map conversion request

SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
<div class="IPBDescription">its very simple please read</div>Hey, I was wondering if anybody would be able to convert a couple of the NS maps to work in HL1/CS.

I don't need anything to work (in terms of entities, doors and all that jazz) I just need the BSP architecture, models and textures - basically I need it to *look* the same. The reason I would like this done is to use it in the NS fragmovie I'm working on, there are some freecam tools that work in HL1/CS (VALVe's tools I'm talking about) but do not work in NS.

If anybody is willing to convert a couple of maps for me please shoot me a PM or catch me on IRC. Thanks.

Comments

  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    Better yet, convert them to Source and use Garry's Mod along with the converted models!
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    AFAIK all you need to do is copy over all the .wad files, and the models/sprites/maps/skymaps folders over to your HL1/CS build. Best to back up your HL1/CS first so you can get them back with no trouble.

    So, if a wad is in half-life/ns/ then move it to half-life/valve, models from half-life/ns/models to half-life/valve/models etc.
Sign In or Register to comment.