I Can't finish map

SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
here is the RMF file <a href="http://yy.lv/download.php?f=44200" target="_blank">http://yy.lv/download.php?f=44200</a>

please help my VIS is working so slow that in 4 h it go only in 30 %

I got the the box and inside a room that will be par of a ship that box is only for testing and that wont be in compleate map

PLEASE Help mybee chears ar too commpliced

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I think vis is having trouble because of the box around the level. Now this is only for testing purpose as you said, but it still can't strip any faces and will make vis run slow as hell due to NO optimization during the csg/bsp part...

    Anyway you could also post the compile log. I don't feel like changing my hammer settings <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    it's those landing seats, lots of cylinders touching each other and breaking faces. and there's darn lots of them.
    reduce them. and leave 1 unit of space so they won't collide, or func_wall them
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    there are quite a few articles about how this VIS thing works, and I recommend trying reading them. gives lots of help when creating playable map :P

    quick search with google: <a href="http://members.lycos.co.uk/EditHalfLife/tutorials/r_speeds.htm" target="_blank">http://members.lycos.co.uk/EditHalfLife/tu...ls/r_speeds.htm</a>
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
    edited May 2007
    <!--quoteo(post=1626485:date=May 13 2007, 05:47 PM:name=uffo)--><div class='quotetop'>QUOTE(uffo @ May 13 2007, 05:47 PM) [snapback]1626485[/snapback]</div><div class='quotemain'><!--quotec-->
    it's those landing seats, lots of cylinders touching each other and breaking faces. and there's darn lots of them.
    reduce them. and leave 1 unit of space so they won't collide, or func_wall them
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    ehh but i need thoes seat that makes map autentic to movie ?

    so i need to make them func_wall ?

    PLEASE give me advice what to do ? i really want thoes chairs there <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • ChuckstarNLChuckstarNL Join Date: 2003-11-23 Member: 23446Members
    You need to make all the chairs func_wall. They won't get deleted or anything, they will be just ignored by vis. (you really have no choice, all those chairs are overkill for the compile tools <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> ) Also put the "null" texture on parts of the func_wall the player can't see for extra optimization.
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
    yes it work whit out func_wall it wud take 20 h <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> whit it 4 min. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    and what is null ? FX amount 0 ?? if that alredy did it
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2007
    NULL is a texture from the zhlt.wad

    You need to select the faces you don't want to render and put the NULL texture on those faces, this will decrease w-polies significantly, since the faces with NULL on it will get stripped from the map by the compile tools. So select the faces on the inside of your brush model of the chair and change them to NULL.

    On another note, these brush based "models" would work better if they were actual models. You can even get more detail in them that way. However if you just want to turn them into func_wall, make sure you don't put them all into one big func_wall. Otherwise it will render from anywhere in the map, even trough walls.

    You can test this with the developer 1 and gl_wireframe 2 commands from the console. Also make sure you start the map from the console and not trough the game menu. gl_wireframe won't work in a multiplayer server...
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
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