I Can't finish map
Skyforger
Join Date: 2007-03-25 Member: 60494Members
here is the RMF file <a href="http://yy.lv/download.php?f=44200" target="_blank">http://yy.lv/download.php?f=44200</a>
please help my VIS is working so slow that in 4 h it go only in 30 %
I got the the box and inside a room that will be par of a ship that box is only for testing and that wont be in compleate map
PLEASE Help mybee chears ar too commpliced
please help my VIS is working so slow that in 4 h it go only in 30 %
I got the the box and inside a room that will be par of a ship that box is only for testing and that wont be in compleate map
PLEASE Help mybee chears ar too commpliced
Comments
Anyway you could also post the compile log. I don't feel like changing my hammer settings <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
reduce them. and leave 1 unit of space so they won't collide, or func_wall them
quick search with google: <a href="http://members.lycos.co.uk/EditHalfLife/tutorials/r_speeds.htm" target="_blank">http://members.lycos.co.uk/EditHalfLife/tu...ls/r_speeds.htm</a>
it's those landing seats, lots of cylinders touching each other and breaking faces. and there's darn lots of them.
reduce them. and leave 1 unit of space so they won't collide, or func_wall them
<!--QuoteEnd--></div><!--QuoteEEnd-->
ehh but i need thoes seat that makes map autentic to movie ?
so i need to make them func_wall ?
PLEASE give me advice what to do ? i really want thoes chairs there <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
and what is null ? FX amount 0 ?? if that alredy did it
You need to select the faces you don't want to render and put the NULL texture on those faces, this will decrease w-polies significantly, since the faces with NULL on it will get stripped from the map by the compile tools. So select the faces on the inside of your brush model of the chair and change them to NULL.
On another note, these brush based "models" would work better if they were actual models. You can even get more detail in them that way. However if you just want to turn them into func_wall, make sure you don't put them all into one big func_wall. Otherwise it will render from anywhere in the map, even trough walls.
You can test this with the developer 1 and gl_wireframe 2 commands from the console. Also make sure you start the map from the console and not trough the game menu. gl_wireframe won't work in a multiplayer server...