TWG on a site with 42 games under their belt.
iggymatrixcounter
Join Date: 2007-02-19 Member: 60025Members
I'm not advertising this hopefully. If so just delete, but I'm hosting a <b>complex</b> twg on www.flashflashrevolution.com. I helped you guys get your game started so I would appreciate the return of favor if your schedule allows for it. (playing two twgs at the same time can be nerve wrecking)
If you're bored with the current game here, or are dead, or just want to try a totally new and weird idea for a twg, sign up. The game is designed to focus on logical aspects of the game rather than too much on personality traits, so it won't really matter that you don't know any of the other players.
I'll post the rules because you won't be able to see the forum until you get forum access. If anyone is interested PM me or post here that you're creating an account. (tell me your account name so I can tell the admins to speed up your process)
The rules (this is a simplified version of what I was planning too because people were avoiding its first version because of shear overwelming rules. Course it may still be intimidating, but to my knowledge this is the most complex game ever purposed imo.)
Have fun with it XD.
Halo themed:
20 Players:
10 "Reds"
10 "Blues"
Red team:
(1 driver)
3 snipers
3 battle rifles
4+ SMGs
Blue team:
(1 tanker)
3 snipers
3 battle rifles
4+ SMGs
<b>Roles:</b>
<u>SMG (submachine gun):</u> Human-type role but if you have an equal or greater number of SMGs at the enemy base, you steal the flag
<u>Sniper:</u> Makes all votes from SMG players against him equal 0.
<u>Battle rifles:</u> +1 vote count when voting an SMG player.
<u>The driver:</u> If at blue base, immediately steals the flag (counts 1 medal). If at red base, adds 1 to your SMG count
<u>The tanker:</u> If at blue base, stops the driver from stealing the flag. If at red base, adds 3 to your SMG count and cancels the driver's SMG bonus. (cause a tank blows stuff up XD)
(Both of the tanker and driver roles can be used WITH a weapon. So you can have a sniper and drive the tank at the same time)
<b>How the game begins:</b>
There will be a 24-48 hour pre game session with your team. After which, each player will send me a PM of what gun they want and where they want to start the game (the two locations are red base and blue base. You can start in either one.)
Once pre game is over, night 1 will start with the reds resolving both locations accordingly. Once they are done, the blues take over the day and counter resolve their locations.
Once the full day is over, a post game carnage report will be posted and night2 begins with the blues resolving their actions, followed by the reds acting during day2. (night3 is reds, day3 is blues and night4 is blues, day4 is reds)
<b>Resolving locations:</b>
You have two battles to fight, one on red base and blue base. When you vote, you vote for the people where you are located. (You can’t vote for someone on blue base if you’re at red base)
<u>VOTING:</u> There will be up to 3 types of players after the location is fully resolved: highest voted, lowest voted, not voted.
Highest voted: ALL players that have votes greater than the lowest voted player.
Lowest voted: the player(s) with the lowest number of votes.
Not voted: did not receive a vote and are neither lowest nor highest voted players.
The player(s) with the highest number of votes die. And that number could be different every day depending on how people voted. (If there are 3 players with 2 votes and 1 player with 1 vote, the 3 players with the 2 votes die.)
<b>Medals:</b>
This is how you win the game: get the most medals in 4 days. (or wipe out the entire team)
Killing a player: 1 medal
Stealing the flag: 2 medals
Being the last person to vote someone who dies: 1 medal (excluding the first time)
Having all votes on a sniper voided: 1 medal
Putting 3 valid votes on a player: .5 medals (limit 1 medal per day)
The post-game carnage report will have medal distribution along with the day’s activities.
If the medals are tied then whoever has the most players alive at the end of the game will win.
If that is tied, I’m throwing the game out for being so balanced that no one could get ahead of the other XD.
<b>Special Rules:</b>
-NO IRC TALKING. ALL conversations during the game will be <u>public only </u> to reflect how the physical game is setup. And if I let you guys talk via AIM, no one would post and there would be no strategy.
-If you don’t send me a PM during pregame, I’m starting you with an SMG at your base
-Weapons can be picked up and/or switched only between full days. (can’t grab a tank after you resolved your actions) I’ll require a PM from both parties for a switch
-To change locations, send me a PM and after the full day is over, you will be moved.
-The flag returns after the day is over.
-Max of 5 players per location.
If you're bored with the current game here, or are dead, or just want to try a totally new and weird idea for a twg, sign up. The game is designed to focus on logical aspects of the game rather than too much on personality traits, so it won't really matter that you don't know any of the other players.
I'll post the rules because you won't be able to see the forum until you get forum access. If anyone is interested PM me or post here that you're creating an account. (tell me your account name so I can tell the admins to speed up your process)
The rules (this is a simplified version of what I was planning too because people were avoiding its first version because of shear overwelming rules. Course it may still be intimidating, but to my knowledge this is the most complex game ever purposed imo.)
Have fun with it XD.
Halo themed:
20 Players:
10 "Reds"
10 "Blues"
Red team:
(1 driver)
3 snipers
3 battle rifles
4+ SMGs
Blue team:
(1 tanker)
3 snipers
3 battle rifles
4+ SMGs
<b>Roles:</b>
<u>SMG (submachine gun):</u> Human-type role but if you have an equal or greater number of SMGs at the enemy base, you steal the flag
<u>Sniper:</u> Makes all votes from SMG players against him equal 0.
<u>Battle rifles:</u> +1 vote count when voting an SMG player.
<u>The driver:</u> If at blue base, immediately steals the flag (counts 1 medal). If at red base, adds 1 to your SMG count
<u>The tanker:</u> If at blue base, stops the driver from stealing the flag. If at red base, adds 3 to your SMG count and cancels the driver's SMG bonus. (cause a tank blows stuff up XD)
(Both of the tanker and driver roles can be used WITH a weapon. So you can have a sniper and drive the tank at the same time)
<b>How the game begins:</b>
There will be a 24-48 hour pre game session with your team. After which, each player will send me a PM of what gun they want and where they want to start the game (the two locations are red base and blue base. You can start in either one.)
Once pre game is over, night 1 will start with the reds resolving both locations accordingly. Once they are done, the blues take over the day and counter resolve their locations.
Once the full day is over, a post game carnage report will be posted and night2 begins with the blues resolving their actions, followed by the reds acting during day2. (night3 is reds, day3 is blues and night4 is blues, day4 is reds)
<b>Resolving locations:</b>
You have two battles to fight, one on red base and blue base. When you vote, you vote for the people where you are located. (You can’t vote for someone on blue base if you’re at red base)
<u>VOTING:</u> There will be up to 3 types of players after the location is fully resolved: highest voted, lowest voted, not voted.
Highest voted: ALL players that have votes greater than the lowest voted player.
Lowest voted: the player(s) with the lowest number of votes.
Not voted: did not receive a vote and are neither lowest nor highest voted players.
The player(s) with the highest number of votes die. And that number could be different every day depending on how people voted. (If there are 3 players with 2 votes and 1 player with 1 vote, the 3 players with the 2 votes die.)
<b>Medals:</b>
This is how you win the game: get the most medals in 4 days. (or wipe out the entire team)
Killing a player: 1 medal
Stealing the flag: 2 medals
Being the last person to vote someone who dies: 1 medal (excluding the first time)
Having all votes on a sniper voided: 1 medal
Putting 3 valid votes on a player: .5 medals (limit 1 medal per day)
The post-game carnage report will have medal distribution along with the day’s activities.
If the medals are tied then whoever has the most players alive at the end of the game will win.
If that is tied, I’m throwing the game out for being so balanced that no one could get ahead of the other XD.
<b>Special Rules:</b>
-NO IRC TALKING. ALL conversations during the game will be <u>public only </u> to reflect how the physical game is setup. And if I let you guys talk via AIM, no one would post and there would be no strategy.
-If you don’t send me a PM during pregame, I’m starting you with an SMG at your base
-Weapons can be picked up and/or switched only between full days. (can’t grab a tank after you resolved your actions) I’ll require a PM from both parties for a switch
-To change locations, send me a PM and after the full day is over, you will be moved.
-The flag returns after the day is over.
-Max of 5 players per location.