Recoil
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Join Date: 2007-02-19 Member: 60016Members, Constellation, Reinforced - Shadow
Just curious to see what kind of recoil might be added for 'rines and aliens alike. Naturally, I'd love to see some light marines having to crouch to get the best aim from hmgs, or maybe even prone or some silly thing like that. Less recoil for heavies would seem best. Easier handling of all weapons, slower movement. Seems fair.
But I'm really curious to hear if and what the aliens will be facing for their recoil. I can't see too too much going on, but please let me know what you think. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
But I'm really curious to hear if and what the aliens will be facing for their recoil. I can't see too too much going on, but please let me know what you think. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
Think about it: In DoD for example, you have really bad recoil to deal with but you are aiming at human sized targets moving at semi-human speed. In NS no recoil, but you are aiming at things the size of dogs or human sized things moving about as fast as you can blink.
Me two. It could open up new upgrade paths for marines to reduce it.
Could you imagine trying to kill leaping skulk while also having to deal with recoil?<img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
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Yes? =P
Personally I like the idea, the NS LMG feels too pin-point and requires a complete lack of any skill other than tracking & ammo monitoring.
but i think it would cool to have to crouch to make a smaller cone of fire for the HMG and GL unless you are a heavy armour
going prone is just dumb in a space ship full of aliens lol
recoil on aliens ? ummmm....
I think this would be a unique way to look at 'recoil' and fit natural selection very well.
Instead of recoil we should have a dymanic set of crosshairs, and when you crouch your cone of fire gets smaller and when you continue to fire it gets bigger. Its <b>almost</b> recoil but without the jumping of the crosshair. Going full auto when a skulk is comming at you is still an option because the cone of fire increases in size as the skulk 'increases in size' as well (IE: gets closer).
I think this would be a unique way to look at 'recoil' and fit natural selection very well.
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Now this is a good idea.
Instead of recoil we should have a dymanic set of crosshairs, and when you crouch your cone of fire gets smaller and when you continue to fire it gets bigger. Its <b>almost</b> recoil but without the jumping of the crosshair. Going full auto when a skulk is comming at you is still an option because the cone of fire increases in size as the skulk 'increases in size' as well (IE: gets closer).
I think this would be a unique way to look at 'recoil' and fit natural selection very well.
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One of the things I love in ns is that it doesn't force people to play slow and passive because the game limits the movement. If you play aggressive and die its generally your lack of skill, gaming sense and teamwork, not because you couldn't do that. The lack of movement based recoil also makes the game more challenging because you have to use the mobility in your advantage even during firefights.
Recoil pushing your aim upwards -Why not, but does it really contribute to the game in any real way? Probably making the game a bit more difficult to newbies while the experienced players get used to a slight recoil in a few days.
no recoil for normal weapons,
but i think it would cool to have to crouch to make a smaller cone of fire for the HMG and GL unless you are a heavy armour
going prone is just dumb in a space ship full of aliens lol
recoil on aliens ? ummmm....
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no recoil for normal weapons..that sounds good
One of the things I love in ns is that it doesn't force people to play slow and passive because the game limits the movement. If you play aggressive and die its generally your lack of skill, gaming sense and teamwork, not because you couldn't do that. The lack of movement based recoil also makes the game more challenging because you have to use the mobility in your advantage even during firefights.
Recoil pushing your aim upwards -Why not, but does it really contribute to the game in any real way? Probably making the game a bit more difficult to newbies while the experienced players get used to a slight recoil in a few days.
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I wasn't thinking of making movement effect the cone of fire, just extended periods of firing would increase the cone size. It gives a slight advantage to retreating aliens and makes sniping chambers from a corner more difficult than it is now - which I completely support making more difficult, by the way. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> It's not as though you'd have to fire in bursts to kill anything, and your crosshair isn't jumping all over the place. There are small areas that a dynamic cone of fire would effect and I believe that each of these effects are positive.
How did they do it?
They did it my re-vectoring for the force of the recoil down and straight back, so that the gun barrel stays STEADY on AUTO pumping out .45 caliber bullets. ...
No recoil please.
A certain gun developer was showing off their automatic .45 on TV. It sorta looked like an MP5, but had no upward movement recoil so that the gun barrel stayed on target.
How did they do it?
They did it my re-vectoring for the force of the recoil down and straight back, so that the gun barrel stays STEADY on AUTO pumping out .45 caliber bullets. ...
No recoil please.
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Strong arm someone has. =P I want you to try to fire it on full auto with 100% pin point accuracy. ^_~ Theres still going to be recoil on it.
e.g. dont say "try managing recoil against a leaping skulk"- we dont even know if skulks will be ns2. for all we know, the vanilla ns2 alien unit will be a fat, slow tank called Morvie.
in all honesty i dont think there's much point discussing features at this point. i mean, we have more info on duke nukem forever at the moment.
my first reaction when answering the ns2 survey was to tick "no recoil"- because like u guys i tried to picture this sole change being put into ns1's gameplay. if the devs handle it right by slowing the action down, then recoil could be a fun addition.
Its better to get broad gameplay changing ideas out now, giving the devs time to plan certain elements of the game around new ideas that they like.
we dont even know if skulks will be ns2. for all we know, the vanilla ns2 alien unit will be a fat, slow tank called Morvie.
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