NS_Bunker_mvm

CodeStrikeCodeStrike Join Date: 2007-04-25 Member: 60717Members
edited April 2007 in Mapping Forum
<div class="IPBDescription">NS map with allot of features</div><!--coloro:#33CCFF--><span style="color:#33CCFF"><!--/coloro--><b>NS_Bunker_mvm</b><!--colorc--></span><!--/colorc-->
ah yes, This is a MVM map. they detail are about avrage, but the scripted sequences make up for that.

<!--coloro:#33FF33--><span style="color:#33FF33"><!--/coloro--><b>Description:</b><!--colorc--></span><!--/colorc-->
The map is about two marine teams who fight with each other.
this is outside, inside, underground and alien side.
the oh so famous "Test Chamber" it's Machine is used.
as we all know, this goes teribly wrong, and the teams get teleported to the xen border world.
this takes some time, made into 4 scenes which need to be triggered in order to activate the machine, and so the portal.
this is the major special feauture, but we all know, a bunker without a nuke, that's no bunker.

<!--coloro:#33FF33--><span style="color:#33FF33"><!--/coloro--><b>Story:</b><!--colorc--></span><!--/colorc-->
after the black mesa incedent a group of scientists and marines discovered that there was a proto type teleporter. it was highly unstable, and wasnever used. parts of the proto type teleporter where recovered, and a group of marines and an black mesa activation computer was connected to the machine. after the machine was put together on an abandon military bunker complex, there soon was a conflict about who would get to use it, since the computer and other parts came from the southers aliance, but the plan of the machine that was recovered was from the eastern nations. the south things that they where planning this all along, and gareson the bunker on the south, why else on a eastern military base says there commander: "the wanted it here so the could whipe us out and keep the machine for them selves" on which the easth awnsers"this is madness! is this your excuse to claim the machine?! Die if you must! we will make your death painfull and long" the outcome of this battle has not yet been desided... for who will you fight?

<!--coloro:#33FF33--><span style="color:#33FF33"><!--/coloro--><b>major buildings:</b><!--colorc--></span><!--/colorc-->
Alien Machine (Test Machine), 2 Bunkers, 2 Outposts, 1 controll tower, underground network with a research facility and Xen.

<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>DownLoad:</b><!--colorc--></span><!--/colorc-->
<a href="http://files.filefront.com/ns_bunker_mvm_Finalrar/;7341040;/fileinfo.html" target="_blank">Click Here</a>

<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>ScreenShort:</b><!--colorc--></span><!--/colorc-->
<a href="http://img53.imageshack.us/img53/8841/nsbunkermvm0001gv2.jpg" target="_blank">Ready Room</a>
<a href="http://img74.imageshack.us/img74/7889/nsbunkermvm0002ps2.jpg" target="_blank">Bunker inside</a>
<a href="http://img74.imageshack.us/img74/6444/nsbunkermvm0003ee3.jpg" target="_blank">Embarkment room</a>
<a href="http://img64.imageshack.us/img64/4650/nsbunkermvm0004kx0.jpg" target="_blank">Bunker Entrance</a>
<a href="http://img64.imageshack.us/img64/4387/nsbunkermvm0005xv8.jpg" target="_blank">Bunker Lookout Tower</a>
<a href="http://img64.imageshack.us/img64/3295/nsbunkermvm0006jz7.jpg" target="_blank">Under Ground Network</a>
<a href="http://img64.imageshack.us/img64/6646/nsbunkermvm0007xn4.jpg" target="_blank">Normal World Commander View</a>
<a href="http://img260.imageshack.us/img260/9118/nsbunkermvm0008le9.jpg" target="_blank">Xen World Commander View</a>
<a href="http://img260.imageshack.us/img260/3357/nsbunkermvm0009ps1.jpg" target="_blank">Controll Tower for Nuke</a>
<a href="http://img64.imageshack.us/img64/3803/nsbunkermvm0010ov4.jpg" target="_blank">Specimen to Tester</a>
<a href="http://img64.imageshack.us/img64/6379/nsbunkermvm0011hm9.jpg" target="_blank">Portal Creation Started</a>
<a href="http://img78.imageshack.us/img78/2909/nsbunkermvm0012he3.jpg" target="_blank">The Accident</a>
<a href="http://img440.imageshack.us/img440/652/nsbunkermvm0013ez3.jpg" target="_blank">Portal Apears</a>
<a href="http://img259.imageshack.us/img259/5655/nsbunkermvm0014cm0.jpg" target="_blank">Xen Outpost Up</a>
<a href="http://img389.imageshack.us/img389/6186/nsbunkermvm0015db5.jpg" target="_blank">Xen Outpost Down</a>
<a href="http://img396.imageshack.us/img396/2374/nsbunkermvm0016ig2.jpg" target="_blank">Our Big Alien Friend</a>
<a href="http://img411.imageshack.us/img411/5541/nsbunkermvm0017md2.jpg" target="_blank">Xen Overview Down</a>
<a href="http://img78.imageshack.us/img78/9371/nsbunkermvm0018kv0.jpg" target="_blank">Bunker Lockdown</a>
<a href="http://img254.imageshack.us/img254/2458/nsbunkermvm0019yf0.jpg" target="_blank">Underground Network Repaired</a>
<a href="http://img486.imageshack.us/img486/1397/nsbunkermvm0020ip9.jpg" target="_blank">Bunker Outpost</a>
<a href="http://img74.imageshack.us/img74/6879/nsbunkermvm0021eq0.jpg" target="_blank">Power Generator Room</a>
<a href="http://img74.imageshack.us/img74/895/nsbunkermvm0022aj5.jpg" target="_blank">Power Core Activated</a>
<a href="http://img251.imageshack.us/img251/7073/nsbunkermvm0024gn1.jpg" target="_blank">Power Core Controle Room</a>


<!--coloro:#6666CC--><span style="color:#6666CC"><!--/coloro-->
<b>Contact Info</b><!--colorc--></span><!--/colorc-->
GDS.Strike@gmail.com

Comments

  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    Fun maps aren't really accepted well in this forum and tend to get flamed a lot. But here is some criticism on the map so far.

    Problems:
    - There is a lot of unoptimized detail (lights on the ceiling that aren't func_wall or func_illusionary) that are cutting into the walls / ceilings that are causing a lot of unnecessary cuts, thus creating higher r_speeds.

    - Architecture and texturing are very bland and blocky.

    - The map seems to migrate from large open areas to very tight corridors which is a huge advantage for the marine side because they can rule the large areas with jetpacks and block the small corridors with turrets and other things which impede the larger life forms. The big open areas also create very high r_speeds which can significantly lower frame rates on even modern boxes.

    - If you have doors in the map, make sure that both sides have control over the door so that it doesn't create a bottleneck in the map that will cause a stalemate like with the bunker.

    Fixes:
    - Turn as much of the detail on the walls / floors into func_walls or illusionaries (within reason) to keep them from cutting up the walls. You also may want to take the time to texture the faces touching the walls / floors (and other unseen faces) with the NULL texture to further reduce r_speeds.

    - The large outdoor areas will for sure hurt everyones frame rates, you need to shrink them down some and add some cover for aliens and visual blockers so that the player doesn't have to render such large spaces at once. The architecture and texturing in the level is also very bland and blocky, try to break up the walls and floors to give it more appeal to the eye (just don't go crazy with it!) As for the texturing, you need to diversify and use more than that one TNNL_CONC texture as it looks really bad.

    - Balance on the map seems to be heavily stacked towards the marines with the large open spaces and tight corridors. Like I said before, the large areas need to shrink and the tight corridors need to be opened up so that the higher alien life forms aren't impeded from passing. The bunker doors can also cause stalemates and hold-outs if both sides don't have a way to either get around the obstacle or open it.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    edited April 2007
    <!--quoteo(post=1623965:date=Apr 30 2007, 12:13 PM:name=GiGaBiTe)--><div class='quotetop'>QUOTE(GiGaBiTe @ Apr 30 2007, 12:13 PM) [snapback]1623965[/snapback]</div><div class='quotemain'><!--quotec-->

    - The map seems to migrate from large open areas to very tight corridors which is a huge advantage for the marine side because they can rule the large areas with jetpacks and block the small corridors with turrets and other things which impede the larger life forms.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I am not sure but I think its a Marine vs Marines map as it name says so =)
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1623992:date=Apr 30 2007, 09:22 AM:name=quazilin)--><div class='quotetop'>QUOTE(quazilin @ Apr 30 2007, 09:22 AM) [snapback]1623992[/snapback]</div><div class='quotemain'><!--quotec-->I am not sure but I think its a Marine vs Marines map as it name says so =)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Indeed it is. And to run it you must have a MvM AMXX plugin. Even then keep in mind it's inherently unstable. It is most certainly classifable as a fun map (more of a low quality architecture, TFC map), but he put way more into it than most maps specifically for MvM. *cough* boobookitties *cough* So good job CodeStrike. However, I think you have a huge amount of stuff you could improve on it if you wanted to. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • CodeStrikeCodeStrike Join Date: 2007-04-25 Member: 60717Members
    Thanks for the Replys
    I'll try those fixes, thanks for that.
    And yes it is an MvM map.
    I know the detail is... not so very good.
    About the one way button, it was designed so you can shoot it open from the otherside.
    And i'll try to improve, thanks again for taking the effort to comment <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Sign In or Register to comment.