The Declining State of Natural Selection Servers: A Plea

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Comments

  • TrueVeritasTrueVeritas Join Date: 2006-10-20 Member: 58082Members
    Sad enough to say, I got banned in a CO game. So, I'm not quite sure what they mean by recycling and super laming, as I didn't say a single word in the 3 minutes I played on the server.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--quoteo(post=1613704:date=Mar 12 2007, 02:19 AM:name=TrueVeritas)--><div class='quotetop'>QUOTE(TrueVeritas @ Mar 12 2007, 02:19 AM) [snapback]1613704[/snapback]</div><div class='quotemain'><!--quotec-->
    Sad enough to say, I got banned in a CO game. So, I'm not quite sure what they mean by recycling and super laming, as I didn't say a single word in the 3 minutes I played on the server.
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    You weren't the life of the eParty, so you were banned. Next time bring a damn 30 pack.
  • IconoclastIconoclast Join Date: 2004-06-23 Member: 29481Members, Constellation
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    pubs are usually an anti-social experience. there's no teamwork, there's no communication, there's little maturity among the players. the comm is usually a mute reject, and half the players on your team spend most of their time spamming chat or voice with irrelevant bs that isnt even funny. then there are these pubstars who reset scores, try their darndest to spawncamp, never build an rt, never kill an rt, never go for anything but the skulks, or a lerk if theyre alien. ###### unbelievable. going for a smoke every two or three rounds of pub ns is not uncommon at all, and usually i'll just leave it at that and go do something else. btw, pugs are hardly much better.

    -----------------

    scrims with a team you know and have been playing with for a long time are completely different, however. being on vent with 5 guys you know well and playing a game of ns with them is the closest thing to real (life) socialisation that you can have over the internet.
  • SEK2000BlackhawkSEK2000Blackhawk Join Date: 2003-04-17 Member: 15602Members
    For uncommunicative players (or players that just do what they want to do), i love the american way of 'hire and fire'...<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Sorry to say, but a lot of 'good/pro' players love to do the voice_enable 0 thing: They can hear the enemys (most used with sound modifications that kills unneeded sounds), and on publics they think communication is unneded etc....

    Ah, and they like to stack together like sh......... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Consistency for the win. :\
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    ambient sounds arent checked by consistency <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" />
  • MiloMilo Join Date: 2007-03-07 Member: 60284Members
    <!--quoteo(post=1613690:date=Mar 12 2007, 04:50 AM:name=Sarisel)--><div class='quotetop'>QUOTE(Sarisel @ Mar 12 2007, 04:50 AM) [snapback]1613690[/snapback]</div><div class='quotemain'><!--quotec-->
    Judging by <a href="http://www.online-evolution.org/forum/index.php?topic=644.0" target="_blank">this thread</a> and <a href="http://www.online-evolution.org/forum/index.php?topic=698.0" target="_blank">this thread</a>, I doubt that you will have any luck. Unless tpyo really is a hacking ######bag with his macro tool, like they say.
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    Reading those threads made my head hurt
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    <!--quoteo(post=1613782:date=Mar 12 2007, 07:36 AM:name=SEK2000Blackhawk)--><div class='quotetop'>QUOTE(SEK2000Blackhawk @ Mar 12 2007, 07:36 AM) [snapback]1613782[/snapback]</div><div class='quotemain'><!--quotec-->
    For uncommunicative players (or players that just do what they want to do), i love the american way of 'hire and fire'...<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Sorry to say, but a lot of 'good/pro' players love to do the voice_enable 0 thing: They can hear the enemys (most used with sound modifications that kills unneeded sounds), and on publics they think communication is unneded etc....

    Ah, and they like to stack together like sh......... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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    It's not that communication is unimportant, it's just that I can't hear jack if I have other people chattering incessently about unnecessary things. I don't play with voice off, but I do tend to mute annoying people; I can keep track of the larger game situation with my minimap anyways, and I'm smart enough to be where I'm needed the most without somebody telling me to.
  • SEK2000BlackhawkSEK2000Blackhawk Join Date: 2003-04-17 Member: 15602Members
    <!--quoteo(post=1613810:date=Mar 12 2007, 12:11 PM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Mar 12 2007, 12:11 PM) [snapback]1613810[/snapback]</div><div class='quotemain'><!--quotec-->
    It's not that communication is unimportant, it's just that I can't hear jack if I have other people chattering incessently about unnecessary things. I don't play with voice off, but I do tend to mute annoying people; I can keep track of the larger game situation with my minimap anyways, and I'm smart enough to be where I'm needed the most without somebody telling me to.
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    I have no problem of muting players that talk abount the weather last day. But on some servers, tactical information tend to come over voice. That's how i like the game and how i think voice should be used. And that's the point why i force voice to ON. If you mute annoying players - ok. But disabling voice means to me: You are not interested in the game. Only on your stats. I hope you understand my POV.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    No, actually voice off means that the player is interested in hearing the game, not the chatter of his teammates. It's pretty easy to know what is going on even without voice.
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    I keep the minimap open a lot during game. I bet if I watched a demo of me the damn thing would be flickering like a dead light bulb. That and I mute most of the server when I join so in Duo's conclusion

    Minimap > Voice_Enable 1
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    While I dont turn off voice, I do mute any annoying player. Even if its one outburst. Your muted. Kids with high pitched voices are surely muted from the moment they speak. I really hate it when comms have to be muted because they talk to much. I myself use the mini map quite a bit and die with it up often <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--quoteo(post=1613865:date=Mar 12 2007, 10:41 PM:name=DuoGodOfDeath)--><div class='quotetop'>QUOTE(DuoGodOfDeath @ Mar 12 2007, 10:41 PM) [snapback]1613865[/snapback]</div><div class='quotemain'><!--quotec-->
    Minimap > Voice_Enable 1
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    This man speaks the truth.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    any experienced nsplayer can join any ns game, take a glance at the game time and minimap, and know what has happened in the game and what needs to be done to win it better than the comm, let alone the rest of the team
  • SEK2000BlackhawkSEK2000Blackhawk Join Date: 2003-04-17 Member: 15602Members
    That's called combat. There, you don't need a commander at all.

    I don't care how experienced a player is: If the commander send marines to A and this player is at b, he is more or less WRONG. If he know's soo much better, he is wellcome to command the game next round.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--quoteo(post=1613995:date=Mar 13 2007, 07:05 AM:name=SEK2000Blackhawk)--><div class='quotetop'>QUOTE(SEK2000Blackhawk @ Mar 13 2007, 07:05 AM) [snapback]1613995[/snapback]</div><div class='quotemain'><!--quotec-->
    That's called combat. There, you don't need a commander at all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    there's no minimap in combat. i was talking about <b>Natural Selection Classic</b> thats played on ns_ maps

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I don't care how experienced a player is: If the commander send marines to A and this player is at b, he is more or less WRONG. If he know's soo much better, he is wellcome to command the game next round.<!--QuoteEnd--></div><!--QuoteEEnd-->
    read what i said earlier. and if he (the only guy with half a brain on the team) commed, then who would get things done? nobody.
  • YolkFolkYolkFolk Join Date: 2004-08-18 Member: 30697Members, Constellation
    Where I admin, there are many more bans for poor behavior than for "hacks" (real or imagined)
    We do have a problem with some of the more skilled players who frequent our server turning off both voice and chat. Oftentimes groups of highly skilled players will join, stack, and be completely unresponsive to requests from the rest of the server to split up.
    If you are going to join somebodies server, at least leave them a means to get in touch with you so that they can politely request your help in making the games as balanced and fair as possible.

    Contrary to some opinions expressed here, it IS possible to be both skilled and responsible, and to enjoy playing WITH people less skilled than yourself.
  • SEK2000BlackhawkSEK2000Blackhawk Join Date: 2003-04-17 Member: 15602Members
    You can't win without a team and without teamwork, and you can't win without a comm - both sides depend on eachother. So i dont see the point letting marines run alone all over the map, without communication, and i can't see a point of commanders that don't communicate with the team.

    So, yes, both things are BAD in my point of view.
  • SEK2000BlackhawkSEK2000Blackhawk Join Date: 2003-04-17 Member: 15602Members
    <!--quoteo(post=1614016:date=Mar 13 2007, 08:47 AM:name=YolkFolk)--><div class='quotetop'>QUOTE(YolkFolk @ Mar 13 2007, 08:47 AM) [snapback]1614016[/snapback]</div><div class='quotemain'><!--quotec-->
    Contrary to some opinions expressed here, it IS possible to be both skilled and responsible, and to enjoy playing WITH people less skilled than yourself.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Very well said.It IS possible to have good games both with good and less skilled players. And it can be fun, too. But it requires communication and teamwork. And it requires the players to split up so both teams have an equal chance of winning.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    Yeah, pitty most servers dont force random teams to help avoid deliberate stacking.
  • JohnieJohnie Join Date: 2006-10-09 Member: 58062Members
    Random teams might accidently make the game stacked more.
    Then there are those people who just keep reconnecting in the hopes of getting on their team anyway.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Random teams might accidently make the game stacked more.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Which is why i said <b>deliberate</b> stacking <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    If teams get stacked randomly, well thats fair enough. As for those retrying, well they deserve the admins boot. But i've never seen people doing that on the one uk server i know does use random teams, (yoclan), but then i havent been on there much lately.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--quoteo(post=1613995:date=Mar 13 2007, 08:05 AM:name=SEK2000Blackhawk)--><div class='quotetop'>QUOTE(SEK2000Blackhawk @ Mar 13 2007, 08:05 AM) [snapback]1613995[/snapback]</div><div class='quotemain'><!--quotec-->
    That's called combat. There, you don't need a commander at all.

    I don't care how experienced a player is: If the commander send marines to A and this player is at b, he is more or less WRONG. If he knows so much better, he is welcome to command the game next round.
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    When I command on pubs I just appreciate it when the marines don't fill up on ammo every time they leave base, who cares if they actually follow orders.
  • SEK2000BlackhawkSEK2000Blackhawk Join Date: 2003-04-17 Member: 15602Members
    <!--quoteo(post=1614062:date=Mar 13 2007, 01:39 PM:name=MamboKing)--><div class='quotetop'>QUOTE(MamboKing @ Mar 13 2007, 01:39 PM) [snapback]1614062[/snapback]</div><div class='quotemain'><!--quotec-->
    When I command on pubs I just appreciate it when the marines don't fill up on ammo every time they leave base, who cares if they actually follow orders.
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    Ah commander with a plan?

    Sorry, a commander is supposed to be a little more than a research starter and ammo/medpack drop man. This could be done by a very easy bot. Maybe you forgot that NS should have a tactical component, too.
    I am very sorry about the fact that marines with such a comm as you described aren't going to loose every round. They deserve it.
  • MiloMilo Join Date: 2007-03-07 Member: 60284Members
    <!--quoteo(post=1614096:date=Mar 13 2007, 09:55 PM:name=SEK2000Blackhawk)--><div class='quotetop'>QUOTE(SEK2000Blackhawk @ Mar 13 2007, 09:55 PM) [snapback]1614096[/snapback]</div><div class='quotemain'><!--quotec-->
    Sorry, a commander is supposed to be a little more than a research starter and ammo/medpack drop man. This could be done by a very easy bot. Maybe you forgot that NS should have a tactical component, too.
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    The problem is that most time while pubbing no one wants to command, and when someone gets in the chair, 9 times out of 10 its some idiot that can barely med/ammo properly. I fully agree that a good commander should be a strategist in all forms possible but in terms of reality, you're not going to find many comms who's strategy doesn't consist of dropping turrets whenever possible.

    By the way its "lose" not "loose."
  • TalTal Join Date: 2005-02-23 Member: 42223Members
    i comm pretty often in pubs, mostly because i see a team that i wont mind commanding because i know that all i have to do is get upgrades and drop stuff, the marines should be smart enough to figure out where they need to go and what needs to be done by themselves. when a marine spawns and does his "awaiting orders" impulse that pisses me off, hit your map key and go save something or build something
  • SEK2000BlackhawkSEK2000Blackhawk Join Date: 2003-04-17 Member: 15602Members
    Sorry, that's not the way i think NS should be played. That's little more than combat.
  • TrueVeritasTrueVeritas Join Date: 2006-10-20 Member: 58082Members
    edited March 2007
    <!--quoteo(post=1614192:date=Mar 14 2007, 08:44 AM:name=SEK2000Blackhawk)--><div class='quotetop'>QUOTE(SEK2000Blackhawk @ Mar 14 2007, 08:44 AM) [snapback]1614192[/snapback]</div><div class='quotemain'><!--quotec-->
    Sorry, that's not the way i think NS should be played. That's little more than combat.
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    Why don't you try playing competitively? If you join a team, a 6v6 game is 100 times more strategic than a public game of NS. If you're worried about skill level, ANSL has an open division so that you won't be playing any veteran teams.
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    <!--quoteo(post=1614192:date=Mar 14 2007, 01:44 AM:name=SEK2000Blackhawk)--><div class='quotetop'>QUOTE(SEK2000Blackhawk @ Mar 14 2007, 01:44 AM) [snapback]1614192[/snapback]</div><div class='quotemain'><!--quotec-->
    Sorry, that's not the way i think NS should be played. That's little more than combat.
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    It's realistic. Comming in a large server takes a lot of attention, and I don't always have time to go "zzz and yyy, you two go cap Triad side, xxx go through Station Access to West Core and get a phase gate" etc. Besides, you'd be surprised how many marines don't listen to orders - I've found the best way to get marines to do something is to beacon them so they move together.
This discussion has been closed.