Game Ideas!

X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
<div class="IPBDescription">Post all of yours here. It's fun. YES IT IS.</div>So we all know that pretty much every online gamer (or every gamer ever) has had an idea for a game at some point, which is why there are so many mods that get started.

We also know that most of these people either don't have all the skills necessary to make their mod/game reality, or they lack the enthusiasm to get together a team who do. Which is why most of these mods never get finished. Anyway....

In this thread we post the game ideas we've had, no matter how stupid they are. I'll start, since I have 2 off the top of my head.

1) This was a HL2 mod that I came up with a while ago. I never had a name for it, 'cos I never got that far in thinking about it. Essentially it was a survival / horror FPS from the perspective of a random, normal guy who was just coming home from work when that "portal storm" thing from the HL background started, so the aliens from the HL series just start teleporting in everywhere and everything generally goes to hell.
It started off with an homage to the original Half Life, where the player is in a car driving through the neighbourhood (in the passenger seat), similar to the tram sequence in HL. This way, the player gets to see the normal, every day life of the place before it all gets alien'd to pieces. Which generates sympathy or empathy or annoyance at not being able to start the game right away. Whatever.

This thing never got off the ground because of my unfortunate choice of words in describing the opening sequence, which was "the player watches young children playing in the street" which caused many to believe the character was a paedophile.

2) This idea I literally just had in the shower. It's basically resident evil, but done like a really low budget horror movie, so the whole game is tongue-in-cheek. Things like the voice acting being poor (not "terrible" poor, but "amusing" poor, like the films MST3K did), in cut-scenes you can see the various character's eyes tracing an invisible cue-card behind the "camera", the zombies / monsters look like men in rubber suits or makeup or whatever.

The idea seemed awesome at the time. It'd all be done seriously, like Airplane! or something (I know Airplane isn't a serious film, but all the characters are serious most of the time, as if it's not a comedy), which is where the funny would come from.


Anyway, now I've given my amazingly awesome ideas to the public, where they'll no doubt be taken by people and used to make highly sucecssful games while I see none of the money, it's your turn. We all know you've had at least one, so post it.


P.S, if your game idea actually got made into a game / mod that has been released, You can't post it. And that includes "Portal", WHO|Them. Just 'cos it's not been released yet doesn't mean it can be included here.

Comments

  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Um...

    1. Not really my idea, but I want a game like Hostile Intent to go mainstream so it can show gamers what a true FPS is. On PC and on consoles. And by real I mean no crosshairs, no ammo numbers, etc.

    2. An online real-time first-person strategy game, but with a large emphasis in strategy. Something like you take chess, put it in first-person and make it real-time and throw in a random map generator, so even old players have to relearn.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I'd post my ideas or even a few of them but I'm probably in about as much mood to write the novel of a post it would turn into as most people would be to read it :p

    one of these days I'll make one of them! Mark my words!!! XD
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    Recently got an idea for a up to 4-player isometric mage deathmatch thing, that was mostly based on another bloke's idea, but in my own "version" I filled in some more details and changed some things :X That said, it's not very solid, more a bloody mess of mangled ideas. Not sure how good it is, but I'll post it here for the heck of it. Also, I'd never actually get it done, as I have next to no skills with programming or anything, but I lay somewhat restless one night when this thing kept coming back to me (got in and out of bed like 4 times each time because I had another piece I had to write down).

    <b>Overview</b>
    Anyway, up to 4 players duke it out, each controlling a mage. Each mage has control over the four elements: earth, air, water and fire. And can either focus these into a projectile/stream, or a wall, with various effects. Each magician has a set force pool, casting a spell would use from said force pool, not as in mana in RPGs, but as the max amount of energy the magician can put into spells at once, so, casting a projectile would use up said force pool, but quickly replenish it as the magician doesn't have to "sustain it", walls on the other hand, needs to be sustained, thus permanently using a bit of the magicians force pool.

    Now, each magician can essentially cast spells anywhere on the map (it's all viewed overhead, isometric, the entire map visible at once, or zoomed in to show all magicians at once), however, the further away from yourself you try to cast, the more force you will have to spend (not sure how this would work with walls as they're sustained, but one idea is that they would get more expensive if you go further away from them, and if you max out your force pool the furthest wall would perhaps begin to perish) (another idea is that a magician would make it more expensive for enemy magicians to cast spells near him (only walls that is, as projectiles are essentially cast at the caster himself) depending on how big a force pool he has available.

    <b>Controls</b>
    Pretty straightforward controls,
    "Directional keys" to move up, down, left and right
    Left mouse to cast Projectiles.
    Right mouse to cast Walls
    (Mouse pointer to determine where to cast spells.)
    Some key to dispell (own spells for sure - walls for instance in order to regain your force, not sure about enemy things..)

    The force of a spell is easily controlled by, in the case of projectiles putting the mouse further away from your character, and casting it there. In the case of walls, then, shorter segments of walls have a greater force, so depending on how far you drag the wall while you cast it, the less powerful it will be (also, makes it possible to say that for each time you cast a wall, it will take so much force - the more you spread it out, the less powerful it will be of course, this way you also easily know the cost).

    <b>The spells</b>
    Projectile:
    Fire: damage, some AoE effect.
    Water: Constant stream (puts out fire, and would reduce the force of a fireball), the stream also knocks back, and damages a bit.
    Air: also a "stream" effect that knocks back - but doesn't damage. Knock back effect is of course stronger than the water one.
    Earth: Not quite sure here yet, perhaps a rock spike, I dunno.

    Wall:
    Fire: Firewall, damages on touching, can be put out by water, air can "bend" the wall so it lashes out at people, another effect I pondered about was that it would heat up projectiles dealing further damage - so mostly an offensive thing.
    Water: makes a slab of water, would be subject to physics, so if put at top of a mountain it would slide down it, making a similar "stream" effect as the water stream, but of course a broader area. but can also be used to form a lake to make some impassable terrain.
    Air: air-gust, would affect the direction of projectiles that enter it (think vectors :X), projectiles would also do damage depending on speed - so it can be used offensively and defensively.
    Earth: Solid earth wall, well, it would raise the ground level forming said wall - but could also be used to pass for instance a lake by raising the ground level below.

    Physics would play a great part in this, not only would it make it easier to make said effect, it would make it easier to make them well. Water would of course run down hills - air-gusts would push people (perhaps knockng them over eventually) and would affect projectiles trajectory.

    <b>Terrain</b>
    Not quite sure what I have in mind here, mostly just uneven terrain I guess, with lakes and whatnot - but buildings and obstacles like trees could be nice (especially if said trees can burn and fall over and stuff.)

    Random ideas I haven't really explored in detail just thought of:
    - Using oriental elements instead, Earth, Fire, Water, Metal and Wood instead.
    - Making players permanently lose force when casting a projectile spell, having dispell essentially suck up force from a spell that's cast in order to regain force, you can dispell enemy stuff. Also, I guess you'd have to put "resource-nozzles" around the map that you can drain too - partly to let you come back if you've lost your mana - but also so that walls are not completely "nerfed".
    - Making opposite elemental-combinations cost more force to use together - like if you have an air wall, then casting an earth projectile would cost more than usual.

    What do you think D:?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Stickman I can't believe you want to make a pedophile game. You sick, sick man.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Bagsy Hermione?

    - Shockwave
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I'm not giving you my multi-million dollar ideas!

    But for one of my multi-hundred-thousand ideas:

    Record Company Tycoon.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1623256:date=Apr 26 2007, 09:50 AM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Apr 26 2007, 09:50 AM) [snapback]1623256[/snapback]</div><div class='quotemain'><!--quotec-->Record Company Tycoon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That would be far too easy if it was anywhere near realistic.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1623264:date=Apr 26 2007, 08:19 AM:name=SpaceJesus)--><div class='quotetop'>QUOTE(SpaceJesus @ Apr 26 2007, 08:19 AM) [snapback]1623264[/snapback]</div><div class='quotemain'><!--quotec-->
    That would be far too easy if it was anywhere near realistic.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I doubt it. Do you know how many small time record companies are out there? Most can't get anywhere. Furthermore, balancing looks, musical talent, and innovation would be a hard endeavor.

    <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    An MMORPG where (in an era similar to Greek/Roman times) man revolts against the Gods. A true 'underdog' story. In the game the 'globe' would in fact be flat - not a square, but a thin sheet of land. Surrounding the edges would be where the Gods resided, their own 'home world.' During one boss fight, a particularly strong (if not the absolute strongest god) would literally pick up the edge of the earth and send ripples through the land, hold it vertical or upside down, forcing the player to climb <i>up the world.</i>

    The idea of fighting gods just kicks ######.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    edited April 2007
    I got into trouble last time I mentioned Hentai MMORPG in this very forum.
    Hence, I'll do it again.

    HENTAI MMORPG


    Actually, I want a Wii game. You have a glove where you stick wiimote on the back of your palm while hold the analog nunchuk.
    With those 2 gloves, Virtual On Wii please. Analog stick for movement, wiimote for sword/aiming.
  • TekdudeTekdude Join Date: 2003-04-13 Member: 15455Members, Constellation, Forum staff
    A while back, I had an idea for a MOD called "The Lambdas". It would basically be "The Sims", but in the HL2 uinverse. Instead of a family, you get a group of rebels who have to build an outpost in the wilderness. You earn some sort of currency you can use to purchase materials to build the outpost, some things to put in it (beds, dining facilities, other things...), and weapons. Your "Lambdas" basically just sit around on guard and periodically the Combine attack. Also, VIPs like Gordon Free/Frohman could show up to lend a hand.

    I figured there'd be way Way WAY too many legal issues with something like that, but DOOManiac said he liked it and that's all that matters.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Hehe... Gordon Freeman shows up. Your Lambdas rejoice! Masses of combine follow right behind him. Your Lambdas despair! Gordon Freeman fights them all off. Your Lambdas rejoice! Gordon Freeman moves on and your camp gets completely overrun by the second wave of combine. Your Lambdas desp-.. no wait, they just die.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=1623372:date=Apr 26 2007, 11:47 PM:name=Tekdude)--><div class='quotetop'>QUOTE(Tekdude @ Apr 26 2007, 11:47 PM) [snapback]1623372[/snapback]</div><div class='quotemain'><!--quotec-->
    A while back, I had an idea for a MOD called "The Lambdas". It would basically be "The Sims", but in the HL2 uinverse. Instead of a family, you get a group of rebels who have to build an outpost in the wilderness. You earn some sort of currency you can use to purchase materials to build the outpost, some things to put in it (beds, dining facilities, other things...), and weapons. Your "Lambdas" basically just sit around on guard and periodically the Combine attack. Also, VIPs like Gordon Free/Frohman could show up to lend a hand.

    I figured there'd be way Way WAY too many legal issues with something like that, but DOOManiac said he liked it and that's all that matters.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I like the concept of combining a logistical management game like the Sims with a military environment though... I mean that's sort of a rough model of what most of those tower defense games basically are. It seems to me there would be room in the gaming environment for a highly controllable tower defense style title with many many different options and paths of action to deal with. There's not a massive need to be located in the HL2 universe for this idea, other then the pure novelty of it.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1623331:date=Apr 27 2007, 01:38 AM:name=DrSuredeath)--><div class='quotetop'>QUOTE(DrSuredeath @ Apr 27 2007, 01:38 AM) [snapback]1623331[/snapback]</div><div class='quotemain'><!--quotec-->
    I got into trouble last time I mentioned Hentai MMORPG in this very forum.
    Hence, I'll do it again.

    HENTAI MMORPG
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I want to buy your game idea off you.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1623530:date=Apr 27 2007, 06:50 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Apr 27 2007, 06:50 PM) [snapback]1623530[/snapback]</div><div class='quotemain'><!--quotec-->
    I want to buy your game idea off you.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    He kind of just gave it away.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1623396:date=Apr 27 2007, 08:28 AM:name=Swiftspear)--><div class='quotetop'>QUOTE(Swiftspear @ Apr 27 2007, 08:28 AM) [snapback]1623396[/snapback]</div><div class='quotemain'><!--quotec-->
    I like the concept of combining a logistical management game like the Sims with a military environment though... I mean that's sort of a rough model of what most of those tower defense games basically are. It seems to me there would be room in the gaming environment for a highly controllable tower defense style title with many many different options and paths of action to deal with. There's not a massive need to be located in the HL2 universe for this idea, other then the pure novelty of it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    I'm sure I remember jokingly discussing an NS based Sims game in the #ns channel. Like the Marines living next door to the Kharas.

    Hilarity ensues.
Sign In or Register to comment.