Take another look at the armor system?
Rokiyo
A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
<div class="IPBDescription">For aliens, anyway</div>Currently in NS, anything that heals your health as an alien also heals your armor. Sure, armor ignores a portion of the incoming damage, but it still pretty much directly translates into more health. So why have 2 numbers? Wouldn't it be simpler to have one health value?
Comments
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Armor has worked in the past as part negation, part absorption.
Pehaps it would be good it institute a system of armor types? Different types of armor can reduce different attack values or even ignore certain types of attacks or magnitude of damage values?
You could combine them, yes; or perhaps you could inovate new ways the armor works.
there might be different weapons in ns2 for all we know, but just for example lets use the ns1 weapons -
LMG - effective against health and thin armour, medium effectivness against thick armour
Pistol - doesn't have enough power to penetrate thick armour, meduim damage against thin armour, does a little bit more damage to health than the lmg
Shotgun - massive damage agaisnt health but not much against thick armour
HMG - tears away thick armour found on onos and fade
Handgrenade - not much damage against thick armour, large damage against thin armour
GL - ........
Flamer - ineffective against thick armour
you get the idea <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Yeah, i guess it is kind of a relic of half-life's armor system.
not to mention the fact that it gives the welder an actual combat purpose
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Personally I think marine armor is fine specifically because of the way the welder works. We're mainly talking about alien armor here.