<div class="IPBDescription">wally error</div>I do exactly how it is on Wally Tutorials and my pictures in wad is black !!! and when i add them in VHE it crashes !!!
Upload an example file so we can see what's wrong with it. As a guess however:
-Is the image 8-bit -Are the width and height a multiple of 16 (eg: 32x64, 16x96, 256x256 are all ok, 64x93 or 29x123 are not). -Did you save the wad as the right type of wad file in Wally (it should be Half-Life WAD3).
Okay, okay, okay. First things first. Do you have access to a program such as photoshop or paintshop pro? If not, there is a free and effective paint program that I'd recommend called the <a href="http://www.gimp.org/windows/" target="_blank">the GIMP.</a>
You <i>will</i> need image editing software of some sort. You'll at the very least want to be able to resize, crop and copy the image to the clipboard.
Why? Because the <b>Batch Conversion</b> (I had to look in wally because I forgot it was even there) <b>sucks. </b> Plain and simple. (Technically, it is meant for advanced users only... professionals who have a truckload of textures perfectly formatted and ready to go already.) Don't trouble yourself with that.
First of all, I'm going to explain what a .wad is. (Fact checkers beware, this is for a simple understanding.)
A .wad is a collection. It's like a .zip file. Except all it stores are images of a specific format. What you want to do is create a new collection of custom textures. (Even if you only have one custom texture, it needs to be put into a .wad format.)
Wally, as far you need concern yourself, is a tool to create wads, put textures in and pull them out of the wads and that's about it. It can do a lot more stuff, but you need not concern yourself with it's other functions.
<!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->That said, I'll explain how create your own wad.<!--colorc--></span><!--/colorc-->
<u>Step 1: Open your texture in Photoshop (or some other image editing software.)</u>
You'll have to learn how to use the functions within these programs, but what you need to do is first make sure the image is of compatible dimensions. To keep things simple, I recommend making sure the width and the height are of the any of the following numbers: 16,32,64,128,256 Use the "image size" or "crop" to make it fit a suitable dimension. (ie, 128x128 or 64x128)
<u>Step 2: Copy the texture to the clipboard.</u>
"Select all" can be found somewhere in the menus. If you got fancy in photoshop, (making sure to SAVE first) flatten the image, (layers don't transfer) and press ctrl-C or copy or whatever. This puts the image into the computers memory for other programs to access it.
<u>Step 3: Open Wally.</u>
Click File->New, in the dialog that pops up, change the type to .wad, and press ok.
<u>Step 4: Put the image into the wad.</u>
Right click somewhere inside the new wad (the empty looking window within wally that just opened up) and click "Paste as new"
<u>Step 5: Give your texture a name.</u>
Just call it "myfirsttexture" for now. Don't worry about fancy symbols for now. Press ok. Voila, texture should appear in the wad! Wally should have automatically converted it to the correct bits and stuff, so detail may be lost, and some colours may look off. (With time and fiddling with colours in photoshop or wally, you'll learn to fix this.)
<u>Step 6: Save the wad.</u>
And put it in your map!
Now, if you want to add pictures later, you can open this .wad (skipping step 3) and add more pictures any time.
GOOD AT PHOTOSHOP, bad at spelling...<img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
Anyways, that's an extremely helpful explanation. Thanks!
Comments
-Is the image 8-bit
-Are the width and height a multiple of 16 (eg: 32x64, 16x96, 256x256 are all ok, 64x93 or 29x123 are not).
-Did you save the wad as the right type of wad file in Wally (it should be Half-Life WAD3).
hwn i use Bach Conversion there is option Export color depth 8 but
You <i>will</i> need image editing software of some sort. You'll at the very least want to be able to resize, crop and copy the image to the clipboard.
Why? Because the <b>Batch Conversion</b> (I had to look in wally because I forgot it was even there) <b>sucks. </b> Plain and simple. (Technically, it is meant for advanced users only... professionals who have a truckload of textures perfectly formatted and ready to go already.) Don't trouble yourself with that.
First of all, I'm going to explain what a .wad is. (Fact checkers beware, this is for a simple understanding.)
A .wad is a collection. It's like a .zip file. Except all it stores are images of a specific format. What you want to do is create a new collection of custom textures. (Even if you only have one custom texture, it needs to be put into a .wad format.)
Wally, as far you need concern yourself, is a tool to create wads, put textures in and pull them out of the wads and that's about it. It can do a lot more stuff, but you need not concern yourself with it's other functions.
<!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->That said, I'll explain how create your own wad.<!--colorc--></span><!--/colorc-->
<u>Step 1: Open your texture in Photoshop (or some other image editing software.)</u>
You'll have to learn how to use the functions within these programs, but what you need to do is first make sure the image is of compatible dimensions. To keep things simple, I recommend making sure the width and the height are of the any of the following numbers: 16,32,64,128,256
Use the "image size" or "crop" to make it fit a suitable dimension. (ie, 128x128 or 64x128)
<u>Step 2: Copy the texture to the clipboard.</u>
"Select all" can be found somewhere in the menus. If you got fancy in photoshop, (making sure to SAVE first) flatten the image, (layers don't transfer) and press ctrl-C or copy or whatever. This puts the image into the computers memory for other programs to access it.
<u>Step 3: Open Wally.</u>
Click File->New, in the dialog that pops up, change the type to .wad, and press ok.
<u>Step 4: Put the image into the wad.</u>
Right click somewhere inside the new wad (the empty looking window within wally that just opened up) and click "Paste as new"
<u>Step 5: Give your texture a name.</u>
Just call it "myfirsttexture" for now. Don't worry about fancy symbols for now. Press ok. Voila, texture should appear in the wad! Wally should have automatically converted it to the correct bits and stuff, so detail may be lost, and some colours may look off. (With time and fiddling with colours in photoshop or wally, you'll learn to fix this.)
<u>Step 6: Save the wad.</u>
And put it in your map!
Now, if you want to add pictures later, you can open this .wad (skipping step 3) and add more pictures any time.
Good luck!
Anyways, that's an extremely helpful explanation. Thanks!