Invisible Alien + flashlight = ?
Aranea
Join Date: 2007-06-04 Member: 61111Members
I've gotten this idea when I was watching the latest concept art for NS2: <a href="http://www.unknownworlds.com/blog/2007/05/NS2_Onos_vs_Railcar.jpg" target="_blank">NS2_Onos_vs_Railcar.jpg</a>
I noticed that the Onos looked a little invisible, especialy in the back of the creature. Maybe this wasn't intentional, but it gave me an idea. What if marines could see invisible aliens by pointing their flash lights at them.
The longer you shine your lightsource on them, the more they get visible. I could imagine a single marine entering a dark room and hearing something shuffle. He quickly switches on the flashlight and starts to investigate the walls. The skulk only has seconds before he gets discovered and needs to ackt quickly...
The downside is that aliens would not be able to become invisible in fully lit areas. Maybe some think this downfall would create a huge disadvantage for the aliens?
I'm not really sure that this could be accomplished in the source engine. Altrough I find that the game really relies on light manipulation. And this would be a great addition.
I noticed that the Onos looked a little invisible, especialy in the back of the creature. Maybe this wasn't intentional, but it gave me an idea. What if marines could see invisible aliens by pointing their flash lights at them.
The longer you shine your lightsource on them, the more they get visible. I could imagine a single marine entering a dark room and hearing something shuffle. He quickly switches on the flashlight and starts to investigate the walls. The skulk only has seconds before he gets discovered and needs to ackt quickly...
The downside is that aliens would not be able to become invisible in fully lit areas. Maybe some think this downfall would create a huge disadvantage for the aliens?
I'm not really sure that this could be accomplished in the source engine. Altrough I find that the game really relies on light manipulation. And this would be a great addition.
Comments
I think that kinda sucks, because dark maps should suit the NS environment/atmosphere perfectly, but a lot of people criticise the atmosphere for 'gameplay' purposes. Personally, I can't think of a more fun and intense gameplay aspect than walking down a darkened hallway with flickering overhead lights, with your flashlight out, frantically trying to spot the skulk you can hear chuckling overhead.
From what I've gathered, people don't like dark maps =/
I think that kinda sucks, because dark maps should suit the NS environment/atmosphere perfectly, but a lot of people criticise the atmosphere for 'gameplay' purposes. Personally, I can't think of a more fun and intense gameplay aspect than walking down a darkened hallway with flickering overhead lights, with your flashlight out, frantically trying to spot the skulk you can hear chuckling overhead.
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Because the skulk would eat you really fast. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
From what I've gathered, people don't like dark maps =/
I think that kinda sucks, because dark maps should suit the NS environment/atmosphere perfectly, but a lot of people criticise the atmosphere for 'gameplay' purposes. Personally, I can't think of a more fun and intense gameplay aspect than walking down a darkened hallway with flickering overhead lights, with your flashlight out, frantically trying to spot the skulk you can hear chuckling overhead.
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the map doesnt have to be dark - it can be full bright, but the marines can still switch on their flash light as a detection device <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
firstly, marines will never turn their flashlights off.
secondly, a poorly lit room is ideal for a skulk, and they dont really need to cloak... its brightly lit rooms and corridors where cloak is really useful, and the most nessisary.
if the ceiling lights made it so they couldnt fully cloak, why would anyone bother getting that upgrade anymore?
if you want to detect cloakers, get motion tracking, or ask your comm for a scan. having all marines automaticially have a cloak detecting flashlight from the very start of the game is just plain stupid, sorry.
So you would rule out the advantage of invisibility when Aliens become visible in light...
"This map is bullish, it's too dark i couldn't see him until i died"
Duh, stay in the lighted areas and stop blaming the map <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<img src="http://img.photobucket.com/albums/v639/GeminiUK/IRIS_Members_12.jpg" border="0" alt="IPB Image" />
Now how this could be used I dont know. This method of cloaking would be useless if, like know you had to be still or moving very slowly. And pherhaps it would be too efective it it was constantly on.
This level of invis untill attacking?
This level of invis in differnt levels of lighting? Would greatly add to the whole infestation darking rooms and smothering light sources.