Starting to get the community to shift into 3.2

the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
<div class="IPBDescription">we seem to be about 50%</div>Today seems to have been a big day for people changing over to 3.2 from what I've seen, and I guess I've done my share of spreading the news.

I downloaded it myself and told several of my friends who are admins or regulars on other servers. Some of these regulars simply didn't know about the new version, didn't even know there was a new version.

Then I ran a listen server for them all to test it out. It was just like old times. We even got one of those classic powerstuggles that lasted for an hour on ns_tanith. It ended up that I had to turn on all talk and ask the crowd if we would like to call this one a tie. (were talking about about dozens of JP's and HA's going down in total and several onii and hives going down which were promptly crushed and taken back) It would have been nice if we could have had more people on. With about 400-ish structures spammed on ns_tanith I think my server would have been just fine. lol

Most think the new crosshair sprites suck, espeically the ones for aliens, but most of the new ones sprites look great. Some complaints that marines are a tad too strong in a 1v1 fight.

Other than that, the new version was met with compliments. Ghost stuctures seem to have been an immediate hit with the people who I talked and played with. The lerk changes don't seem too bad. The map, ns_machina, is now my new favorite map (up with the old ns_bast, ns_hera, and ns_shiva). The detail on that map is amazing! The map, ns_lucid, is good too and I like how both maps have curvy achitecture that is skulk friendly and high entropy. (you can get around well) Onos knockback and health boost had everyone saying that the onos has gotten a little bit of it's fear back.

There are however a big bugs with plugins from 3.1 running on 3.2 is seems. For example, there was a problem with WhitePanther's ExtraLevels 3 (aka. "/xmenu") working correctly in combat. It seems that after lvl 5 there is a bug where it shows max level when you aren't and if your are alien and gestate for an xmenu upgrade you'll be stuck as an egg. (you never come back to your lifeform). AMXX in general runs perfect from a metamod-p base but a few things like that need to be worked out. Oh and the awards plugin doesn't seem to be showing like it should. I don't know why.

So just saying I think you'll be seeing a lot more 3.2 servers soon and I guess I'd appreciate feedback and help from the community with fixing the bugs in the popular plugins so they work correctly in 3.2

Comments

  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited March 2007
    <!--quoteo(post=1611624:date=Mar 6 2007, 12:43 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Mar 6 2007, 12:43 AM) [snapback]1611624[/snapback]</div><div class='quotemain'><!--quotec-->The map, ns_machina, is now my new favorite map
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    o/


    <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Thanks for getting the word out that 3.2 is released! My Steam Server list suggests that 1/3rd of servers are still running 3.1.3 or even earlier.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Why if it isn’t the map author! heh <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    It is my current favorite map right up there with ns_hera and the ol' ns_bast with the cool rotating door. We actually played it twice in a row so we could all try it from the other team's perspective.

    The only thing the could be improved would be to clip some areas of the ceiling to make them smoother for skulks and perhaps some more sophisticated "secret" places to wall-walk or fly. Maybe more entropy but as I told the people on my server it's far superior to have an open, high entropy map with hundreds of different possible paths to take. I don’t think it’s worth editing though, just keep entropy and smoothness in mind for your next map! (I want to explore more!)

    I also hope people take a lesson on the wow factor of the subtle and sharp aesthetics and exteriors. Most maps you feel boxed in and they leave no room to the imagination. Humans play these games. The human mind likes to explore (or at least feel like you can). Right when you enter the readyroom you get wowed with a spectacular view. There are even details like unique _func moveables (wheee), subtle eerie noises (opposed to annoying and/or loud ones or none at all), and good use of masked textures to make a much more "natural" look to the hives (not to mention great hiding spots which so few maps have anymore for any mod). I actually don't know how I missed this map. I've probably been too busy to pay attention the content creation aspect of this community. It was a nice surprise that snuck up on me. I like those. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    Everytime there is a new version, a lot of users don't know.... it should be natural to check game official website everynow and then... or simply check it when you see a lot less server.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    well, the question is, if you still have 3.1 installed, will you see 3.2 servers or will the steam browser hide them? if the 3.2 servers are showing up for people with 3.1, then they are just blind
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Every NS release ever seems to have been one step forward and two steps backward in the eyes of many...

    Little do these people know that we are trying to escape out the back door <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • PriestlyPriestly Join Date: 2006-10-30 Member: 58098Members
    I cant speak for combat or extra level play as I dont do that but for straight ns 3.2 has definetly changed the game, mostly by making the servers larger than 20 players turn hugely unbalanced.

    Would be a shame to see servers with the largest populations lose people over having to cut down max allowable players in game due to a new patch. I'm sure steps can be made to rememdy some of the balance changes the devs have felt the need to do for smaller servers.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1611838:date=Mar 6 2007, 04:26 PM:name=Priestly)--><div class='quotetop'>QUOTE(Priestly @ Mar 6 2007, 04:26 PM) [snapback]1611838[/snapback]</div><div class='quotemain'><!--quotec-->
    I cant speak for combat or extra level play as I dont do that but for straight ns 3.2 has definetly changed the game, mostly by making the servers larger than 20 players turn hugely unbalanced.

    Would be a shame to see servers with the largest populations lose people over having to cut down max allowable players in game due to a new patch. I'm sure steps can be made to rememdy some of the balance changes the devs have felt the need to do for smaller servers.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd still wait a while before making anything decisive. After people have learned the blink and +movement the difference should be less obivious. Almost every new version has been imbalanced at first and then a bit more balanced as people learn the new gameplay.
  • usererrorusererror Join Date: 2007-02-19 Member: 60016Members, Constellation, Reinforced - Shadow
    I've been playing 3.2 since the first day of the beta and I must say, it's great. Every change has been awesome, especially +movement. The one and only thing I don't like is that it does seem a bit unbalanced in larger servers. Jetpacks are a bit too overwhelming suddenly. I'm sure there are ways around it, but that might involve strategy. And pub servers aren't exactly strategy friendly sometimes.

    But in servers that have a limit of 18 or so work fantastically. Some of the best games I've ever played were during that beta, and I know I haven't been playing it too long, only a year or so, but I play it enough. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Well done.
  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    <!--quoteo(post=1611851:date=Mar 6 2007, 05:16 PM:name=gumhat)--><div class='quotetop'>QUOTE(gumhat @ Mar 6 2007, 05:16 PM) [snapback]1611851[/snapback]</div><div class='quotemain'><!--quotec-->
    all you have to do is rename your folder to ns to see the servers, like name ns to ns.32 and install 3.1 as ns and servers will show up
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    Actually, 3.1 clients will be able to see 3.2 servers, and 3.2 clients can see 3.1 servers. You try and connect, and it will give you the fabled cl_dll error.

    But still, after a new version, both servers and players will take some time to update to the new version.
    Only the habitual and competitive players will update instantly, as will the larger servers with the more active admins. After that, you get a gradually slowing influx of players to the new version, which then dies down to new installers, and old players.
  • LeonLeon Join Date: 2006-10-31 Member: 58131Members
    beta 5 was the best
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Ok could I get the topic to shift away from more useless spam about why one version is better than another and more towards how the community is shifting these days.

    I would also really appreciate help in fixing the plugins for AMXX in 3.2 and the awards plugin. I wish I knew what to do to port the awards plugin into a .sma file with the correct syntax to be compiled into an .amxx file. Is anybody here an AMXX coding expert? The documentation on the web for this stuff is horrible.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    edited March 2007
    <!--quoteo(post=1611838:date=Mar 6 2007, 11:26 AM:name=Priestly)--><div class='quotetop'>QUOTE(Priestly @ Mar 6 2007, 11:26 AM) [snapback]1611838[/snapback]</div><div class='quotemain'><!--quotec-->
    I cant speak for combat or extra level play as I dont do that but for straight ns 3.2 has definetly changed the game, mostly by making the servers larger than 20 players turn hugely unbalanced.

    Would be a shame to see servers with the largest populations lose people over having to cut down max allowable players in game due to a new patch. I'm sure steps can be made to rememdy some of the balance changes the devs have felt the need to do for smaller servers.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    What are you talking about? I usually play only on 18-24 slots servers... the game is fine, sometimes marines wins, sometimes aliens wins.....
  • PriestlyPriestly Join Date: 2006-10-30 Member: 58098Members
    edited March 2007
    18 player servers are well suited for 3.2, that's pretty much what the devs have been saying it's upward balance range was intended for, the games are close and the balance is good, except for the lerks and spammable jps but that's debateable.

    22-24 person servers gets more sided towards marines and when you move up to guns the 30 person server it's pretty much marines stack fest since no one wants to play aliens with that many people using the same res pool on top of the alien nerfs from 3.2
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    <!--quoteo(post=1611624:date=Mar 5 2007, 07:43 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Mar 5 2007, 07:43 PM) [snapback]1611624[/snapback]</div><div class='quotemain'><!--quotec-->ns_machina, is now my new favorite map<!--QuoteEnd--></div><!--QuoteEEnd-->

    same <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

    btw someone made a really good balance thread might want to post in there if you have an opinion
    <a href="http://www.unknownworlds.com/forums/index.php?s=2298895772904408576&showtopic=100703" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=100703</a>
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    3.2 is now the majority of servers last time I checked. Cool. Most of the 3.1.3 servers are sparsely populated at best, so I would encourage fellow admins to switch their servers over.

    <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    <!--quoteo(post=1612975:date=Mar 9 2007, 03:42 PM:name=Finawin)--><div class='quotetop'>QUOTE(Finawin @ Mar 9 2007, 03:42 PM) [snapback]1612975[/snapback]</div><div class='quotemain'><!--quotec-->
    P.S. what was the point of this thread?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    What's the point of that question? The point of the thread is that x5 is trying to get people to play 3.2, and is providing some information on how much of the community still plays 3.1 vs 3.2.


    Not every post in this forum has to be a discussion!
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Hmm, there are so many empty 3.1.3 servers. You know I don't understand how people can just have a dedicated server up all the time when it's never being used. Bandwidth costs money.
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