Valve Hammer 4?
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">how to set up with NS</div>Hi Guys!
I've a done a search but couldnt find anything (or google either)
is there a way to set up hammer 4 (the sourcesdk version) to work with natural selection ? (ns1) i've tried a few times but it just gives me some crap about gameinfo.txt not being there or not valid when i make one.
the interface is just so much better over 3.4
I've a done a search but couldnt find anything (or google either)
is there a way to set up hammer 4 (the sourcesdk version) to work with natural selection ? (ns1) i've tried a few times but it just gives me some crap about gameinfo.txt not being there or not valid when i make one.
the interface is just so much better over 3.4
Comments
Edit: I do agree that I really don't like the interface of Hammer 3.5. Every time I open it, I lose my creativity because of the ugly interface <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />.
oh well i'll just have to put up with it for the time being.
thx
Man, maybe its just been awhile since i've mapped for source. Started with that, for CS:S, then after about 8 months switched to HL1 NS mapping. Been two years since, and a whole lotta NS mapping.
But the interface is just fine and dandy for me. What's missing? You have easy access to all the tools, and far moreso if you take the time to learn the hotkeys. I mean, stuff like ctrl-I and -L for flipping vertical and horizontal, once i learned those i began using them all the time. Or like the 'in-game' fly mode by pressing Z on the 3d view.
But seriously, what am i forgetting about the Source editor? and we're not talking 3d skyboxes and displacements, though i can't wait for the NS2TR so i can start messing around with those. I call the space station with a long glass hallway connecting the sections, hallways with full-spectrum high-def Space around them, filled for miles with asteroids and satellites (go go 3d skybox, maybe even with models!)
Now im just getting wet.
Read the second post:
<a href="http://www.chatbear.com/unity2/12/159,1115737143,3506/850675/0#2" target="_blank">http://www.chatbear.com/unity2/12/159,1115...3506/850675/0#2</a>
(Side note, man, The Wolf had a lot of good infos on that site...I remember reading many of his posts trying to figure stuff out and then some retard calls him a jackass at the end of that thread. How freakin' rude is that. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />)
Another possibly useful link to a .vmf -> .map exporter:
<a href="http://www.chatbear.com/unity2/12/603,1149702344,2742/988572?v=flatold" target="_blank">http://www.chatbear.com/unity2/12/603,1149...88572?v=flatold</a>
Anyway, that info should give ya a start if yer really that into it. However, to be honest with you, whatever tweaks were done to hammer 4, I don't think they're worth the possible pain to try to map for <!--fonto:Book antiqua--><span style="font-family:Book antiqua"><!--/fonto-->"ye olde engine"<!--fontc--></span><!--/fontc--> with. Plus, there's a bunch of stuff that is simply incompatible with hl1 anyway.
Besides, the interface (last I checked) wasn't <i>that</i> massively different anyway. Spoiled kids and your music!
The other option would be to simply work on source maps anyway. Practice up them displacement-thingamajigs and the other doodads.
Now im just getting wet.
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Get out more, maybe even get a girlfriend <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
well after about 3 weeks of getting back into mapping ive given up again - i'd need to go on the dole / welfare to get any maps out without taking a year or so.
I find the worst part about mapping is starting anything new. Every new room that is being started, is just EMPTY. I spend so much time basically procrastinating without actually doing real work. I'm getting better at it though; you just gotta make a box, start filling it with your concept design, and from there test it out and fix the proportions. Once the proportions are correct, its a smooth sailing cruise of subjective texturing.
But the interface is just fine and dandy for me. What's missing? You have easy access to all the tools, and far moreso if you take the time to learn the hotkeys. I mean, stuff like ctrl-I and -L for flipping vertical and horizontal, once i learned those i began using them all the time. Or like the 'in-game' fly mode by pressing Z on the 3d view.
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I don't know... It's just every time I look at the interface my creativity just goes out the window. The greyness of the background and the little eye candy makes me do that. I remember hearing that soldiers in battle field preform better when they wear clothes that are comfortable, well the same applies for me except without any shooting (well... until the map is played).
lol, im just joking, i have an awesome social life.
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I'm sure you do.
1 - The interface in hammer 4 is as fugly as that in hammer 3.4/3.5.
2 - Yes there are some new features in Hammer 4, BUT, and it is a big BUT....
3 - When texturing in Hammer 4, if you click on the camera button to whizz around to the other side of an object, the texture box disappears, so when you get around to the other side and bring up the texture box, if you weren't using the default texture position, you have to:
A: Manually reset the texture settings
B: Go back around to the other side, bring up texture editor, select the face and then use the arrow and wasd keys to get around to the other side.
Although, saying that, although it was a tremendous royal pain in the khyber, i've now got used to flying round my maps manually, and i'm now probably just as quick that way, as i was the other way, but it's a right pain when you first switch...
Dude, a few points:
1 - The interface in hammer 4 is as fugly as that in hammer 3.4/3.5.
2 - Yes there are some new features in Hammer 4, BUT, and it is a big BUT....
3 - When texturing in Hammer 4, if you click on the camera button to whizz around to the other side of an object, the texture box disappears, so when you get around to the other side and bring up the texture box, if you weren't using the default texture position, you have to:
A: Manually reset the texture settings
B: Go back around to the other side, bring up texture editor, select the face and then use the arrow and wasd keys to get around to the other side.
Although, saying that, although it was a tremendous royal pain in the khyber, i've now got used to flying round my maps manually, and i'm now probably just as quick that way, as i was the other way, but it's a right pain when you first switch...
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i use the arrow keys and WASD for flying around - i use a tablet so the camera tool + tablet just makes it spin out of control lol <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<a href="http://quark.planetquake.gamespy.com/" target="_blank">QuArK</a>
<img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />