BacillusMembersJoin Date: 2006-11-02Member: 58241Posts: 2,774Advanced user
Well... The +5 was also to boost a bit the 3.1 marines. I guess w1 would be used a bit more if people could use sg:s properly in public and dc was used more. As long as aliens pick the mc its probably better getting the a1 1st.
ChocolateThe Team MascotMembersJoin Date: 2006-10-31Member: 58123Posts: 404
a1 is the most useful upgrade in the game arguably. When I'm comm, I see many more of my marines die before a1 than after, and it's quite alot of marines that dont die too. I feel much more comfortable with sgs given after a1 because that 1 extra bite is very valuable.
DC_DarklingMembers, Constellation, Squad Five Blue, Squad Five SilverJoin Date: 2003-07-10Member: 18068Posts: 4,381Advanced user
the updates made armor need even worse. If they pick SC I will techup to armor2 before anything else simply cause your rines will need that extra bite. (yes I med)
the updates made armor need even worse. If they pick SC I will techup to armor2 before anything else simply cause your rines will need that extra bite. (yes I med)
I haven't done any math, but does a2 really help that much? Early lvl 2 hmg vs sc lifeforms is very useful. Of course it depends on the serversize too. In 6v6 I'd rather have some weap upg:s before the fades and 2nd hive kick in. W2 while rushing the hive is often the decisive upgrade.
DC_DarklingMembers, Constellation, Squad Five Blue, Squad Five SilverJoin Date: 2003-07-10Member: 18068Posts: 4,381Advanced user
with meds armor2 lets you live another bite. That helps. Now thats one sure bite. In those 1, 2 seconds you can pump out as much bullets as you want. Since you are still there teammates are not targeted and can also still fire.
with earlier weapons you died. Teammates have less members to fire with (you died) and with weapons each bullets must count. If you mis 3 bullets without weapons the 'lack of damage' is less.
Comments
Nothing really new in this post... meh....
Ingame Name: Chocolate
Creator of:
The Art of Dropping
If they pick SC I will techup to armor2 before anything else simply cause your rines will need that extra bite. (yes I med)
Old/resigned Dutch Translation Lead. Give feedback about the translation, or help improve by clicking: Current NS2 Dutch translation project. Dutch players apply!
NS2 Server Maintenance Manual
WorkshopBackup Manual (WSB Server)
Ingame: DCDarkling
'DCDs Steam Workshop', for your NS2 X-Hairs and Viewmodel Weapon mods
Viewmodels are the ones you hold in your hand, not the one shown in the world!
Old NS2 Stuff:
Marine Commander Guide NS2
Alien Commander Guide NS2
NS2 Mentor Program
Old NS1 stuff:
'Infested Pack v0.6' for models & props
Darklings Guide to Commanding Version 1.001
the updates made armor need even worse.
If they pick SC I will techup to armor2 before anything else simply cause your rines will need that extra bite. (yes I med)
I haven't done any math, but does a2 really help that much? Early lvl 2 hmg vs sc lifeforms is very useful. Of course it depends on the serversize too. In 6v6 I'd rather have some weap upg:s before the fades and 2nd hive kick in. W2 while rushing the hive is often the decisive upgrade.
Now thats one sure bite. In those 1, 2 seconds you can pump out as much bullets as you want. Since you are still there teammates are not targeted and can also still fire.
with earlier weapons you died. Teammates have less members to fire with (you died) and with weapons each bullets must count. If you mis 3 bullets without weapons the 'lack of damage' is less.
in a timeframe you simply spit out more damage.
Old/resigned Dutch Translation Lead. Give feedback about the translation, or help improve by clicking: Current NS2 Dutch translation project. Dutch players apply!
NS2 Server Maintenance Manual
WorkshopBackup Manual (WSB Server)
Ingame: DCDarkling
'DCDs Steam Workshop', for your NS2 X-Hairs and Viewmodel Weapon mods
Viewmodels are the ones you hold in your hand, not the one shown in the world!
Old NS2 Stuff:
Marine Commander Guide NS2
Alien Commander Guide NS2
NS2 Mentor Program
Old NS1 stuff:
'Infested Pack v0.6' for models & props
Darklings Guide to Commanding Version 1.001