Make Size Matter
Kittamaru
Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">For explosions</div>Explosions should deal damage based on how much of the explosion contacted the enemy- if a frag grenade goes off four feet from someone curled in the foetal position, it will do FAR less damage than someone four feet away standing straight up and staring at it. At the moment, skulks are fodder to grenades. They should be small enough to "avoid" most of the damage.
Conversely, grenades should hurt onii and fades a LOT as they have a large area to splatter. This also makes the GL a good anti-large alien weapon that takes skill to aim carefully.
If a skulk takes a grenade to the face, however, it should splatter <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Conversely, grenades should hurt onii and fades a LOT as they have a large area to splatter. This also makes the GL a good anti-large alien weapon that takes skill to aim carefully.
If a skulk takes a grenade to the face, however, it should splatter <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
Perhaps decrease GL damage and giving them another double against structures? So 4x against buildings, 2/3 current against players?