TGNS 8v8 ns_altair (~33min)
Wyzcrak
Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
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<div class="IPBDescription">w/ separate WMV teaser download</div>The voicecomm is perfectly understandable in this demo. If the voices are garbled for you, there are several ways to fix your client, one of which is detailed in <a href="http://www.tacticalgamer.com/natural-selection-official-rules-announcements/56599-what-hltv-how-can-i-use-spectate-games.html#post298805" target="_blank">a solution in the TGNS forums</a> (follow the first three steps before viewing the demo).
<a href="http://tacticalsites.com/~wyzcrak/ns/demos/3.2.0/tgns_hud-0703032231-ns_altair.dem" target="_blank">tgns_hud-0703032231-ns_altair.dem</a> (~47MB; ~33min)
I enjoyed watching this game quite a lot. It wasn't due to any great moment (though, there were some good ones -- see below), but that the teamwork and coordination on both sides of the fight were just really good throughout the entire game (satisfactorily representative of what I know typical TGNS gameplay to be). Good leaders on both teams. Good followers on both teams. Good intel. Good planning. Sure, everything could have been better, but it was just a gg in general.
I have the video hardware and the creative and technical skills that make for marvelously mediocre film creation, but I had fun taking footage from the game and creating a mini-story/promo thingy. It's not that great (and the picture quality is fairly described as "bad" -- sorry about that), but it's fun to watch.
<a href="http://digitalcreations.cc/tacticalgamer/tgnssurvivetogether.wmv" target="_blank">tgnssurvivetogether.wmv</a> (~10MB; ~2min)
The demo (and so, the movie file) show events that occured during recent evening public play on TGNS (see sig).
<a href="http://tacticalsites.com/~wyzcrak/ns/demos/3.2.0/tgns_hud-0703032231-ns_altair.dem" target="_blank">tgns_hud-0703032231-ns_altair.dem</a> (~47MB; ~33min)
I enjoyed watching this game quite a lot. It wasn't due to any great moment (though, there were some good ones -- see below), but that the teamwork and coordination on both sides of the fight were just really good throughout the entire game (satisfactorily representative of what I know typical TGNS gameplay to be). Good leaders on both teams. Good followers on both teams. Good intel. Good planning. Sure, everything could have been better, but it was just a gg in general.
I have the video hardware and the creative and technical skills that make for marvelously mediocre film creation, but I had fun taking footage from the game and creating a mini-story/promo thingy. It's not that great (and the picture quality is fairly described as "bad" -- sorry about that), but it's fun to watch.
<a href="http://digitalcreations.cc/tacticalgamer/tgnssurvivetogether.wmv" target="_blank">tgnssurvivetogether.wmv</a> (~10MB; ~2min)
The demo (and so, the movie file) show events that occured during recent evening public play on TGNS (see sig).
Comments
I've watched the trailer that you made and it would be a cool addition to the NS/TG site... you could like include it a manual or something like that. Looks pretty good and makes me wanna play NS now.
BTW I've had many long, great games in NS 3.2 on Tactical Gamer on Altair. Seems to be a very good map in 3.2 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Edit: I've figured out how to open the .dem file, i didn't know they had a faqs <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.