you set "marine" as master it will only hurt marines. The same goes for teleporters, buttons, doors etc... I use it for the alien lockable resnodes in my map and the teleporter (along with an elaborate entity mix to make the resnodes work ofcourse)
I do have to add to this that I have not tested it with trigger_hurt or the teleport area brush, I don't see why it shouldn't work though...
Just a little side note...
Are you having trouble finding the <a href="http://www.unknownworlds.com/forums/index.php?s=4309706038635699200&showforum=34" target="_blank">Mapping Help and Troubleshooting</a> sub forum? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I do have to add to this that I have not tested it with trigger_hurt or the teleport area brush, I don't see why it shouldn't work though...
Just a little side note...
Are you having trouble finding the <a href="http://www.unknownworlds.com/forums/index.php?s=4309706038635699200&showforum=34" target="_blank">Mapping Help and Troubleshooting</a> sub forum? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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Thanks Kouji! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> thats awesome.
um... oops ill be sure to post in there next time LOL <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
i'll post my map in when i get home from work ( about 10 hrs from this post ) - maybe ill need to go back to verc and consult the trigger manual!
class dismissed <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> you guys are going into the credits when my is announcable <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
i might play around with the trigger presence aswell.
--> gorge shoots --> trigger_presence "aliens" will trigger