Do realize that posting what you think about the game isn't futile when it comes to pushing for change. The developers here really do listen, and as long as you can come up with concrete evidence or reasonings then they will give serious consideration and debate to that portion of Natural-Selection.
Well, the fade became easier to use in 3.2, than only by the more elite players in 3.1.
The lerk however, I think is the biggest change. Before, you could solo a good deal of marines because it would zoom everywhere. Now it's fragile and I rarely see it.
So before, the lerk helped bridge between the hive 1 and to the fades. Now, I don't see lerks much, so early game, aliens tend to be weaker.
Well, the fade became easier to use in 3.2, than only by the more elite players in 3.1.
The lerk however, I think is the biggest change. Before, you could solo a good deal of marines because it would zoom everywhere. Now it's fragile and I rarely see it.
So before, the lerk helped bridge between the hive 1 and to the fades. Now, I don't see lerks much, so early game, aliens tend to be weaker. <!--QuoteEnd--></div><!--QuoteEEnd--> The early lerk can take the same amount of damage before it dies in 3.2 and 3.1, the slower speed just means you can't straightline marines as much anymore. The maneuverability of the 3.1 lerk in the hands of a good player was ridiculous, I'm glad it was toned down. Even now, the lerk is very useful in slowing down the early marine push and tech with just spores.
<!--quoteo(post=1623864:date=Apr 29 2007, 06:21 PM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Apr 29 2007, 06:21 PM) [snapback]1623864[/snapback]</div><div class='quotemain'><!--quotec-->Now, I don't see lerks much, so early game, aliens tend to be weaker.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1623875:date=Apr 29 2007, 04:52 PM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Apr 29 2007, 04:52 PM) [snapback]1623875[/snapback]</div><div class='quotemain'><!--quotec--> The early lerk can take the same amount of damage before it dies in 3.2 and 3.1, the slower speed just means you can't straightline marines as much anymore. The maneuverability of the 3.1 lerk in the hands of a good player was ridiculous, I'm glad it was toned down. Even now, the lerk is very useful in slowing down the early marine push and tech with just spores. <!--QuoteEnd--></div><!--QuoteEEnd-->Okay.
I didn't say whether I wanted the lerk to be 3.1 or 3.2. I'm simply stating that yes, the lerk was used more often and took the role of a mini-fade in 3.1. Again, my opinion about this does not matter. I was hoping that uber could point out something that 3.1 does different than 3.2 and why it would be better to revert to that.
3.2 had many big changes: - fades are easier to use - lerks are toned down - building hives can be warped to
I don't see what are the downsides to these features to make 3.1 worth going back to.
<!--quoteo(post=1623875:date=Apr 29 2007, 07:52 PM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Apr 29 2007, 07:52 PM) [snapback]1623875[/snapback]</div><div class='quotemain'><!--quotec--> The maneuverability of the 3.1 lerk in the hands of a good player was ridiculous, I'm glad it was toned down. <!--QuoteEnd--></div><!--QuoteEEnd-->
You're talking like five different players. We're honored we got our own change, though, if that's the reason.
<!--quoteo(post=1623927:date=Apr 29 2007, 09:05 PM:name=Splinter_Steve)--><div class='quotetop'>QUOTE(Splinter_Steve @ Apr 29 2007, 09:05 PM) [snapback]1623927[/snapback]</div><div class='quotemain'><!--quotec--> You're talking like five different players. We're honored we got our own change, though, if that's the reason. <!--QuoteEnd--></div><!--QuoteEEnd--> Please, anybody could mwheel/2jump/spacebar while looking up and down. You might not have been hard to hit as Phil, but you'd still be quite a distraction and hard to kill as long as you didn't do anything dumb.
<!--quoteo(post=1623927:date=Apr 29 2007, 11:05 PM:name=Splinter_Steve)--><div class='quotetop'>QUOTE(Splinter_Steve @ Apr 29 2007, 11:05 PM) [snapback]1623927[/snapback]</div><div class='quotemain'><!--quotec-->You're talking like five different players. <b>We</b>'re honored we got our own change, though, if that's the reason.<!--QuoteEnd--></div><!--QuoteEEnd-->
Quit acting like you were one of those handful of players who was actually good Steve <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> you ain't fooling no one!!!
You know uber it may be time to just take that long walk away from ns for a while. I did and really don't regret it much, just be patient and wait for ns2. Hope that when its released it has enough new toys, new content new anything to keep the ns engine trucking and interesting.
<!--quoteo(post=1623940:date=Apr 30 2007, 01:30 AM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Apr 30 2007, 01:30 AM) [snapback]1623940[/snapback]</div><div class='quotemain'><!--quotec--> Please, anybody could mwheel/2jump/spacebar while looking up and down. You might not have been hard to hit as Phil, but you'd still be quite a distraction and hard to kill as long as you didn't do anything dumb. <!--QuoteEnd--></div><!--QuoteEEnd-->
I lmg'ed phil's lerk a few times back when I played with ID, not impossible, not even hard sometimes if you're actually with teammates like you ought to be. With a shotgun, usually <i>easy</i> with any amount of armor. I can't speak for some of these euros, but I always used a one-jump. Found anything more to be wasteful and resulting in blocky, predictable (though fast) movement. Anyway.
I used to have a good match demo which demonstrated how important positioning is to dealing with lerks, but alas I nuked my NS folder when 3.2 final came out. Basically with smart positioning I keep off and eventually kill a lerk with full celerity in the early game with w0 by giving him a lot of ground to cover between us in a room that doesn't provide much lateral movement (some keyhole on ns_lucid), which makes him somewhat predictable. Combined with good aim, he can barely get near me. He dies on his third attempt of getting me out of the room; it's clear that he can't manage anything more than a single bite without needing to retreat.
The lerk is nebulous, who Exon would hopefully agree with me is decent at the class, and is more than qualified to be one of these "anybody can do it" players. This is the same caliber of lerk that other players will try to take on in Pipeline on ns_veil and complain that the game is broken. Watch chuck or mustang deal with a lerk, positioning against bitelerks is everything, the aim is practically there -for- you in most cases if you manipulate where the lerk goes. For the few players that fully grasp this and can move around decently, the omghax lerk has his own ideas of where he wants you. And it took months (a year?) before people even started to catch on; the 8-11 bullets when the lerk approaches you in a room like double on tanith are the most important. When he's <i>at</i> you, the maneuverability of the class is usually going to rape you if you haven't done significant damage by the time your clip has around 27 left. All the climb nerf has done is affect the approach, which only a few players left are unpredictable with in the first place. Meanwhile the pubbers who can't hit successive bites as lerk quickly find themselves far from their intended marine and have to approach again, usually from a worse position. Then yeah...they drop like flies, and naturally some get discouraged (I AM NOT A SMOOD SYMPATHIZER I SWEAR). When it's you pushing on marines and there is no approach or a small one, or you get hit right around a corner...welcome to Ambush 101. All this climb change does is nerf the approach, which these 1337 bitelerks need the least, even though they can do the most with it. It just takes the cool factor out for the really good ones, while giving bad players less incentive to be good along with making it much harder. Just jump around bad lerks on marines, keep a railjump or pit nearby to put distance between you and the lerk, and get another approach to shoot at. The reality is you needed good aim for good lerks in 3.1, now it's getting dumbed down for you and easy at everyone's expense, congratulations.
That's my opinion, stated as fact only to appear more persuasive (that's how we work here, right?). The one appeal I do acknowledge is bad 3.1 hitboxes, because "fixed" registration in this game is so widely disputed. But my opinion is that it's a shame it came at the above expense. I heard Phil gave up lerking in this version? Salivate, make me regret posting on this forum, go go etc.
Also to SJ, you're a bad troll/player and you should choke yourself on purple drink <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
<!--quoteo(post=1624085:date=Apr 30 2007, 06:59 PM:name=Splinter_Steve)--><div class='quotetop'>QUOTE(Splinter_Steve @ Apr 30 2007, 06:59 PM) [snapback]1624085[/snapback]</div><div class='quotemain'><!--quotec-->I heard Phil gave up lerking in this version? Salivate, make me regret posting on this forum, go go etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, he did. Cosi lerks for flatline now iirc.
<!--quoteo(post=1624085:date=Apr 30 2007, 06:59 PM:name=Splinter_Steve)--><div class='quotetop'>QUOTE(Splinter_Steve @ Apr 30 2007, 06:59 PM) [snapback]1624085[/snapback]</div><div class='quotemain'><!--quotec-->Also to SJ, you're a bad troll/player and you should choke yourself on purple drink <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
meh, can't win 'em all. The irony of being called bad by an american, with the state of your competetive scene, is readily apparent though. I haven't even played regularly for over 18 months lol but "excuses excuses" right?
<!--quoteo(post=1624229:date=May 1 2007, 01:12 PM:name=DC_Darkling)--><div class='quotetop'>QUOTE(DC_Darkling @ May 1 2007, 01:12 PM) [snapback]1624229[/snapback]</div><div class='quotemain'><!--quotec--> I actually picked up lerking in this version. Its because I can't work with the new blink at all due to acceleration, but I still did. <!--QuoteEnd--></div><!--QuoteEEnd--> The majority of my competitive career I spent lerking, but in this version I find it impossible and if I have to use a lifeform it will be the fade. I also LMG 2-3 pub lerks a match on average. There are lerks who have found a way to thrive in this new version, but I couldn't figure it out, and they generally seem to get away from me with about 5 HP left...
It all depends on what type of life form you want the lerk to be though. Either it is the glass cannon that either win you the game or it underestimates the few players who can aim and position themselves and dies immediately, or it is a support character that gives you an edge in the resource game while being able to pitch in and bite under the right circumstances (or at a great risk).
Personally I like the second approach as while I do appreciate the need for single players being able to make an impact on the game on their own, I believe that this should not be restricted to one or two carry players on a team. I believe the lerk change as well as the fade change make NS into a better game competetively as it puts more focus on the entire team to perform as well as opening the game up for anyone to make a larger impact (or "carry" a round) depending not only on their status in the group over a longer perod of time but also on how well they perform at that particular time. I do realise that some players are defenders, and they never get the same attention as those who score the goals, but while this may stay true there need to be some resemblance of 'balance' even in this part of the meta-game.
<!--quoteo(post=1624501:date=May 2 2007, 02:52 PM:name=Leon)--><div class='quotetop'>QUOTE(Leon @ May 2 2007, 02:52 PM) [snapback]1624501[/snapback]</div><div class='quotemain'><!--quotec-->you know what, nevermind<!--QuoteEnd--></div><!--QuoteEEnd--> I'm feeling the same way when I try to piece together a worthwhile pro-rollback argument <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
While the announcement was made yesterday, it seems like there's a lot of confusion concerning the reasons why CAL-NS won't be doing a season 11. Could you elaborate on your reasoning behind the decision to close the tournament?
The primary reason behind not continuing with season 11, is that there weren’t enough active teams to last through another season.
A few seasons back, a CAL-NS admin stated that as long as there were teams willing to play and players willing to admin, CAL-NS would never close. What has changed since then?
I posted that, and I’ve always stood by that statement. I do not think there are enough players willing to play. Season 10 saw more forfeits than ever before, the number of active teams dropped considerably. The community did nothing but complain and cause problems for those that were trying to make a difference. There are a number of players who tried extremely hard to keep the playerbase at its current size. But there were a lot more players that would cause problems for the newer players – that spammed HLTVs, and made jokes of their own CAL matches. A lot of people showed concern once the post was made, but I have yet to see any real effort put forth in helping the community grow.
Why now?
I feel that after the completion of Season 10, and a great finals match – the league should end on a high note with everyone reminiscing and having a positive look back on their Natural Selection experiences. If the league were to come to an end midseason in season 11 due to the sheer amount of forfeits/lack of teams, people wouldn’t have good memories.
Is there a chance that CAL-NS might return sometime in the future? (in the event of a 3.2 release, for example)
Highly unlikely, I spoke to puzl about rushing a 3.2 release – in hopes of it coming out sometime during or after playoffs. And as time progressed, I slowly realized that by the time the patch is released, the player base would already be too small for it to recover. NS was and is in serious need of a strong PR and marketing voice.
Looking at the steam statistics, it’s a much larger problem than the competitive community. The overall NS community has shrunk in size, and the competitive community has shrunk proportionally. The game has been on the decline for some time now, and I think a great deal of us have put tons of effort into keeping it alive – it may just be that time to lay it to rest.<!--QuoteEnd--></div><!--QuoteEEnd-->
I stand by my earlier statements with regard to this. In fact it shows how important things like marketing and a friendly community to new players in the public base is to a community.
SpaceJesus will you please do something constructive rather than engaging in petty arguements on this board? Nobody appreciates a holier-than-thou attitude.
<!--QuoteBegin-SpaceJesus+ <a href="http://www.unknownworlds.com/forums/index.php?s=2664655617669138432&showtopic=101094&st=44-->" target="_blank">http://www.unknownworlds.com/forums/index....94&st=44--></a><div class='quotetop'>QUOTE(SpaceJesus @ <a href="http://www.unknownworlds.com/forums/index.php?s=2664655617669138432&showtopic=101094&st=44)" target="_blank">http://www.unknownworlds.com/forums/index....1094&st=44)</a></div><div class='quotemain'><!--QuoteEBegin-->f*cking pubbers and their "morals" where does it end<!--QuoteEnd--></div><!--QuoteEEnd-->
My well isn't that humble of you? Your language seems to imply an imaginary battle between public players and competitive players and that we are all in this, in your mind. I beg to differ, there IS no such distinction. If you say it's a matter of skills in game that is not the same thing. And furthermore skill in a game doesn't make you a good <b>teammate</b>, a good <b>contributing community member</b>, or a <b>good person</b>. All of which are far more important, yes?
<!--quoteo(post=1624563:date=May 2 2007, 08:06 PM:name=SpaceJesus)--><div class='quotetop'>QUOTE(SpaceJesus @ May 2 2007, 08:06 PM) [snapback]1624563[/snapback]</div><div class='quotemain'><!--quotec-->Then why bother? I'm still waiting for your argument. <!--QuoteEnd--></div><!--QuoteEEnd-->
Well, if you're still hanging around this thread, there's all the more reason for me to abandon it.
<!--quoteo(post=1624587:date=May 3 2007, 12:09 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 3 2007, 12:09 AM) [snapback]1624587[/snapback]</div><div class='quotemain'><!--quotec-->SpaceJesus will you please do something constructive rather than engaging in petty arguements on this board? Nobody appreciates a holier-than-thou attitude.<!--QuoteEnd--></div><!--QuoteEEnd-->
Particularly from those who rest on imagined laurels.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
I am not speaking about the hummingbird of doom here. I can make pretty secent speed on a lerk but its main use is still support. A lerk not gassing and umbraing is not doing its job.
<!--quoteo(post=1624587:date=May 2 2007, 11:09 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 2 2007, 11:09 PM) [snapback]1624587[/snapback]</div><div class='quotemain'><!--quotec-->SpaceJesus will you please do something constructive rather than engaging in petty arguements on this board?<!--QuoteEnd--></div><!--QuoteEEnd-->
What can I say that's going to be constructive in this thread? The basic premise of this thread is to re-roll half the game to what is almost universally regarded as a much worse version. This thread is a joke.
<!--quoteo(post=1624587:date=May 2 2007, 11:09 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 2 2007, 11:09 PM) [snapback]1624587[/snapback]</div><div class='quotemain'><!--quotec-->My well isn't that humble of you? Your language seems to imply an imaginary battle between public players and competitive players and that we are all in this, in your mind. I beg to differ, there IS no such distinction.<!--QuoteEnd--></div><!--QuoteEEnd-->
Okay then, I'll be sure to use the terminology "ignorant idiot who has no real understanding of the mechanics of this game, and who only plays on public servers" instead of "typical pubber" in future. My bad. Maybe I could abbreviate that to "<i>SmoodCroozn</i>" or something...
<!--quoteo(post=1624587:date=May 2 2007, 11:09 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 2 2007, 11:09 PM) [snapback]1624587[/snapback]</div><div class='quotemain'><!--quotec-->If you say it's a matter of skills in game that is not the same thing. And furthermore skill in a game doesn't make you a good <b>teammate</b>, a good <b>contributing community member</b>, or a <b>good person</b>. All of which are far more important, yes?<!--QuoteEnd--></div><!--QuoteEEnd-->
If you want to bring my contributions to the community into question then I wholeheartedly welcome it. I think you will find that, more likely than not, I have done significantly more for this community than you have.
<!--quoteo(post=1624587:date=May 2 2007, 11:09 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 2 2007, 11:09 PM) [snapback]1624587[/snapback]</div><div class='quotemain'><!--quotec--> And furthermore skill in a game doesn't make you a good <b>teammate</b>, a good <b>contributing community member</b>, or a <b>good person</b>. All of which are far more important, yes? <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1624589:date=May 2 2007, 11:12 PM:name=ubermensch)--><div class='quotetop'>QUOTE(ubermensch @ May 2 2007, 11:12 PM) [snapback]1624589[/snapback]</div><div class='quotemain'><!--quotec--> Well, if you're still hanging around this thread, there's all the more reason for me to abandon it. <!--QuoteEnd--></div><!--QuoteEEnd-->
It's a pity that those of us who actually want to see your arguement and constructively critisize it (assuming there are flaws) can't because you can't deal with the trolls. Please, just ignore them and give us reasons why.
<!--quoteo(post=1625051:date=May 4 2007, 07:01 PM:name=Ozmosis)--><div class='quotetop'>QUOTE(Ozmosis @ May 4 2007, 07:01 PM) [snapback]1625051[/snapback]</div><div class='quotemain'><!--quotec--> 1. Lerk is still easy 2. Flatline have followed sauna into the unkillable abyss aka DC first 3. Phil was a dumb lerk who exploited the apalling hitboxes and his apalling hitreg 4. 3jump as lerk is possibly the most retarded thing EVER 5. No north american lerk has ever been good because they're ALL STUPID JUST LIKE ALL OF YOU <!--QuoteEnd--></div><!--QuoteEEnd-->
1. your aim sucks 2. become an hero 3. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />?? 4. PROFIT!!
<!--quoteo(post=1625091:date=May 4 2007, 09:13 PM:name=DuoGodOfDeath)--><div class='quotetop'>QUOTE(DuoGodOfDeath @ May 4 2007, 09:13 PM) [snapback]1625091[/snapback]</div><div class='quotemain'><!--quotec--> I was once rated as number #1 lerk in the US. <!--QuoteEnd--></div><!--QuoteEEnd--> You don't even lerk.
Comments
Well, the fade became easier to use in 3.2, than only by the more elite players in 3.1.
The lerk however, I think is the biggest change. Before, you could solo a good deal of marines because it would zoom everywhere. Now it's fragile and I rarely see it.
So before, the lerk helped bridge between the hive 1 and to the fades. Now, I don't see lerks much, so early game, aliens tend to be weaker.
3.1 to 3.2...
Well, the fade became easier to use in 3.2, than only by the more elite players in 3.1.
The lerk however, I think is the biggest change. Before, you could solo a good deal of marines because it would zoom everywhere. Now it's fragile and I rarely see it.
So before, the lerk helped bridge between the hive 1 and to the fades. Now, I don't see lerks much, so early game, aliens tend to be weaker.
<!--QuoteEnd--></div><!--QuoteEEnd-->
The early lerk can take the same amount of damage before it dies in 3.2 and 3.1, the slower speed just means you can't straightline marines as much anymore. The maneuverability of the 3.1 lerk in the hands of a good player was ridiculous, I'm glad it was toned down. Even now, the lerk is very useful in slowing down the early marine push and tech with just spores.
LOL.
The early lerk can take the same amount of damage before it dies in 3.2 and 3.1, the slower speed just means you can't straightline marines as much anymore. The maneuverability of the 3.1 lerk in the hands of a good player was ridiculous, I'm glad it was toned down. Even now, the lerk is very useful in slowing down the early marine push and tech with just spores.
<!--QuoteEnd--></div><!--QuoteEEnd-->Okay.
I didn't say whether I wanted the lerk to be 3.1 or 3.2. I'm simply stating that yes, the lerk was used more often and took the role of a mini-fade in 3.1. Again, my opinion about this does not matter. I was hoping that uber could point out something that 3.1 does different than 3.2 and why it would be better to revert to that.
3.2 had many big changes:
- fades are easier to use
- lerks are toned down
- building hives can be warped to
I don't see what are the downsides to these features to make 3.1 worth going back to.
The maneuverability of the 3.1 lerk in the hands of a good player was ridiculous, I'm glad it was toned down.
<!--QuoteEnd--></div><!--QuoteEEnd-->
You're talking like five different players. We're honored we got our own change, though, if that's the reason.
You're talking like five different players. We're honored we got our own change, though, if that's the reason.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Please, anybody could mwheel/2jump/spacebar while looking up and down. You might not have been hard to hit as Phil, but you'd still be quite a distraction and hard to kill as long as you didn't do anything dumb.
Quit acting like you were one of those handful of players who was actually good Steve <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> you ain't fooling no one!!!
Please, anybody could mwheel/2jump/spacebar while looking up and down. You might not have been hard to hit as Phil, but you'd still be quite a distraction and hard to kill as long as you didn't do anything dumb.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I lmg'ed phil's lerk a few times back when I played with ID, not impossible, not even hard sometimes if you're actually with teammates like you ought to be. With a shotgun, usually <i>easy</i> with any amount of armor. I can't speak for some of these euros, but I always used a one-jump. Found anything more to be wasteful and resulting in blocky, predictable (though fast) movement. Anyway.
I used to have a good match demo which demonstrated how important positioning is to dealing with lerks, but alas I nuked my NS folder when 3.2 final came out. Basically with smart positioning I keep off and eventually kill a lerk with full celerity in the early game with w0 by giving him a lot of ground to cover between us in a room that doesn't provide much lateral movement (some keyhole on ns_lucid), which makes him somewhat predictable. Combined with good aim, he can barely get near me. He dies on his third attempt of getting me out of the room; it's clear that he can't manage anything more than a single bite without needing to retreat.
The lerk is nebulous, who Exon would hopefully agree with me is decent at the class, and is more than qualified to be one of these "anybody can do it" players. This is the same caliber of lerk that other players will try to take on in Pipeline on ns_veil and complain that the game is broken. Watch chuck or mustang deal with a lerk, positioning against bitelerks is everything, the aim is practically there -for- you in most cases if you manipulate where the lerk goes. For the few players that fully grasp this and can move around decently, the omghax lerk has his own ideas of where he wants you. And it took months (a year?) before people even started to catch on; the 8-11 bullets when the lerk approaches you in a room like double on tanith are the most important. When he's <i>at</i> you, the maneuverability of the class is usually going to rape you if you haven't done significant damage by the time your clip has around 27 left. All the climb nerf has done is affect the approach, which only a few players left are unpredictable with in the first place. Meanwhile the pubbers who can't hit successive bites as lerk quickly find themselves far from their intended marine and have to approach again, usually from a worse position. Then yeah...they drop like flies, and naturally some get discouraged (I AM NOT A SMOOD SYMPATHIZER I SWEAR). When it's you pushing on marines and there is no approach or a small one, or you get hit right around a corner...welcome to Ambush 101. All this climb change does is nerf the approach, which these 1337 bitelerks need the least, even though they can do the most with it. It just takes the cool factor out for the really good ones, while giving bad players less incentive to be good along with making it much harder. Just jump around bad lerks on marines, keep a railjump or pit nearby to put distance between you and the lerk, and get another approach to shoot at. The reality is you needed good aim for good lerks in 3.1, now it's getting dumbed down for you and easy at everyone's expense, congratulations.
That's my opinion, stated as fact only to appear more persuasive (that's how we work here, right?). The one appeal I do acknowledge is bad 3.1 hitboxes, because "fixed" registration in this game is so widely disputed. But my opinion is that it's a shame it came at the above expense. I heard Phil gave up lerking in this version? Salivate, make me regret posting on this forum, go go etc.
Also to SJ, you're a bad troll/player and you should choke yourself on purple drink <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Yeah, he did. Cosi lerks for flatline now iirc.
<!--quoteo(post=1624085:date=Apr 30 2007, 06:59 PM:name=Splinter_Steve)--><div class='quotetop'>QUOTE(Splinter_Steve @ Apr 30 2007, 06:59 PM) [snapback]1624085[/snapback]</div><div class='quotemain'><!--quotec-->Also to SJ, you're a bad troll/player and you should choke yourself on purple drink <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
meh, can't win 'em all. The irony of being called bad by an american, with the state of your competetive scene, is readily apparent though. I haven't even played regularly for over 18 months lol but "excuses excuses" right?
Its because I can't work with the new blink at all due to acceleration, but I still did.
I actually picked up lerking in this version.
Its because I can't work with the new blink at all due to acceleration, but I still did.
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The majority of my competitive career I spent lerking, but in this version I find it impossible and if I have to use a lifeform it will be the fade. I also LMG 2-3 pub lerks a match on average. There are lerks who have found a way to thrive in this new version, but I couldn't figure it out, and they generally seem to get away from me with about 5 HP left...
Personally I like the second approach as while I do appreciate the need for single players being able to make an impact on the game on their own, I believe that this should not be restricted to one or two carry players on a team. I believe the lerk change as well as the fade change make NS into a better game competetively as it puts more focus on the entire team to perform as well as opening the game up for anyone to make a larger impact (or "carry" a round) depending not only on their status in the group over a longer perod of time but also on how well they perform at that particular time. I do realise that some players are defenders, and they never get the same attention as those who score the goals, but while this may stay true there need to be some resemblance of 'balance' even in this part of the meta-game.
I'm feeling the same way when I try to piece together a worthwhile pro-rollback argument <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Interviewer: Øivind K "Fana" Foss
Interviewee: Joshua "CAL|Joshua" Valensi
While the announcement was made yesterday, it seems like there's a lot of confusion concerning the reasons why CAL-NS won't be doing a season 11. Could you elaborate on your reasoning behind the decision to close the tournament?
The primary reason behind not continuing with season 11, is that there weren’t enough active teams to last through another season.
A few seasons back, a CAL-NS admin stated that as long as there were teams willing to play and players willing to admin, CAL-NS would never close. What has changed since then?
I posted that, and I’ve always stood by that statement. I do not think there are enough players willing to play. Season 10 saw more forfeits than ever before, the number of active teams dropped considerably. The community did nothing but complain and cause problems for those that were trying to make a difference. There are a number of players who tried extremely hard to keep the playerbase at its current size. But there were a lot more players that would cause problems for the newer players – that spammed HLTVs, and made jokes of their own CAL matches. A lot of people showed concern once the post was made, but I have yet to see any real effort put forth in helping the community grow.
Why now?
I feel that after the completion of Season 10, and a great finals match – the league should end on a high note with everyone reminiscing and having a positive look back on their Natural Selection experiences. If the league were to come to an end midseason in season 11 due to the sheer amount of forfeits/lack of teams, people wouldn’t have good memories.
Is there a chance that CAL-NS might return sometime in the future? (in the event of a 3.2 release, for example)
Highly unlikely, I spoke to puzl about rushing a 3.2 release – in hopes of it coming out sometime during or after playoffs. And as time progressed, I slowly realized that by the time the patch is released, the player base would already be too small for it to recover. NS was and is in serious need of a strong PR and marketing voice.
Looking at the steam statistics, it’s a much larger problem than the competitive community. The overall NS community has shrunk in size, and the competitive community has shrunk proportionally. The game has been on the decline for some time now, and I think a great deal of us have put tons of effort into keeping it alive – it may just be that time to lay it to rest.<!--QuoteEnd--></div><!--QuoteEEnd-->
I stand by my earlier statements with regard to this. In fact it shows how important things like marketing and a friendly community to new players in the public base is to a community.
SpaceJesus will you please do something constructive rather than engaging in petty arguements on this board? Nobody appreciates a holier-than-thou attitude.
<!--QuoteBegin-SpaceJesus+ <a href="http://www.unknownworlds.com/forums/index.php?s=2664655617669138432&showtopic=101094&st=44-->" target="_blank">http://www.unknownworlds.com/forums/index....94&st=44--></a><div class='quotetop'>QUOTE(SpaceJesus @ <a href="http://www.unknownworlds.com/forums/index.php?s=2664655617669138432&showtopic=101094&st=44)" target="_blank">http://www.unknownworlds.com/forums/index....1094&st=44)</a></div><div class='quotemain'><!--QuoteEBegin-->f*cking pubbers and their "morals" where does it end<!--QuoteEnd--></div><!--QuoteEEnd-->
My well isn't that humble of you? Your language seems to imply an imaginary battle between public players and competitive players and that we are all in this, in your mind. I beg to differ, there IS no such distinction. If you say it's a matter of skills in game that is not the same thing. And furthermore skill in a game doesn't make you a good <b>teammate</b>, a good <b>contributing community member</b>, or a <b>good person</b>. All of which are far more important, yes?
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Well, if you're still hanging around this thread, there's all the more reason for me to abandon it.
<!--quoteo(post=1624587:date=May 3 2007, 12:09 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 3 2007, 12:09 AM) [snapback]1624587[/snapback]</div><div class='quotemain'><!--quotec-->SpaceJesus will you please do something constructive rather than engaging in petty arguements on this board? Nobody appreciates a holier-than-thou attitude.<!--QuoteEnd--></div><!--QuoteEEnd-->
Particularly from those who rest on imagined laurels.
What can I say that's going to be constructive in this thread? The basic premise of this thread is to re-roll half the game to what is almost universally regarded as a much worse version. This thread is a joke.
<!--quoteo(post=1624587:date=May 2 2007, 11:09 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 2 2007, 11:09 PM) [snapback]1624587[/snapback]</div><div class='quotemain'><!--quotec-->My well isn't that humble of you? Your language seems to imply an imaginary battle between public players and competitive players and that we are all in this, in your mind. I beg to differ, there IS no such distinction.<!--QuoteEnd--></div><!--QuoteEEnd-->
Okay then, I'll be sure to use the terminology "ignorant idiot who has no real understanding of the mechanics of this game, and who only plays on public servers" instead of "typical pubber" in future. My bad. Maybe I could abbreviate that to "<i>SmoodCroozn</i>" or something...
<!--quoteo(post=1624587:date=May 2 2007, 11:09 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 2 2007, 11:09 PM) [snapback]1624587[/snapback]</div><div class='quotemain'><!--quotec-->If you say it's a matter of skills in game that is not the same thing. And furthermore skill in a game doesn't make you a good <b>teammate</b>, a good <b>contributing community member</b>, or a <b>good person</b>. All of which are far more important, yes?<!--QuoteEnd--></div><!--QuoteEEnd-->
If you want to bring my contributions to the community into question then I wholeheartedly welcome it. I think you will find that, more likely than not, I have done significantly more for this community than you have.
And furthermore skill in a game doesn't make you a good <b>teammate</b>, a good <b>contributing community member</b>, or a <b>good person</b>. All of which are far more important, yes?
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That is subject to personal opinion.
Well, if you're still hanging around this thread, there's all the more reason for me to abandon it.
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It's a pity that those of us who actually want to see your arguement and constructively critisize it (assuming there are flaws) can't because you can't deal with the trolls. Please, just ignore them and give us reasons why.
1. Lerk is still easy
2. Flatline have followed sauna into the unkillable abyss aka DC first
3. Phil was a dumb lerk who exploited the apalling hitboxes and his apalling hitreg
4. 3jump as lerk is possibly the most retarded thing EVER
5. No north american lerk has ever been good because they're ALL STUPID
JUST LIKE ALL OF YOU
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1. your aim sucks
2. become an hero
3. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />??
4. PROFIT!!
I was once rated as number #1 lerk in the US.
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You don't even lerk.
You don't even lerk.
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Exactly!