New Natural Selection Mod Profile

FFSkyriderFFSkyrider Join Date: 2006-11-02 Member: 58211Members
For those who are "interested" I have re-created the Natural Selection Mod Profile today, here is the new one:

<a href="http://halflife2.filefront.com/info/NaturalSelection" target="_blank">http://halflife2.filefront.com/info/NaturalSelection</a>

For those who want to check out the old one:
<a href="http://halflife2.filefront.com/info/NaturalSelectionold" target="_blank">http://halflife2.filefront.com/info/NaturalSelectionold</a>

<b>Improvements:</b>
- New menu under the banner
- New menu in the left (Mod Center Menu)
- New images script (try to click on an image at the bottom of the profile)
- New images added

I KNOW the banner sucks at the moment, but I don't have any at the moment which is 600 x (xxx) "xxx = doesn't matter, as long it is below 100"..

It might be possible a few links may have not be added yet in the menu, if so.. Will do that later on,

Regards,
Skyrider

Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    I like it, but that banner is insaaaaaaaaaanely stretched.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    The old banner was better <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
  • FFSkyriderFFSkyrider Join Date: 2006-11-02 Member: 58211Members
    People, do please read:
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I KNOW the banner sucks at the moment, but I don't have any at the moment which is 600 x (xxx) "xxx = doesn't matter, as long it is below 100"..<!--QuoteEnd--></div><!--QuoteEEnd-->
    The old banner will NOT fit with the new menu.
  • FFSkyriderFFSkyrider Join Date: 2006-11-02 Member: 58211Members
    I still need a NS banner (600x100).. Possible someone can give me one?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Who choose that feature list?

    Marines vs. aliens teamplay
    • Pop-up menu for quick and efficient communication between squads and their commander.
    • Mini map, handy for showing the entire map, plus showing your team mates and buildings
    • Building and Skill upgrades to increase weapon/attack power and buildings
    • Choose up to 9 weapons with marines, 4 alien weapons for each alien kind
    • Build up to 11 buildings as the commander, and 6 buildings with the aliens

    Things that should be included:
    -Unique RTS/FPS hybrid
    -Play the game from a top down command view and order you marines around to fight the alien investion.
    -Utilize the best that human technology has to offer, including jetpacks and exosceletons

    -Wether you want to play as a fast and nimble, silent hunter or as a giant killing machine: The khaara have to offer it
    -Evolve into even more deadlier lifeforms in order to protect the hive
    -Utilize unique upgrades lie cloaking and focus in order to protect the hive

    I mena, seriously: By saying: Wellt we got 9 marine weapons you make it sound like it was an ordinary shooter. I remember the time between Quake and QuakeIII where the number of weapons was used to promote a FPS, cause only a few to offer something else besides weapons.
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