Water and Fire Simulation

cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
edited June 2007 in Off-Topic
A simulation engine was created on a computer of water and fire. All 4 videos are computer generated and are not real life footage (Be warned: it looks very real)

<a href="http://gameplanets.blogspot.com/2007/06/physics-simulations.html" target="_blank">Link</a>

EDIT: I hope games like NS will be able to use physics like that. Flamethrower anyone?

Comments

  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Methinks it'll be a looooong time before that stuff can be in videogames, but awesome nonetheless.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Damn that's nifty.
  • SloppyKissesSloppyKisses omgawd a furreh&#33; Virginia Join Date: 2003-07-05 Member: 17942Members, Constellation
    <!--quoteo(post=1633563:date=Jun 15 2007, 12:14 AM:name=Omegaman)--><div class='quotetop'>QUOTE(Omegaman @ Jun 15 2007, 12:14 AM) [snapback]1633563[/snapback]</div><div class='quotemain'><!--quotec-->
    Methinks it'll be a looooong time before that stuff can be in videogames, but awesome nonetheless.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    agreed, but it made me sexy sweaty watching those videos lol
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Loved the fire, brilliant. Liquid stuff was nice, but still not "water" like. Closer to some kind of thick syrup. Mastering the white-water effect with liquids still seems to be outta reach...
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=1633567:date=Jun 14 2007, 11:32 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Jun 14 2007, 11:32 PM) [snapback]1633567[/snapback]</div><div class='quotemain'><!--quotec-->
    Loved the fire, brilliant. Liquid stuff was nice, but still not "water" like. Closer to some kind of thick syrup. Mastering the white-water effect with liquids still seems to be outta reach...
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    They don't really simulate bubbling at all from what I can see.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Awesome. Something else to keep people from paying attention to piss-poor gameplay.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I saw the last ones years ago.

    As for bubbles, mainly if you want that you have to simulate the air as a fluid too. Then there's the interface tracking and just the whole extra volume... it can get pretty cpu intensive.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Man, bet that took over 24 hours to render that stuff <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    That last water video was the best. Great stuff.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    <!--quoteo(post=1633567:date=Jun 15 2007, 12:32 AM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Jun 15 2007, 12:32 AM) [snapback]1633567[/snapback]</div><div class='quotemain'><!--quotec-->
    Loved the fire, brilliant. Liquid stuff was nice, but still not "water" like. Closer to some kind of thick syrup. Mastering the white-water effect with liquids still seems to be outta reach...
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't imagine it will be in reach without a major leap forward in both processing power, and the way we think about modeling real life systems. You essentially have to go to level of molecules to simulate how air enters water and effects its flow and bubbling.

    Still I think the current simulations are good enough for their purpose (essentially to not break the immersion of the game they are in).
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1633583:date=Jun 15 2007, 03:36 AM:name=Testament)--><div class='quotetop'>QUOTE(Testament @ Jun 15 2007, 03:36 AM) [snapback]1633583[/snapback]</div><div class='quotemain'><!--quotec-->
    Awesome. Something else to keep people from paying attention to piss-poor gameplay.
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    i wonder if this is goning to be programed into Halo 3 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    <!--quoteo(post=1633658:date=Jun 15 2007, 07:46 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE(Hybridclaw @ Jun 15 2007, 07:46 PM) [snapback]1633658[/snapback]</div><div class='quotemain'><!--quotec-->
    i wonder if this is goning to be programed into Halo 3 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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    I hope you are kiddin´ <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1633658:date=Jun 15 2007, 12:46 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE(Hybridclaw @ Jun 15 2007, 12:46 PM) [snapback]1633658[/snapback]</div><div class='quotemain'><!--quotec-->
    i wonder if this is goning to be programed into Halo 3 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Bioshock perhaps? Since the game is built around water. They also did claim that they had the best water simulations, which i highly doubt now, maybe for video games though.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    I hope you all realise that these weren't rendered in realtime, or even close to it... It will be years and years before we see this stuff in video games...
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    <!--quoteo(post=1633735:date=Jun 16 2007, 03:20 AM:name=cerberus5)--><div class='quotetop'>QUOTE(cerberus5 @ Jun 16 2007, 03:20 AM) [snapback]1633735[/snapback]</div><div class='quotemain'><!--quotec-->
    Bioshock perhaps? Since the game is built around water. They also did claim that they had the best water simulations, which i highly doubt now, maybe for video games though.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    For some reason, I think Abra said what he did for another reason than it fitting the scenery...

    ...

    .......
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    edited June 2007
    Rover is on to something.

    So, well - Iam gonna go ahead and give you some more thinking time in the medium of a line of periods.

    ..............................................

    make that two.

    ..............................................
  • bassportbassport Join Date: 2004-01-24 Member: 25656Members, Constellation
    <!--quoteo(post=1633738:date=Jun 16 2007, 03:28 AM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Jun 16 2007, 03:28 AM) [snapback]1633738[/snapback]</div><div class='quotemain'><!--quotec-->
    I hope you all realise that these weren't rendered in realtime, or even close to it... It will be years and years before we see this stuff in video games...
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    secondeded.
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