New Natural Selection Mod Profile
FFSkyrider
Join Date: 2006-11-02 Member: 58211Members
For those who are "interested" I have re-created the Natural Selection Mod Profile today, here is the new one:
<a href="http://halflife2.filefront.com/info/NaturalSelection" target="_blank">http://halflife2.filefront.com/info/NaturalSelection</a>
For those who want to check out the old one:
<a href="http://halflife2.filefront.com/info/NaturalSelectionold" target="_blank">http://halflife2.filefront.com/info/NaturalSelectionold</a>
<b>Improvements:</b>
- New menu under the banner
- New menu in the left (Mod Center Menu)
- New images script (try to click on an image at the bottom of the profile)
- New images added
I KNOW the banner sucks at the moment, but I don't have any at the moment which is 600 x (xxx) "xxx = doesn't matter, as long it is below 100"..
It might be possible a few links may have not be added yet in the menu, if so.. Will do that later on,
Regards,
Skyrider
<a href="http://halflife2.filefront.com/info/NaturalSelection" target="_blank">http://halflife2.filefront.com/info/NaturalSelection</a>
For those who want to check out the old one:
<a href="http://halflife2.filefront.com/info/NaturalSelectionold" target="_blank">http://halflife2.filefront.com/info/NaturalSelectionold</a>
<b>Improvements:</b>
- New menu under the banner
- New menu in the left (Mod Center Menu)
- New images script (try to click on an image at the bottom of the profile)
- New images added
I KNOW the banner sucks at the moment, but I don't have any at the moment which is 600 x (xxx) "xxx = doesn't matter, as long it is below 100"..
It might be possible a few links may have not be added yet in the menu, if so.. Will do that later on,
Regards,
Skyrider
Comments
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I KNOW the banner sucks at the moment, but I don't have any at the moment which is 600 x (xxx) "xxx = doesn't matter, as long it is below 100"..<!--QuoteEnd--></div><!--QuoteEEnd-->
The old banner will NOT fit with the new menu.
Marines vs. aliens teamplay
• Pop-up menu for quick and efficient communication between squads and their commander.
• Mini map, handy for showing the entire map, plus showing your team mates and buildings
• Building and Skill upgrades to increase weapon/attack power and buildings
• Choose up to 9 weapons with marines, 4 alien weapons for each alien kind
• Build up to 11 buildings as the commander, and 6 buildings with the aliens
Things that should be included:
-Unique RTS/FPS hybrid
-Play the game from a top down command view and order you marines around to fight the alien investion.
-Utilize the best that human technology has to offer, including jetpacks and exosceletons
-Wether you want to play as a fast and nimble, silent hunter or as a giant killing machine: The khaara have to offer it
-Evolve into even more deadlier lifeforms in order to protect the hive
-Utilize unique upgrades lie cloaking and focus in order to protect the hive
I mena, seriously: By saying: Wellt we got 9 marine weapons you make it sound like it was an ordinary shooter. I remember the time between Quake and QuakeIII where the number of weapons was used to promote a FPS, cause only a few to offer something else besides weapons.