Info_team_start and players
Skyforger
Join Date: 2007-03-25 Member: 60494Members
so i got a perfect idea but i need to put a info_team_start and i need that the the 1st player is joined the team ( marines ) he will bi placed exatly where i whant.
I would be something like this : 10 players in redy room 1st player joines the marines and he is placed in one room where is a swich that opens the room where is all other marines. and i whant that olvays somebody or first player joined the marines will be in that place if not other players will not be able to get out <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
i hope you understand
<b>are that can be done <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /><img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />?</b>
I would be something like this : 10 players in redy room 1st player joines the marines and he is placed in one room where is a swich that opens the room where is all other marines. and i whant that olvays somebody or first player joined the marines will be in that place if not other players will not be able to get out <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
i hope you understand
<b>are that can be done <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /><img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />?</b>
Comments
In my case i have a map where the objective is for the marines to reach a safe zone, while the aliens are trying to kill them and the cc.
Once the marines reach a certain place (ie weld point) the spawn zone moves to the new area, effectivly stoping the players from spaning at the old spawn zone.
<b>This is in a CO_ map in case your going WTH!?</b>
However, pretty sure you can't do such a thing. Certainly not without some clever hax0ring with metamod at the very least.
You <i>could</i> disable spawn points by firing a a "killtarget" somewhere, but I *think* you have to reload the map to get the entity back then, as I think it works by removing the entity from the game and isn't reloaded on map restart... emphasis on the "I think" part. Again though, you'd have to re-think what you're trying to do since marines would still spawn anywhere and everywhere. (Aliens destroying "func_breakable"'s until they get to the cc? Beware the friendly fire though... maybe an alien <i>presence</i> in an area could cause teleportation to a room to malfunction...)