co_roachwars

venomusvenomus Join Date: 2002-11-16 Member: 8951Members
edited May 2007 in Mapping Forum
<div class="IPBDescription">release</div>In this map both teams are the size of cockroaches and get to fight around a giant turret factory and other structures. THe most interesting thing is probably that the models are accurately constructed (vertices ripped from the model file as a guide, brushes built by hand). The map source is included if you want to use it for anything (like other rats-style maps).

Mirrors (fixed version): <a href="http://www.fileplanet.com/176866/170000/fileinfo/co_roachwars" target="_blank">1</a> <a href="http://files.filefront.com//;7468121;/" target="_blank">2</a> <a href="http://www.filecloud.com/files/file.php?user_file_id=441852" target="_blank">3</a>

<a href="http://img71.imageshack.us/my.php?image=coroachwars0001vo3.jpg" target="_blank"><img src="http://img71.imageshack.us/img71/3091/coroachwars0001vo3.th.jpg" border="0" alt="IPB Image" /></a>

<a href="http://img443.imageshack.us/my.php?image=cobaseroach0004av5.jpg" target="_blank"><img src="http://img443.imageshack.us/img443/7081/cobaseroach0004av5.th.jpg" border="0" alt="IPB Image" /></a>

<a href="http://img443.imageshack.us/my.php?image=cobaseroach0006hy7.jpg" target="_blank"><img src="http://img443.imageshack.us/img443/6937/cobaseroach0006hy7.th.jpg" border="0" alt="IPB Image" /></a>

<a href="http://img443.imageshack.us/my.php?image=cobaseroach0007ua6.jpg" target="_blank"><img src="http://img443.imageshack.us/img443/7163/cobaseroach0007ua6.th.jpg" border="0" alt="IPB Image" /></a>

<a href="http://img71.imageshack.us/my.php?image=coroachwarseditorta3.png" target="_blank"><img src="http://img71.imageshack.us/img71/8886/coroachwarseditorta3.th.png" border="0" alt="IPB Image" /></a>

Comments

  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    edited May 2007
    Huh..I took a look at the second pic and that's the only one where I can tell that they're not models...I don't know what it is that sets them off from models, but they just seem too...well...um...clean! I don't really understand it myself, but they look too clean to be models. I can't really explain what I mean...Arrgh I've consfuzzled myself again...*headache*

    Very nicely done, the "models" all look perfect. Where's the actual CC?

    Edit:

    There it is! Wow, that really tells you the scale, seeing those tiny dots at the foot of the big CC...
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited May 2007
    Added to customfactor, might be removed quick, but please join the server to see where exploits and balance need to be fixed.

    You forgot to enable the CC & Arms Lab to be built in MS, The game automaticaly defaults to an alien win when the game is like this.

    EDIT::
    Untill you fix the map, its been removed
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    edited May 2007
    <!--quoteo(post=1625126:date=May 5 2007, 09:12 AM:name=amckern)--><div class='quotetop'>QUOTE(amckern @ May 5 2007, 09:12 AM) [snapback]1625126[/snapback]</div><div class='quotemain'><!--quotec-->

    You forgot to enable the CC & Arms Lab to be built in MS, The game automaticaly defaults to an alien win when the game is like this.

    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It's been a long time since I mapped for NS, but since when did co maps require an arms lab? The map didn't default to an alien win when I tested it. I'll have another look later anyway to see if I overlooked something obvious.
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    I think by "arms lab" he meant "armory..."

    And yeah. If they're not built at the start of a CO round, the game ends. Are you testing with cheats on or off?
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    You know what, I last compiled it on my laptop for an onlyents fix. But not having the fgd installed must have made it drop some entity properties when exported. And I was accidentally testing the previous version, doh!
    So here is the fixed version (updated mirrors in first post). It probably fixes more then just the cc/armory, though I didn't notice.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Some nice vertexwork there!
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    ^And that is the ultimate praise.^

    lol
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    I added this back to customfactor, well played map, seems a little alien bias, but you cant do much when its this type of 'fun' map.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    edited May 2007
    Cool, I would have joined at some point to see how it plas but I was busy with exams, and now my internets are broken for a while.
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