Radial - Released

13

Comments

  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    <!--quoteo(post=1633247:date=Jun 13 2007, 05:50 PM:name=MrBen)--><div class='quotetop'>QUOTE(MrBen @ Jun 13 2007, 05:50 PM) [snapback]1633247[/snapback]</div><div class='quotemain'><!--quotec-->
    tjo's frag is one of the worst in the films, only beaten by Kira's shoddy aim, hivefish's equally loller skulking and citrus and mustang owning reloading, running away marines. It's a good movie, it's a shame frag movies are bound by the if it's been used too many times rule, especially in a scene that's drying up.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    the worst one is mop killing 2 spawning skulks in eclipse whilst building a pg. i liked tjo's scene even if it was more down to bad marines rather than killer skulk skill.

    i like where fana is in computer core with an sg and he clearly point blanks a flatline skulk that doesn't die.

    and where i eat zharp's feet about 5 times on ns_lost's MS and he just carries on reloading then pistol whips me!
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--quoteo(post=1633258:date=Jun 13 2007, 07:25 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Jun 13 2007, 07:25 PM) [snapback]1633258[/snapback]</div><div class='quotemain'><!--quotec-->
    the worst one is mop killing 2 spawning skulks in eclipse whilst building a pg. i liked tjo's scene even if it was more down to bad marines rather than killer skulk skill.

    i like where fana is in computer core with an sg and he clearly point blanks a flatline skulk that doesn't die.

    and where i eat zharp's feet about 5 times on ns_lost's MS and he just carries on reloading then pistol whips me!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Agreed on mop's frag, it's pretty bad.

    Actually I think that was just a bit of bad luck with the random shotgun spread. My aim is ever so slightly off target and the pellets probably all spread to that side.

    For all this talk about "bad" frags in Radial, the frags are actually the last thing you can complain about. No other NS movie has ever had such a consistently strong frag lineup and I doubt any future ones will be able to trump it. There are a few mediocre frags in it, but 98% of the frags are great fun to watch and took great skill/luck to pull off.
  • HassaanHassaan Join Date: 2005-01-09 Member: 33976Members
    I think someone should make a movie of me lmging 15 walker skulks in a straight line. THAT would be awesome!
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I like that because it's like hey ben dropped enough unneeded medpacks? Made me loller.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1633258:date=Jun 13 2007, 05:25 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Jun 13 2007, 05:25 PM) [snapback]1633258[/snapback]</div><div class='quotemain'><!--quotec-->
    the worst one is mop killing 2 spawning skulks in eclipse whilst building a pg. i liked tjo's scene even if it was more down to bad marines rather than killer skulk skill.

    i like where fana is in computer core with an sg and he clearly point blanks a flatline skulk that doesn't die.

    and where i eat zharp's feet about 5 times on ns_lost's MS and he just carries on reloading then pistol whips me!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Mop did a good job getting some more time to draw the weapon. Still nothing awesome though.

    Phil's fade frag:
    Even I might be able to pull off such fade gren kills. Obiviously I'm never going to do such thing but there really isn't that much skill included. Phil sure is a good marine, but its not difficult to track a fade like that, the pistol whip isn't perfect and there isn't any awesome movement related stuff. It is entertaining, maybe even the best frag in the vid for some people, but please don't call it a skill show-off frag. Its a funny one-in-a-million incident.
    Mop's Mustang fade lmg'ing in west skylights is perfect use of the weapons if you ask me.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--quoteo(post=1633219:date=Jun 13 2007, 04:39 PM:name=fanatic)--><div class='quotetop'>QUOTE(fanatic @ Jun 13 2007, 04:39 PM) [snapback]1633219[/snapback]</div><div class='quotemain'><!--quotec--><b>Ots: <i>"That BM video which included 2 alien teamwork was pretty fun to watch, atleast back in the day."</i> </b>
    It lasted about 3 minutes and consisted of two scenes, neither of which were especially amazing. I think you're just confusing nostalgic feelings with actual "goodness". If every fragmovie was like that, you'd have to make them last over an hour to show anything. :/
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Ofcourse they werent top notch or anything like that, they were against EoD marines for crying out loud, i think, or whatever clan they had that time, DfX? can't remember, but it was ENTERTAINING.

    As for the rest of rants, i'd agree on pretty much everything else expect of the part that you(Fana) were no were near as "educating" as you put it, just camouflageing a flame. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    But yeah, end line, yeah guess it'd be abit too much of trouble/luck to include those kind of alien frags..
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    Best frags were:

    Naxu in acidic sg vs bte
    Mop fading against insane in vent
    Pizza spitting 5 marines down
    Fana sg vs flatline in cc



    I wanted to comment on one thing someone said in this thread and thats that there might be pub footage, but its best to clarify that clan tags seemed to go out of fashion for a while and people change their nick every 2 months, so even in official matches people wouldnt have tags (probably because everyone knows who everyone else is even if they fakenick)

    Overall best edited movie so far in NS.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited June 2007
    It's a pleasant surprise to see that at least some players, the same from the movie, are criticizing their own frags.

    As a sidenote, exigent's ascension video did have some decent teamwork frags. For the most part, teamwork frags are boring unless there is the rare instance of fade pairs or lerk-fade pairs fighting a group of marines. The problem is that most of the time the higher lifeforms have to go back to heal several times before any frags are made and by that time it's still boring because it is just mop up work, as seen in all the fade footage in the movie - except maybe the footage on caged in vent, which had a little bit of skill involved (but was still near a hive).
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    edited June 2007
    i was just being silly, ill remember to add more exclamationmarks and smileys next time.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited June 2007
    <!--quoteo(post=1633327:date=Jun 14 2007, 05:55 AM:name=Sarisel)--><div class='quotetop'>QUOTE(Sarisel @ Jun 14 2007, 05:55 AM) [snapback]1633327[/snapback]</div><div class='quotemain'><!--quotec-->
    It's a pleasant surprise to see that at least some players, the same from the movie, are criticizing their own frags.

    As a sidenote, exigent's ascension video did have some decent teamwork frags. For the most part, teamwork frags are boring unless there is the rare instance of fade pairs or lerk-fade pairs fighting a group of marines. The problem is that most of the time the higher lifeforms have to go back to heal several times before any frags are made and by that time it's still boring because it is just mop up work, as seen in all the fade footage in the movie - except maybe the footage on caged in vent, which had a little bit of skill involved (but was still near a hive).
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    There's no way he had time enough to get more than one hive heal burst in, so the Hive didn't really make much of a difference.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    That was a full team of decently skilled shotguns he took down, and then some respawners. Honestly one of the more amazing fading I've seen.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    I agree it was impressive. It's not so much the hive healing effect that I was drawing attention to - I thought it was probably easier for him to do what he did because the marines are under more pressure while in the hive location. I don't know whether the hive was up or not, and if other aliens were spawning at the same time - if this was the case, then it was definitely easier because the marines are more prone to making mistakes. However, all he really did in the end was blink up and luckily not get shot in the process. I remember seeing footage of a similar situation where the fade just got ripped up instead - I think it was terror vs obscure on caged in the CAL finals a while ago?
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    edited June 2007
    anyway, EoD were the good Spanish players, it was armless that were bad (and portuguese?!)

    Back in 2.01 / 3b4a EoD had a damn good marine round.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited June 2007
    <!--quoteo(post=1633391:date=Jun 14 2007, 05:59 AM:name=tjosan)--><div class='quotetop'>QUOTE(tjosan @ Jun 14 2007, 05:59 AM) [snapback]1633391[/snapback]</div><div class='quotemain'><!--quotec-->That was a full team of decently skilled shotguns he took down, and then some respawners. Honestly one of the more amazing fading I've seen.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wasn't it 3 shotguns and a HMG ?

    Personal favourite frags:

    Fana : 00.55
    sg 4skulks @ cc
    rebeli : 01.50
    lmg skujlk pistol skulk - knifes lerk from full hp @ cat
    Fana : 02.00
    aimbot lmg 4 skulks @ cargo
    morphz : 04.10
    most amazing fade frag ive ever seen, takes 3 sg and hmg @ vent
    Tane : 05.00
    lmg 2 skulks, shotgun 2 skulks, bhops over a skulk while reloading sg and shoots him @ external overlook
    Tweadle : 05.45
    drops shotgun, jumps out cc, then frags tutu with the most bs flickshot ive <i>ever</i> seen in ns @ marine start
    Zakj : 08.45
    pistol whipping 3 skulks and bhopping across the boxes while reloading @ cargo
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    edited June 2007
    Now now, let's not bicker here --Comprox

    <!--quoteo(post=1633422:date=Jun 14 2007, 06:55 PM:name=MuYeah)--><div class='quotetop'>QUOTE(MuYeah @ Jun 14 2007, 06:55 PM) [snapback]1633422[/snapback]</div><div class='quotemain'><!--quotec-->
    anyway, EoD were the good Spanish players, it was armless that were bad (and portuguese?!)

    Back in 2.01 / 3b4a EoD had a damn good marine round.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I've never confused Armless and EoD folk with each other, but when i wrote that i thought that it was time when BM was playing, and with the 'good' crew even. So EoD was a more comforting guess.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    edited June 2007
  • hawthornehawthorne Join Date: 2003-10-05 Member: 21460Members
    great construction and editing, perhaps add game-native sound in the next video? thank you euroland.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Having the 'native sounds' just in the backround barely audible sounds like it would be cool.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    edited June 2007
    Nice video.

    Although it's disappointing in a way NS footage comes and goes with newer versions, so these video's, no matter how awesome in playerskill, music choice, and video editing, will always only show one "era" of competitive play. I'd love to see something like a "best of 5 years of NS" kind of video, with the most awesomesauce frags all the way back from 1.04, but sadly it can't be done.

    Personal random rant without any real coherency or critisicm aside, nice video!
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    Most frags from 1.04, 2.01, early 3.0 betas are terrible, because the players were pretty bad. Especially the aliens. :\
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--quoteo(post=1634022:date=Jun 17 2007, 01:17 PM:name=fanatic)--><div class='quotetop'>QUOTE(fanatic @ Jun 17 2007, 01:17 PM) [snapback]1634022[/snapback]</div><div class='quotemain'><!--quotec-->
    Most frags from 1.04, 2.01, early 3.0 betas are terrible, because the players were pretty bad. Especially the aliens. :\
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    that reminds of that one clip showing zaiko and wltrs killing 6 german skulks in laser drilling
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    everytime i read zaiko anywhere, i get horrid images of that mad demoman bouncing around blasting everyone to pieces in tfc, <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    <!--quoteo(post=1634022:date=Jun 17 2007, 01:17 PM:name=fanatic)--><div class='quotetop'>QUOTE(fanatic @ Jun 17 2007, 01:17 PM) [snapback]1634022[/snapback]</div><div class='quotemain'><!--quotec-->
    Most frags from 1.04, 2.01, early 3.0 betas are terrible, because the players were pretty bad. Especially the aliens. :\
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Dunno about that, I remember plenty of good players from the 2.0 til 3.0 era that were easily as good as some of the players in this video. Of course, it was easier to 'look' good in earlier versions due to their opponents not having figured out how to handle some situations in the game, as well as things like skulks having no upgrades, ever, but that doesn't mean the players were bad.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    Yes they were good compared to the players at the time they played and im pretty sure they could be as good in this version if they just played as much but the thing is alien play from the earlier version looks crap compared to nowdays, i think it is the combination of lesser evolved play and the limited aircontrol in earlier versions.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    Aircontrol wasn't limited... it's just that speeds have generally been upped, including free upgrades for more or less mandatory celerity, plus walljump.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    guess i was thinking of 1.04
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--quoteo(post=1634482:date=Jun 19 2007, 01:48 PM:name=Buggy)--><div class='quotetop'>QUOTE(Buggy @ Jun 19 2007, 01:48 PM) [snapback]1634482[/snapback]</div><div class='quotemain'><!--quotec-->
    Dunno about that, I remember plenty of good players from the 2.0 til 3.0 era that were easily as good as some of the players in this video. Of course, it was easier to 'look' good in earlier versions due to their opponents not having figured out how to handle some situations in the game, as well as things like skulks having no upgrades, ever, but that doesn't mean the players were bad.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Comparatively good in relation to the players they were playing against at the time. Comparatively bad compared to the top players of 3.0b5->3.1
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    The cell shading, the "music", the poor framerate/lack of temporal super sampling and lack of ingame sounds makes it almost unwatchable.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1634536:date=Jun 19 2007, 10:29 AM:name=Soylent_green)--><div class='quotetop'>QUOTE(Soylent_green @ Jun 19 2007, 10:29 AM) [snapback]1634536[/snapback]</div><div class='quotemain'><!--quotec-->The cell shading, the "music", the poor framerate/lack of temporal super sampling and lack of ingame sounds makes it almost unwatchable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ...are you sure you posted in the right thread dude?
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1634540:date=Jun 19 2007, 10:48 AM:name=SpaceJesus)--><div class='quotetop'>QUOTE(SpaceJesus @ Jun 19 2007, 10:48 AM) [snapback]1634540[/snapback]</div><div class='quotemain'><!--quotec-->
    ...are you sure you posted in the right thread dude?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yupp. It's always sad to see good demos so happlessly butchered.
This discussion has been closed.