regarding something a dev was talking about in another topic.
devil-fire
Join Date: 2002-11-09 Member: 7912Members
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That is how this script works. We don't know if it will be in the final version of the game, but this is something we are experimenting with. It's not a lot of fun to spend 90% of the game with the default marine load out, so we think a system like this could improve the marine experience especially when you don't the greatest commander.... <!--QuoteEnd--></div><!--QuoteEEnd-->
allowing marines to select (not buy!) their own guns would be a really cool idea i think. they could spend a second or two to customize their layout with lesser weapons for free (2 barrel shotgun, grenade belt, uber pistol, chainsaw-type-thing anyone?) allowing them to fulfill minor roles within the team. for example, a group of 4 marines could all load up double barrel shotguns if they wanted to deal with a fade instead of a lerk or a stream of skulks, or if there is a gorge laming up something, some marines could get grenade belts to clear that out instead of being able to deal with lifeforms. naturally the marine would be able to maintain a little bit of the default versatility by keeping their pistol when they change their light machine gun for a double barrel shotgun, or grenade belt, or change their knife&LMG for a high tech looking chain saw.
these first tier weapons would have the plus side of allowing the marine to become a little more modular without making the commander micro manage as much, but would have the downside of requiring marines to spend some more time getting ready for a specific task after having spawned.
these lesser weapons would have to be distinctly inferior to grenade launchers, heavy machine guns and pump action shotguns to prevent the marine team from turning into a democracy of course
That is how this script works. We don't know if it will be in the final version of the game, but this is something we are experimenting with. It's not a lot of fun to spend 90% of the game with the default marine load out, so we think a system like this could improve the marine experience especially when you don't the greatest commander.... <!--QuoteEnd--></div><!--QuoteEEnd-->
allowing marines to select (not buy!) their own guns would be a really cool idea i think. they could spend a second or two to customize their layout with lesser weapons for free (2 barrel shotgun, grenade belt, uber pistol, chainsaw-type-thing anyone?) allowing them to fulfill minor roles within the team. for example, a group of 4 marines could all load up double barrel shotguns if they wanted to deal with a fade instead of a lerk or a stream of skulks, or if there is a gorge laming up something, some marines could get grenade belts to clear that out instead of being able to deal with lifeforms. naturally the marine would be able to maintain a little bit of the default versatility by keeping their pistol when they change their light machine gun for a double barrel shotgun, or grenade belt, or change their knife&LMG for a high tech looking chain saw.
these first tier weapons would have the plus side of allowing the marine to become a little more modular without making the commander micro manage as much, but would have the downside of requiring marines to spend some more time getting ready for a specific task after having spawned.
these lesser weapons would have to be distinctly inferior to grenade launchers, heavy machine guns and pump action shotguns to prevent the marine team from turning into a democracy of course
Comments
starting marines off with shotguns, etc, especially double-barreled ones, is a very bad idea...
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would you care to expand on this?
would you care to expand on this?
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Sure. Shotguns, as is, already can kill in one shot. Giving marines the option to double that power, an option not available now, at the start of the game, isn't good. Sure, the power could be reduced, but the firing cone doubling is just...not what marines need. Chainsaws aren't exactly fitting in a futuristic setting, either.
I'd like more grenades. A shield grenade would be awesome; it would mostly be used as a blocking device. Expensive to tech. And marines could shoot out of them, if they were inside when it popped. Noone could cross.
But yeah, a bit more variety on the basic loadout would be sweet. The LMG still rocks, and always will. Putting in some other options that have their uses, but not the overall versatility of the LMG, would be fun.
Sure. Shotguns, as is, already can kill in one shot. Giving marines the option to double that power, an option not available now, at the start of the game, isn't good. Sure, the power could be reduced, but the firing cone doubling is just...not what marines need. Chainsaws aren't exactly fitting in a futuristic setting, either.
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however, if 2 marines both shoot both shots at 1 skulk, they will have a primary weapon with no ammo if any other live forms come at them. so yeah, the idea is more close range front end damage then the lmg but they would trade ranged damage, and the amount of damage they could give over a longer period of time (lmgs could reload faster, and deal more damage per clip then a double barrel shotgun). in addition to that, i think it is worth noting that people miss a lot of shots with shotguns as it is. a group of 5 marines all with shotguns cant kill 8 fades at a time. my experience has shown 5 marines with shotguns are fairly lucky to kill 2 fades before they bite the dust
for the chainsaws, its just an idea. im thinking about a weapon that would be good at killing structures (namely res towers) but not much else. maybe a chrome plated chainsaw would be less objectionable? maybe a vibro-blade from warhammer 40,000?
however, if 2 marines both shoot both shots at 1 skulk, they will have a primary weapon with no ammo if any other live forms come at them. so yeah, the idea is more close range front end damage then the lmg but they would trade ranged damage, and the amount of damage they could give over a longer period of time (lmgs could reload faster, and deal more damage per clip then a double barrel shotgun). in addition to that, i think it is worth noting that people miss a lot of shots with shotguns as it is. a group of 5 marines all with shotguns cant kill 8 fades at a time. my experience has shown 5 marines with shotguns are fairly lucky to kill 2 fades before they bite the dust
for the chainsaws, its just an idea. im thinking about a weapon that would be good at killing structures (namely res towers) but not much else. maybe a chrome plated chainsaw would be less objectionable? maybe a vibro-blade from warhammer 40,000?
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I suppose. But I wasn't thinking limited ammo and less damage than an LMG with the double-barrel. The shotgun with both barrels, however, would also hit more than the current one at long range....anyways....
I was thinking something more futuristic than a chainsaw. Marines have developed nanites for a whole nanogrid. Perhaps they should get something like a short ranged, fast firing energy discharge weapon?
Chrome plated chainsaws are still chainsaws. I never played / saw warhammer 40,000, so I don't know what a vibro-blade is, but it still sounds better than a chainsaw. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />