railgun siege cannons

wankalotwankalot Join Date: 2005-02-05 Member: 39872Members
<div class="IPBDescription">bear with me....</div>ok no railguns for marines cause that would cause obvious balance issues

But what is the siege cannons were mounted railguns?

Cosmetically it would look awesome imo. And it would actually look like the hive is getting shot down. Also they would make an awesome sound

But mostly i suggest this because it would take advantage of the source engine.

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I don't understand how it would take advantage of the Source engine. Either way the siege cannons work fine right now, there's no point in changing them to magical railguns that can fire through walls for no reason. Besides, if they were railguns, they'd have to kill anyone who stood in their way when they fired, and they'd have to make huge holes in the wall, which is a BIG no-no on a space station or ship where that would cause explosive decompression.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    If you mean it looks like the Strider's alt-fire reality-bending cannon, then yes. That thing is bloody awesome. Perhaps some unique destructable entities too to allow for mappers to easily customize special destructive scripted sequences.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Hrmm... I do agree that the strider's cannon attack does look awesome, but the whole reality bending thing could be applied to a sonic blast too. A sort of visual implosion would be interesting to play around with.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1622976:date=Apr 25 2007, 01:23 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Apr 25 2007, 01:23 PM) [snapback]1622976[/snapback]</div><div class='quotemain'><!--quotec-->
    If you mean it looks like the Strider's alt-fire reality-bending cannon, then yes. That thing is bloody awesome. Perhaps some unique destructable entities too to allow for mappers to easily customize special destructive scripted sequences.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    If the sieges were forced to put on specific locations, which isnt the case. I doubt they can dynamicly move a destruct sequence.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    I'm not entirely sure what you mean by moving them, could you please elaborate?
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    how would a rail gun look cosmetically better? not to mention that rail guns can't shoot through walls.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1623034:date=Apr 25 2007, 05:02 PM:name=Revenge)--><div class='quotetop'>QUOTE(Revenge @ Apr 25 2007, 05:02 PM) [snapback]1623034[/snapback]</div><div class='quotemain'><!--quotec-->
    I'm not entirely sure what you mean by moving them, could you please elaborate?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Sieges can be put anywhere, destruct sequences can not as far as I know.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Rail guns? No.
    Strider beam cannon? Yes.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I want the current siege cannons, because chances are they'll look purdy on source.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited April 2007
    <!--quoteo(post=1623077:date=Apr 25 2007, 03:35 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Apr 25 2007, 03:35 PM) [snapback]1623077[/snapback]</div><div class='quotemain'><!--quotec-->
    Sieges can be put anywhere, destruct sequences can not as far as I know.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Only because how it's currently programmed by Valve is to have the Strider shoot the cannon at a specificied target "on pass" when it reaches a certain path_corner in its travels. You could launch the destruct sequence as along as you can specify the target. In otherwords, it isn't truely origin dependent and unmovable.

    Consider this: What happens when you shoot or attack a destructable in a game? You subtract its hit point and the trigger can either be on damage (hit point have reduced) or on destroy/kill (when hitpoints are <= 0). You can see the specific "tracers" or other SFX go from the fire origin to the aimed at target, and when the target reaches its triggering condition it executes said scripted sequence.

    And let's not forget that the NS2 dev team has a full access SDK. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Rail guns? <!--coloro:#CC0000--><span style="color:#CC0000"><!--/coloro-->No.<!--colorc--></span><!--/colorc-->
    Strider beam cannon? <!--coloro:#33CC00--><span style="color:#33CC00"><!--/coloro-->Yes.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->

    My thoughts simplified. Thank you for your support. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    The thing is that if a wall panel or something were to buckle from the hit, it would have to buckle in different places depending on where the shot was fired. The environments in NS aren't built out of brick and wood like most game destructables, and they won't just crumble in to pieces. Not to mention if you're poking holes in a space station or a spacecraft you're just going to suck all the atmosphere out and decompress the entire place.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1623250:date=Apr 26 2007, 10:39 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Apr 26 2007, 10:39 AM) [snapback]1623250[/snapback]</div><div class='quotemain'><!--quotec-->The thing is that if a wall panel or something were to buckle from the hit, it would have to buckle in different places depending on where the shot was fired. The environments in NS aren't built out of brick and wood like most game destructables, and they won't just crumble in to pieces. Not to mention if you're poking holes in a space station or a spacecraft you're just going to suck all the atmosphere out and decompress the entire place.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Say, that's a pretty good map idea...
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->"Ok let's seige them."
    "No! Wait that'll--"
    *ping*
    "Oh crap... Damn n00b comm..."
    *Boom Boom! Craaack! Woooosh!*
    "Aaaah!"
    *aliens chortling*<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Oops!

    You have a point but isn't that up to the <i>mappers</i> to implement it well? Poor implementation in the map isn't the programmers' fault, that would be just sucky map making. I'll I'm hoping for is a neat effect and support for a new kind of trigger for a scripted sequence and a flag for a destructable. (ie: flag "seige splash destroys") You have to admit that'd be very cool. Come on. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    No, it's not up to the mappers to make everything somehow dynamically buckle D:

    That's just not the kind of thing games are up to. Crysis, perhaps, will be able to handle deformity pretty well as far as breaking goes, but bending in general is still really tough. Geometry shaders might do it but that's DirectX 10 only in either case.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1623180:date=Apr 26 2007, 06:48 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Apr 26 2007, 06:48 AM) [snapback]1623180[/snapback]</div><div class='quotemain'><!--quotec-->
    My thoughts simplified. Thank you for your support. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Always glad to help....
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1623101:date=Apr 26 2007, 07:14 AM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Apr 26 2007, 07:14 AM) [snapback]1623101[/snapback]</div><div class='quotemain'><!--quotec-->
    Rail guns? No.
    Strider beam cannon? Yes.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    the strider beam effect would look awesome when the siege is firing at a hive or structure - it would look like the structure is getting sucked into a black hole or something <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • wankalotwankalot Join Date: 2005-02-05 Member: 39872Members
    yes in my mind when i started the post i kind of had the strider cannon in mind.

    Even if the conventional siege was kept i would LOVE to see them make beams buckle, lights shatter etc.

    Aliens should really FEEL it when there hive is being sieged. Oh and on a side note i think sentry guns should look a little more formidable.. not neccessarily BE more formidable.... im thinking of my favorite scene in Aliens: uno... "they're wall to wall in there!" *autmatic gunfire* *aliens screaming*
Sign In or Register to comment.