railgun siege cannons
wankalot
Join Date: 2005-02-05 Member: 39872Members
<div class="IPBDescription">bear with me....</div>ok no railguns for marines cause that would cause obvious balance issues
But what is the siege cannons were mounted railguns?
Cosmetically it would look awesome imo. And it would actually look like the hive is getting shot down. Also they would make an awesome sound
But mostly i suggest this because it would take advantage of the source engine.
But what is the siege cannons were mounted railguns?
Cosmetically it would look awesome imo. And it would actually look like the hive is getting shot down. Also they would make an awesome sound
But mostly i suggest this because it would take advantage of the source engine.
Comments
If you mean it looks like the Strider's alt-fire reality-bending cannon, then yes. That thing is bloody awesome. Perhaps some unique destructable entities too to allow for mappers to easily customize special destructive scripted sequences.
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If the sieges were forced to put on specific locations, which isnt the case. I doubt they can dynamicly move a destruct sequence.
I'm not entirely sure what you mean by moving them, could you please elaborate?
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Sieges can be put anywhere, destruct sequences can not as far as I know.
Strider beam cannon? Yes.
Sieges can be put anywhere, destruct sequences can not as far as I know.
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Only because how it's currently programmed by Valve is to have the Strider shoot the cannon at a specificied target "on pass" when it reaches a certain path_corner in its travels. You could launch the destruct sequence as along as you can specify the target. In otherwords, it isn't truely origin dependent and unmovable.
Consider this: What happens when you shoot or attack a destructable in a game? You subtract its hit point and the trigger can either be on damage (hit point have reduced) or on destroy/kill (when hitpoints are <= 0). You can see the specific "tracers" or other SFX go from the fire origin to the aimed at target, and when the target reaches its triggering condition it executes said scripted sequence.
And let's not forget that the NS2 dev team has a full access SDK. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Rail guns? <!--coloro:#CC0000--><span style="color:#CC0000"><!--/coloro-->No.<!--colorc--></span><!--/colorc-->
Strider beam cannon? <!--coloro:#33CC00--><span style="color:#33CC00"><!--/coloro-->Yes.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
My thoughts simplified. Thank you for your support. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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Say, that's a pretty good map idea...
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->"Ok let's seige them."
"No! Wait that'll--"
*ping*
"Oh crap... Damn n00b comm..."
*Boom Boom! Craaack! Woooosh!*
"Aaaah!"
*aliens chortling*<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Oops!
You have a point but isn't that up to the <i>mappers</i> to implement it well? Poor implementation in the map isn't the programmers' fault, that would be just sucky map making. I'll I'm hoping for is a neat effect and support for a new kind of trigger for a scripted sequence and a flag for a destructable. (ie: flag "seige splash destroys") You have to admit that'd be very cool. Come on. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
That's just not the kind of thing games are up to. Crysis, perhaps, will be able to handle deformity pretty well as far as breaking goes, but bending in general is still really tough. Geometry shaders might do it but that's DirectX 10 only in either case.
My thoughts simplified. Thank you for your support. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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Always glad to help....
Rail guns? No.
Strider beam cannon? Yes.
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the strider beam effect would look awesome when the siege is firing at a hive or structure - it would look like the structure is getting sucked into a black hole or something <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Even if the conventional siege was kept i would LOVE to see them make beams buckle, lights shatter etc.
Aliens should really FEEL it when there hive is being sieged. Oh and on a side note i think sentry guns should look a little more formidable.. not neccessarily BE more formidable.... im thinking of my favorite scene in Aliens: uno... "they're wall to wall in there!" *autmatic gunfire* *aliens screaming*