<!--quoteo(post=1633780:date=Jun 15 2007, 09:17 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Jun 15 2007, 09:17 PM) [snapback]1633780[/snapback]</div><div class='quotemain'><!--quotec--> That looks really cool a tad cluttered though. I'm not a fan of Fallout nor have I played the originals, but I might want to to prepare for this. <!--QuoteEnd--></div><!--QuoteEEnd-->
Die in a fire. Nuclear fire I guess.
That picture of the Pipboy sold me. I trust Bethesda 100% on this one. If it's as mod-accessible as Oblivion, at least, those No Mutants Allowed freaks will fix all the glaring errors (and a few non glaring ones), but from the teaser video to the awesome character creation the article outlines, I can't wait.
I'm replaying Fallout and Fallout 2 as we speak! Well, I'm replaying Fallout first, THEN #2.
<!--quoteo(post=1633782:date=Jun 16 2007, 06:22 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jun 16 2007, 06:22 AM) [snapback]1633782[/snapback]</div><div class='quotemain'><!--quotec--> Die in a fire. Nuclear fire I guess. That picture of the Pipboy sold me. I trust Bethesda 100% on this one. If it's as mod-accessible as Oblivion, at least, those No Mutants Allowed freaks will fix all the glaring errors (and a few non glaring ones), but from the teaser video to the awesome character creation the article outlines, I can't wait.
I'm replaying Fallout and Fallout 2 as we speak! Well, I'm replaying Fallout first, THEN #2. <!--QuoteEnd--></div><!--QuoteEEnd--> semi-offtopic:
I tried one of them ("acquired" both, can't remember which one I tried) a while ago for about half an hour and wasn't exactly impressed :/
I've been meaning to try 10luck+jinxed, since that's supposed to be somewhat fun(ny). Well...um...is it? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
Hell, I cant get a permanent job with this comeing out next year(s). It looks very promising, I had my doubts with bethesda but never judged before hand. Now my hope crawled back up a bit. Gore, dark humour, nice graphics, NO SCALED ENEMIES(!). Only remaining is the children (oh come on, like you never touched them?).
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1633782:date=Jun 15 2007, 10:22 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jun 15 2007, 10:22 PM) [snapback]1633782[/snapback]</div><div class='quotemain'><!--quotec--> Die in a fire. Nuclear fire I guess. <!--QuoteEnd--></div><!--QuoteEEnd--> Hopefully when my torrent finishes I'll appease you. I'm sorry I haven't mad you happy honey, just don't beat me with you toy glow swords again!
<!--quoteo(post=1633790:date=Jun 15 2007, 11:23 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Jun 15 2007, 11:23 PM) [snapback]1633790[/snapback]</div><div class='quotemain'><!--quotec--> Fallout is one of those games that you have to have played, and have to have loved. The rabid, slobbering fans will lynch you otherwise. <!--QuoteEnd--></div><!--QuoteEEnd--> I can see that.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Other than that trailer that didn't excite me at all, this preview has me salivating. I love that they're keeping to the original style so much, yet...oi, I just am loving everything I'm hearing.
All you people that haven't played any of the Fallout games, I pity your miserable existence, or I worship you. I pity you if you haven't played them because you just haven't gotten around to it or something. I worship you if your life is so spectacularly amazing that you can skip BOTH Fallout games and still be able to say "my life was not a complete waste of time."
Ok, I'll add a comments post since I'm a huge fallout fan, and I have one I can copy paste from another forum already <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<b>Things I like:</b> - Guns degrade over time. It's like a fantasy I've had about a shooter engine for a while - Thirdperson/firstperson optionality. I can't imagine being forced to play fallout in first person, but that being said, I'm really looking forward to exploring some of the more elaborate terrain scapes in it. - Return of the S.P.E.C.I.A.L system. One of the better character trait modification systems in any RPG ever. - No encounter scaling. FUGGIN PWNED! This was one of the best features of fallout, if you chose to walk into a military installation and shoot things, that would mean your death for a FLOURING stupid choice. There was no where you couldn't go in fallout, just places you shouldn't go out of fear of losing your life. - VATS (Vault Tech Assisted Targeting). If done right this successfully preserves fallout combat. Fallout was NEVER a twitch game, and it was never a shooter. In fallout things like range and cover mattered because it wasn't some twitch freak player behind the helm, it was a character with aptitudes and different combat abilities. I know real time can work for fallout. It worked for fallout tactics. But direct FPS interface can't possibly work because in FPS games all that matters is your ability to put the crosshair on the right pixle, thinking of cover, difficulty of a shot, chances of hitting, aiming at the crotch, are all irrelevant. I hope they find a way of preserving the awesome in combat messages "the raider's groin explodes in a torrent of gore causing him to topple over awkwardly" "Raider: OH MY GOD! I'M GOING TO KILL YOU FOR THAT!" - Area specific damage/heads exploding. Liquid awesome when combined with VATS targeted shots.
<b>Interesting things that could either be awesome or flop:</b> - Familial system. If they can make the father resemble the character genetically... Hey there were some interesting choices to be made in fallout/fallout2, ya never know <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> - Radiant AI. On one end, it couldn't have possibly failed harder in oblivion... lets hope to god they have it working right in FO3.
<b>Things I'm worried about:</b> - The father thing. It scares me a little that the quest isn't utilitarian. In fallout 1 you were tracking down a water chip, and probably willing to kill anyone to get it, in fallout 2 you were saving your village, there again no moral compass needed to succeed in that task... Now we're looking for family? The kind of fallout character I often played would shoot his father in the face and laugh about it if it afforded him a bigger gun. - Radiation meter. It isn't necessarily a bad thing to have, but I'm concerned the game will decay a bit into paranoya about not being irradiated. Fallout contained irradiated environments, but even then you rarely were at personal risk, and somehow there was drugs that could magically heal you. I remember trudging through green sludge in rubber boots for long periods of time killing geckos and never really worrying about signifigant ill effects from radiation. Now I can't drink from the water fountain? kinda meh... - nuclear catapult... seriously, how did they consider this a good idea? I hope to god I don't have to encounter to many of those things throughout the game... Fallout is a smallarms game, not a fantasy universe.
Overall, I'll be buying fallout3, and probably upgrading my PC to be able to play it <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
[edit] <!--QuoteBegin- "Something Awful"+--><div class='quotetop'>QUOTE( "Something Awful")</div><div class='quotemain'><!--QuoteEBegin--> the most obsessive and change-fearing goblins to ever amass in one dark corner of the internet: the No Mutants Allowed forumgoers. <!--QuoteEnd--></div><!--QuoteEEnd--> Lawl, so true
<!--quoteo(post=1633859:date=Jun 16 2007, 09:52 PM:name=Swiftspear)--><div class='quotetop'>QUOTE(Swiftspear @ Jun 16 2007, 09:52 PM) [snapback]1633859[/snapback]</div><div class='quotemain'><!--quotec--> - Return of the S.P.E.C.I.A.L system. One of the better character trait modification systems in any RPG ever.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm probably going to disagree with you there. It was horribly unbalanced (Agility, anyone?) and out of the 30-50 or so perks, only about 10 or less were worth taking. It was a decent system, but I've seen better. Still, for a CRPG system, it was good enough. And as far as I know, hard cover didn't matter in Fallout, only Fallout Tactics. Soft cover (ie other characters) did, though. Just, it didn't make sense sometimes. A more active cover system (ala crouching) would've been nice.
So yeah, these pictures and this info has got me psyched. Screw those doomsayers of the Codex, DAC, and NMA, I'm pretty optimistic about it now. The nuclear catapult is uhh... interesting. I'll argue against it by saying it sounds like a dumb weapon; NMA and crew are whining about it because it wasn't in Fallout or something. Bunch of degenerates frothing at the mouth if you ask me. I avoid them whenever I can. Horrible creatures.
And yes, the Pipboy looks so cool. I just hope that green system-font type interface won't burn my eyes after looking at it for a long time. I want more information on VATS and a demonstration.
I hope that, since we have targetted shots, that the shots will reflect where they hit in the screen. I was a little confused in Fallout when I shot a guy in the eyes with a shotgun and it blew his arm off.
<!--quoteo(post=1633962:date=Jun 17 2007, 06:27 AM:name=Surge)--><div class='quotetop'>QUOTE(Surge @ Jun 17 2007, 06:27 AM) [snapback]1633962[/snapback]</div><div class='quotemain'><!--quotec--> I hope that, since we have targetted shots, that the shots will reflect where they hit in the screen. I was a little confused in Fallout when I shot a guy in the eyes with a shotgun and it blew his arm off. <!--QuoteEnd--></div><!--QuoteEEnd-->
That's nothing, I put a shot in their eyeballs and they come apart completely at the waist.
[quote name='Svenpa' date='Jun 16 2007, 02:12 PM' post='1633794'] Hell, I cant get a permanent job with this comeing out next year(s). It looks very promising, I had my doubts with bethesda but never judged before hand. Now my hope crawled back up a bit. Gore, dark humour, nice graphics, NO SCALED ENEMIES(!). Only remaining is the children (oh come on, like you never touched them?).
In Game Informer, if that's the same preview you've all read, they mentioned giant ants. Like in the previous Fallout games, so we might be likely to see rad scorpions, geckos, brahmin (the bread and butter baby, yeah!)
As for killing kids? It should be allowed. In the second game, the first town, some kid chucked a rock at me. So I shot at his leg, which ripped off. It wasn't my original intent to kill him, but as soon as the other kiddies started throwing stones I shot them all.
The best way really, is to just deal with child killers like the game did. After my childkilling rampage, I was stalked by bounty hunters the rest of the game. Whom became more powerful as I had become more powerful. The label of child killer had earned me a debilitating limp, which I went to Doc Painless for, and an ever present fear of bounty hunters. Power armor and a gauss rifle just don't work the way running does. They were alot like Oblivion's town guards, being that they hound you forever about that 10 gold you stole from the shopkeeper in Bruma.
You if they show consequences for killing kids, then the media <b><u>may</u></b> may not accept that. Recently, after the VT shooting, several reporters as always were blaming the video games. I won't get into my opinion on that and neither should any of you. However, several reporters were suggestion that TV and Video game developers take into consideration the actual depiction of consequences for doing evil things. Basically, what goes around comes around.
I love that there is a VATS system, I was expecting them to go completely FPS, and they aren't going to. This is the bread and butter of Fallout. When neglected like it was on Fallout Tactics: Multi, it just becomes another game. I hope that they intend to work in active cover and stances such as crouched and prone to improve aim. Obviously, my favorite weapon was the pistol that took 7.62mm rifle rounds.
Right now I honestly don't know if I want to upgrade my PC or just buy it for my 360. It should be available on both systems.
Liam Neilson and Ron Pearlman, I wonder who else may show up. You gotta love em guys, I mean it's Darkman and Hellboy! All they need now is to let Hailey Joel Osmond to play one of those kids who throws rocks at ya.
I'm pretty sure it's going to be a sweet game, since Bethesda has made some quality stuff. And it's Fallout and omg <3! The hype is a bit high, though. I think I understand DOOManiac a little better now.
Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
the biggest complaint i see is nuclear mishaps, for example the nuclear catapult - i can udnerstand a weapon that wtfpwns an area...but whats the point if you die unless you can see 1km+ away ;p
<!--quoteo(post=1634096:date=Jun 17 2007, 07:13 PM:name=Necro)--><div class='quotetop'>QUOTE(Necro @ Jun 17 2007, 07:13 PM) [snapback]1634096[/snapback]</div><div class='quotemain'><!--quotec--> the biggest complaint i see is nuclear mishaps, for example the nuclear catapult - i can udnerstand a weapon that wtfpwns an area...but whats the point if you die unless you can see 1km+ away ;p <!--QuoteEnd--></div><!--QuoteEEnd-->
I'm thinking it doesn't fire a full sized nuclear bomb (because that would not fit on any gun, at all). It probably just fires small nuclear charges, because in the Fallout universe, everything was nuclear powred before the war.
I get the feeling Bethseda will make this end in the entire Fallout world being nuked through some mishap or mission you have to do and be kicked back to the stone age.
Maybe "catapult" is just a misnomer. Hell, for all I know, it's probably just a rocket launcher that fires thermonuclear rockets. Seeing as how Thermal Detonators (they're from Star Wars, I don't expect Tycho to understand) are miniature fusion bombs, and you THROW them, I don't see how it'd be unlikely there's a mini-nuke rocket launcher. Even Starship Troopers (the movie) had them.
<!--quoteo(post=1634242:date=Jun 18 2007, 10:23 AM:name=Surge)--><div class='quotetop'>QUOTE(Surge @ Jun 18 2007, 10:23 AM) [snapback]1634242[/snapback]</div><div class='quotemain'><!--quotec--> Maybe "catapult" is just a misnomer. Hell, for all I know, it's probably just a rocket launcher that fires thermonuclear rockets. Seeing as how Thermal Detonators (they're from Star Wars, I don't expect Tycho to understand) are miniature fusion bombs, and you THROW them, I don't see how it'd be unlikely there's a mini-nuke rocket launcher. Even Starship Troopers (the movie) had them. <!--QuoteEnd--></div><!--QuoteEEnd--> Anything you can hold in your hand, and converts matter to energy, you don't want to use as a weapon. There are types of C5 that packed into a grenade will take out a city block. There is really no sane reason to try to miniaturize nuclear weaponry to the point where it works as a small arm. A realistic suitcase nuke for example, will destroy a good portion of a city. Additionally, the crap that makes up a nuclear bomb isn't all that volatile... Shooting the belly of a nuclear powered car for example will never create an explosion.
<!--quoteo(post=1634256:date=Jun 18 2007, 09:31 AM:name=Swiftspear)--><div class='quotetop'>QUOTE(Swiftspear @ Jun 18 2007, 09:31 AM) [snapback]1634256[/snapback]</div><div class='quotemain'><!--quotec--> Anything you can hold in your hand, and converts matter to energy, you don't want to use as a weapon. There are types of C5 that packed into a grenade will take out a city block. There is really no sane reason to try to miniaturize nuclear weaponry to the point where it works as a small arm. A realistic suitcase nuke for example, will destroy a good portion of a city. Additionally, the crap that makes up a nuclear bomb isn't all that volatile... Shooting the belly of a nuclear powered car for example will never create an explosion. <!--QuoteEnd--></div><!--QuoteEEnd-->
You clearly have no idea what Fallout is about. There is no sane reason for approximately 90% of the entire Fallout universe. 2 headed cows? A gatling laser gun? Nuclear powered cars? Gigantic radioactive scorpions whose tails can be refined into a cure-all antidote?
In fallout you drove a electric fuel cell powered car. You only ever encountered a single nuclear reactor in the whole series, and it was in a backwater town in fallout2. It was also a huge frigging deal, as nearly the whole town was mutated and burned beyond recognition.
The majority of the nuclear fallout that caused all the mutations of cows and what not, was from giant bombs that turned the entirety of the USA into a wasteland.
Lazer and plasma weapons in the game were a bit of a looseness on what was overall a fairly tight system. But to be fair, the style of fallout was basically 50's science fiction, and if you've ever watched a 50's science fiction movie you are guaranteed to see a lazer gun and robots, as well as many jumpsuits, and possibly a leather jacket or two. There wasn't a way they could do a 50's science fiction styled game and completely leave out robots and lazerguns because they "weren't realistic". That being said. A nuclear powered rocket launcher isn't remotely sensible to 50's science fiction, in the 50's people feared and hated nuclear weaponry. That combined with the fact that it's just really really bad fantasy weaponry should have been enough for Bethesda to not use it.
[edit] ugg, fallout was never generic scifi fantasy. Fallout was always a very specific scifi genera basically head butting full bore into sickening dark dystopian reality, and the mutations caused thus far. While there's alot of open ground you're allowed to cover doing that, the casualization of nuclear weaponry in a game that has always traditionally been focused on the horrors resulting from nuclear disaster is a bit hard to swallow.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited June 2007
<!--quoteo(post=1633859:date=Jun 16 2007, 03:52 PM:name=Swiftspear)--><div class='quotetop'>QUOTE(Swiftspear @ Jun 16 2007, 03:52 PM) [snapback]1633859[/snapback]</div><div class='quotemain'><!--quotec--> - VATS (Vault Tech Assisted Targeting). If done right this successfully preserves fallout combat. Fallout was NEVER a twitch game, and it was never a shooter. In fallout things like range and cover mattered because it wasn't some twitch freak player behind the helm, it was a character with aptitudes and different combat abilities. I know real time can work for fallout. It worked for fallout tactics. But direct FPS interface can't possibly work because in FPS games all that matters is your ability to put the crosshair on the right pixle, thinking of cover, difficulty of a shot, chances of hitting, aiming at the crotch, are all irrelevant. I hope they find a way of preserving the awesome in combat messages "the raider's groin explodes in a torrent of gore causing him to topple over awkwardly" "Raider: OH MY GOD! I'M GOING TO KILL YOU FOR THAT!" - Area specific damage/heads exploding. Liquid awesome when combined with VATS targeted shots.<!--QuoteEnd--></div><!--QuoteEEnd--> I don't know what's funnier - the idea that you actually believe that anything in that incoherent rant about first person shooters is true, or that you actually thought Fallout's combat system had any tactical depth whatsoever.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->- nuclear catapult... seriously, how did they consider this a good idea? I hope to god I don't have to encounter to many of those things throughout the game... Fallout is a smallarms game, not a fantasy universe.<!--QuoteEnd--></div><!--QuoteEEnd--> Indeed. Why would they put a type of weapon that was <a href="http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)" target="_blank">never ever considered for development, especially not in the 50s</a> in their 50s inspired sci-fi game? A small nuclear device like that has no place in a universe where miniature fusion reactors are common, right?
<!--quoteo(post=1634260:date=Jun 18 2007, 09:36 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jun 18 2007, 09:36 AM) [snapback]1634260[/snapback]</div><div class='quotemain'><!--quotec--> You clearly have no idea what Fallout is about. There is no sane reason for approximately 90% of the entire Fallout universe. 2 headed cows? A gatling laser gun? Nuclear powered cars? Gigantic radioactive scorpions whose tails can be refined into a cure-all antidote? <!--QuoteEnd--></div><!--QuoteEEnd--> A gatling laser. Think about that for a second. A <i>gatling gun that shoots lasers</i>. I mean, <b>Whoa</b>; that's deep, man.
<!--QuoteBegin-Swiftspear+--><div class='quotetop'>QUOTE(Swiftspear)</div><div class='quotemain'><!--QuoteEBegin-->In fallout you drove a <b>micro-fusion</b> cell powered car.<!--QuoteEnd--></div><!--QuoteEEnd--> I fixed that for you.
Comments
That looks really cool a tad cluttered though. I'm not a fan of Fallout nor have I played the originals, but I might want to to prepare for this.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Die in a fire. Nuclear fire I guess.
That picture of the Pipboy sold me. I trust Bethesda 100% on this one. If it's as mod-accessible as Oblivion, at least, those No Mutants Allowed freaks will fix all the glaring errors (and a few non glaring ones), but from the teaser video to the awesome character creation the article outlines, I can't wait.
I'm replaying Fallout and Fallout 2 as we speak! Well, I'm replaying Fallout first, THEN #2.
Die in a fire. Nuclear fire I guess.
That picture of the Pipboy sold me. I trust Bethesda 100% on this one. If it's as mod-accessible as Oblivion, at least, those No Mutants Allowed freaks will fix all the glaring errors (and a few non glaring ones), but from the teaser video to the awesome character creation the article outlines, I can't wait.
I'm replaying Fallout and Fallout 2 as we speak! Well, I'm replaying Fallout first, THEN #2.
<!--QuoteEnd--></div><!--QuoteEEnd-->
semi-offtopic:
I tried one of them ("acquired" both, can't remember which one I tried) a while ago for about half an hour and wasn't exactly impressed :/
I've been meaning to try 10luck+jinxed, since that's supposed to be somewhat fun(ny). Well...um...is it? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
<img src="http://www.fanmadefallout.com/IMG/news/fallout_3_by_bethesda_admiral_jimbob_rpgcodex.gif" border="0" alt="IPB Image" />No more, hopefully
Die in a fire. Nuclear fire I guess.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Hopefully when my torrent finishes I'll appease you. I'm sorry I haven't mad you happy honey, just don't beat me with you toy glow swords again!
<!--quoteo(post=1633790:date=Jun 15 2007, 11:23 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Jun 15 2007, 11:23 PM) [snapback]1633790[/snapback]</div><div class='quotemain'><!--quotec-->
Fallout is one of those games that you have to have played, and have to have loved. The rabid, slobbering fans will lynch you otherwise.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I can see that.
i may just have to pick this up
Me want now.
The VATS system sounds a lil fkd up. Still alongtime until arrival, this lil preview got me very excited.
[youtube]wohyg88Vc4Q[/youtube]
<b>Things I like:</b>
- Guns degrade over time. It's like a fantasy I've had about a shooter engine for a while
- Thirdperson/firstperson optionality. I can't imagine being forced to play fallout in first person, but that being said, I'm really looking forward to exploring some of the more elaborate terrain scapes in it.
- Return of the S.P.E.C.I.A.L system. One of the better character trait modification systems in any RPG ever.
- No encounter scaling. FUGGIN PWNED! This was one of the best features of fallout, if you chose to walk into a military installation and shoot things, that would mean your death for a FLOURING stupid choice. There was no where you couldn't go in fallout, just places you shouldn't go out of fear of losing your life.
- VATS (Vault Tech Assisted Targeting). If done right this successfully preserves fallout combat. Fallout was NEVER a twitch game, and it was never a shooter. In fallout things like range and cover mattered because it wasn't some twitch freak player behind the helm, it was a character with aptitudes and different combat abilities. I know real time can work for fallout. It worked for fallout tactics. But direct FPS interface can't possibly work because in FPS games all that matters is your ability to put the crosshair on the right pixle, thinking of cover, difficulty of a shot, chances of hitting, aiming at the crotch, are all irrelevant. I hope they find a way of preserving the awesome in combat messages "the raider's groin explodes in a torrent of gore causing him to topple over awkwardly" "Raider: OH MY GOD! I'M GOING TO KILL YOU FOR THAT!"
- Area specific damage/heads exploding. Liquid awesome when combined with VATS targeted shots.
<b>Interesting things that could either be awesome or flop:</b>
- Familial system. If they can make the father resemble the character genetically... Hey there were some interesting choices to be made in fallout/fallout2, ya never know <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
- Radiant AI. On one end, it couldn't have possibly failed harder in oblivion... lets hope to god they have it working right in FO3.
<b>Things I'm worried about:</b>
- The father thing. It scares me a little that the quest isn't utilitarian. In fallout 1 you were tracking down a water chip, and probably willing to kill anyone to get it, in fallout 2 you were saving your village, there again no moral compass needed to succeed in that task... Now we're looking for family? The kind of fallout character I often played would shoot his father in the face and laugh about it if it afforded him a bigger gun.
- Radiation meter. It isn't necessarily a bad thing to have, but I'm concerned the game will decay a bit into paranoya about not being irradiated. Fallout contained irradiated environments, but even then you rarely were at personal risk, and somehow there was drugs that could magically heal you. I remember trudging through green sludge in rubber boots for long periods of time killing geckos and never really worrying about signifigant ill effects from radiation. Now I can't drink from the water fountain? kinda meh...
- nuclear catapult... seriously, how did they consider this a good idea? I hope to god I don't have to encounter to many of those things throughout the game... Fallout is a smallarms game, not a fantasy universe.
Overall, I'll be buying fallout3, and probably upgrading my PC to be able to play it <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
[edit]
<!--QuoteBegin- "Something Awful"+--><div class='quotetop'>QUOTE( "Something Awful")</div><div class='quotemain'><!--QuoteEBegin-->
the most obsessive and change-fearing goblins to ever amass in one dark corner of the internet: the No Mutants Allowed forumgoers.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Lawl, so true
On a side note, Swiftspear, I hate you. I haven't been Rick Roll'd in a while and you had to post one of the few things that might catch me out.
- Return of the S.P.E.C.I.A.L system. One of the better character trait modification systems in any RPG ever.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm probably going to disagree with you there. It was horribly unbalanced (Agility, anyone?) and out of the 30-50 or so perks, only about 10 or less were worth taking. It was a decent system, but I've seen better. Still, for a CRPG system, it was good enough. And as far as I know, hard cover didn't matter in Fallout, only Fallout Tactics. Soft cover (ie other characters) did, though. Just, it didn't make sense sometimes. A more active cover system (ala crouching) would've been nice.
So yeah, these pictures and this info has got me psyched. Screw those doomsayers of the Codex, DAC, and NMA, I'm pretty optimistic about it now. The nuclear catapult is uhh... interesting. I'll argue against it by saying it sounds like a dumb weapon; NMA and crew are whining about it because it wasn't in Fallout or something. Bunch of degenerates frothing at the mouth if you ask me. I avoid them whenever I can. Horrible creatures.
And yes, the Pipboy looks so cool. I just hope that green system-font type interface won't burn my eyes after looking at it for a long time. I want more information on VATS and a demonstration.
I hope that, since we have targetted shots, that the shots will reflect where they hit in the screen. I was a little confused in Fallout when I shot a guy in the eyes with a shotgun and it blew his arm off.
I hope that, since we have targetted shots, that the shots will reflect where they hit in the screen. I was a little confused in Fallout when I shot a guy in the eyes with a shotgun and it blew his arm off.
<!--QuoteEnd--></div><!--QuoteEEnd-->
That's nothing, I put a shot in their eyeballs and they come apart completely at the waist.
Hell, I cant get a permanent job with this comeing out next year(s). It looks very promising, I had my doubts with bethesda but never judged before hand. Now my hope crawled back up a bit. Gore, dark humour, nice graphics, NO SCALED ENEMIES(!). Only remaining is the children (oh come on, like you never touched them?).
In Game Informer, if that's the same preview you've all read, they mentioned giant ants. Like in the previous Fallout games, so we might be likely to see rad scorpions, geckos, brahmin (the bread and butter baby, yeah!)
As for killing kids? It should be allowed. In the second game, the first town, some kid chucked a rock at me. So I shot at his leg, which ripped off. It wasn't my original intent to kill him, but as soon as the other kiddies started throwing stones I shot them all.
The best way really, is to just deal with child killers like the game did. After my childkilling rampage, I was stalked by bounty hunters the rest of the game. Whom became more powerful as I had become more powerful. The label of child killer had earned me a debilitating limp, which I went to Doc Painless for, and an ever present fear of bounty hunters. Power armor and a gauss rifle just don't work the way running does. They were alot like Oblivion's town guards, being that they hound you forever about that 10 gold you stole from the shopkeeper in Bruma.
You if they show consequences for killing kids, then the media <b><u>may</u></b> may not accept that. Recently, after the VT shooting, several reporters as always were blaming the video games. I won't get into my opinion on that and neither should any of you. However, several reporters were suggestion that TV and Video game developers take into consideration the actual depiction of consequences for doing evil things. Basically, what goes around comes around.
I love that there is a VATS system, I was expecting them to go completely FPS, and they aren't going to. This is the bread and butter of Fallout. When neglected like it was on Fallout Tactics: Multi, it just becomes another game. I hope that they intend to work in active cover and stances such as crouched and prone to improve aim. Obviously, my favorite weapon was the pistol that took 7.62mm rifle rounds.
Right now I honestly don't know if I want to upgrade my PC or just buy it for my 360. It should be available on both systems.
Liam Neilson and Ron Pearlman, I wonder who else may show up. You gotta love em guys, I mean it's Darkman and Hellboy! All they need now is to let Hailey Joel Osmond to play one of those kids who throws rocks at ya.
I think I understand DOOManiac a little better now.
the biggest complaint i see is nuclear mishaps, for example the nuclear catapult - i can udnerstand a weapon that wtfpwns an area...but whats the point if you die unless you can see 1km+ away ;p
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I'm thinking it doesn't fire a full sized nuclear bomb (because that would not fit on any gun, at all). It probably just fires small nuclear charges, because in the Fallout universe, everything was nuclear powred before the war.
Maybe "catapult" is just a misnomer. Hell, for all I know, it's probably just a rocket launcher that fires thermonuclear rockets. Seeing as how Thermal Detonators (they're from Star Wars, I don't expect Tycho to understand) are miniature fusion bombs, and you THROW them, I don't see how it'd be unlikely there's a mini-nuke rocket launcher. Even Starship Troopers (the movie) had them.
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Anything you can hold in your hand, and converts matter to energy, you don't want to use as a weapon. There are types of C5 that packed into a grenade will take out a city block. There is really no sane reason to try to miniaturize nuclear weaponry to the point where it works as a small arm. A realistic suitcase nuke for example, will destroy a good portion of a city. Additionally, the crap that makes up a nuclear bomb isn't all that volatile... Shooting the belly of a nuclear powered car for example will never create an explosion.
Anything you can hold in your hand, and converts matter to energy, you don't want to use as a weapon. There are types of C5 that packed into a grenade will take out a city block. There is really no sane reason to try to miniaturize nuclear weaponry to the point where it works as a small arm. A realistic suitcase nuke for example, will destroy a good portion of a city. Additionally, the crap that makes up a nuclear bomb isn't all that volatile... Shooting the belly of a nuclear powered car for example will never create an explosion.
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You clearly have no idea what Fallout is about. There is no sane reason for approximately 90% of the entire Fallout universe. 2 headed cows? A gatling laser gun? Nuclear powered cars? Gigantic radioactive scorpions whose tails can be refined into a cure-all antidote?
The majority of the nuclear fallout that caused all the mutations of cows and what not, was from giant bombs that turned the entirety of the USA into a wasteland.
Lazer and plasma weapons in the game were a bit of a looseness on what was overall a fairly tight system. But to be fair, the style of fallout was basically 50's science fiction, and if you've ever watched a 50's science fiction movie you are guaranteed to see a lazer gun and robots, as well as many jumpsuits, and possibly a leather jacket or two. There wasn't a way they could do a 50's science fiction styled game and completely leave out robots and lazerguns because they "weren't realistic". That being said. A nuclear powered rocket launcher isn't remotely sensible to 50's science fiction, in the 50's people feared and hated nuclear weaponry. That combined with the fact that it's just really really bad fantasy weaponry should have been enough for Bethesda to not use it.
[edit] ugg, fallout was never generic scifi fantasy. Fallout was always a very specific scifi genera basically head butting full bore into sickening dark dystopian reality, and the mutations caused thus far. While there's alot of open ground you're allowed to cover doing that, the casualization of nuclear weaponry in a game that has always traditionally been focused on the horrors resulting from nuclear disaster is a bit hard to swallow.
- VATS (Vault Tech Assisted Targeting). If done right this successfully preserves fallout combat. Fallout was NEVER a twitch game, and it was never a shooter. In fallout things like range and cover mattered because it wasn't some twitch freak player behind the helm, it was a character with aptitudes and different combat abilities. I know real time can work for fallout. It worked for fallout tactics. But direct FPS interface can't possibly work because in FPS games all that matters is your ability to put the crosshair on the right pixle, thinking of cover, difficulty of a shot, chances of hitting, aiming at the crotch, are all irrelevant. I hope they find a way of preserving the awesome in combat messages "the raider's groin explodes in a torrent of gore causing him to topple over awkwardly" "Raider: OH MY GOD! I'M GOING TO KILL YOU FOR THAT!"
- Area specific damage/heads exploding. Liquid awesome when combined with VATS targeted shots.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't know what's funnier - the idea that you actually believe that anything in that incoherent rant about first person shooters is true, or that you actually thought Fallout's combat system had any tactical depth whatsoever.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->- nuclear catapult... seriously, how did they consider this a good idea? I hope to god I don't have to encounter to many of those things throughout the game... Fallout is a smallarms game, not a fantasy universe.<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed. Why would they put a type of weapon that was <a href="http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)" target="_blank">never ever considered for development, especially not in the 50s</a> in their 50s inspired sci-fi game? A small nuclear device like that has no place in a universe where miniature fusion reactors are common, right?
<!--quoteo(post=1634260:date=Jun 18 2007, 09:36 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jun 18 2007, 09:36 AM) [snapback]1634260[/snapback]</div><div class='quotemain'><!--quotec-->
You clearly have no idea what Fallout is about. There is no sane reason for approximately 90% of the entire Fallout universe. 2 headed cows? A gatling laser gun? Nuclear powered cars? Gigantic radioactive scorpions whose tails can be refined into a cure-all antidote?
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A gatling laser. Think about that for a second. A <i>gatling gun that shoots lasers</i>. I mean, <b>Whoa</b>; that's deep, man.
<!--QuoteBegin-Swiftspear+--><div class='quotetop'>QUOTE(Swiftspear)</div><div class='quotemain'><!--QuoteEBegin-->In fallout you drove a <b>micro-fusion</b> cell powered car.<!--QuoteEnd--></div><!--QuoteEEnd-->
I fixed that for you.