Questions about the Source engine ?:D:D
Annihilatorza
Join Date: 2007-01-07 Member: 59490Members
Hey guys
A got a couple of questions about the source engine.
I had an awesome idea for a level but I need to know if the source engine can even do it.
1: Can source handle brushes been moved buy liquid's with a player on it or in it?
2: Can Source Multi player handle moveable liquids?
3: Anyone have a good tutorial on displacement mapping?
4: Any news on the NS2TR: D
5: Can you do make Damageable liquids to both players and buildings?
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />
Thx Again.
A got a couple of questions about the source engine.
I had an awesome idea for a level but I need to know if the source engine can even do it.
1: Can source handle brushes been moved buy liquid's with a player on it or in it?
2: Can Source Multi player handle moveable liquids?
3: Anyone have a good tutorial on displacement mapping?
4: Any news on the NS2TR: D
5: Can you do make Damageable liquids to both players and buildings?
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />
Thx Again.
Comments
- If you mean the player can stand and walk on objects that are floating, then yes.
<b>2: Can Source Multi player handle moveable liquids?</b>
- There are no true moveable liquids in source. It could be coded in a mod I guess, but I'm sure it would require a lot of CPU power ingame. There is a func_water_analog entity which can move though, but that's basicly the same as HL1 water.
<b>3: Anyone have a good tutorial on displacement mapping?</b>
- Here is a quick and easy one on the official source SDK wiki:
<a href="http://developer.valvesoftware.com/wiki/Displacement#Basic_displacement_creation" target="_blank">http://developer.valvesoftware.com/wiki/Di...cement_creation</a>
<b>4: Any news on the NS2TR: D </b>
- Last I heard, they're still working on it. Keep an eye on the development <a href="http://www.unknownworlds.com/blog/" target="_blank">blog</a>.
<b>5: Can you do make Damageable liquids to both players and buildings?</b>
- Yes, you could do a trigger_hurt entity in the same area as the liquid for example. (the same with HL1)
If I'm wrong, then please correct me. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />