Server Size

enigmaenigma Join Date: 2004-09-11 Member: 31623Members
regularly populated American NS servers:

<BAD> 63.209.36.164:27015 32 max
G4B2s 66.228.126.57:27015 30 max
I-AM 66.55.154.192:27015 25 max

Jigglypuff's 216.152.246.98:27017 16 max
TacticalGamer#1 74.52.157.234:27015 17 max
TacticalGamer#2 74.52.157.235:27015 17 max
OldF 6 6.150.164.47:27015 16 max

3 large servers tend toward oc spam / marine domination

4 smaller servers produce more dynamic / even / fun games

discuss

Comments

  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    The average skill of the playerbase of the smaller servers is also significantly higher than the large servers.
  • coolstorycoolstory Join Date: 2007-01-08 Member: 59520Members
    edited March 2007
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->3 large servers tend toward oc spam / marine domination

    4 smaller servers produce more dynamic / even / fun games<!--QuoteEnd--></div><!--QuoteEEnd-->

    NS isn't balanced with large amount of players, nor will it ever. It's ridiculously easy to win marines on large 305285bazillion slot servers, not only due to fundamental flaws with upgrades, spawning, etc, but also due to the fact that everyone on alien plays like idiots dropping ocs in vents and under hives while not doing anything for the team. ocs play my game for me.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The average skill of the playerbase of the smaller servers is also significantly higher than the large servers.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes. New people gravitate towards large server because they feel its more "chaotic" and they can fit in without being a critical part of the team, unfortunately too many people think like that and ruin the game because they're just so terrible.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I'd say that it's <i>very</i> difficult to say which is better in your average pub game though. (Based on my experience solely) Statistically speaking, I think it was found that if there was an imbalance in win/loss, it wasn't huge by any means, certainly not to the degree that some people will exaggerate to. Big games, in their chaotic nature can still be fun. The pressure is off you. The organization is lacking, but that's fine, someone will surely fade, someone will surely drop the hive. In a small game, you have to communicate and be on the ball of what's happening. Not to say that it isn't important in a big game, but the odds are better that someone else will do it for you.

    Some would argue this creates bad habits, etc etc. But it does make for mindless fun... and hey, games are meant to be fun. So it's good to see large servers out there to mix in with the competitive small ones. While I play the OldF servers pretty much exclusively, when I play CS (et cetera...) I pretty much stick to huge servers so I can just blend in with the crowd.

    On a side note, I simply want to make a small correction, OldF Life Support is actually 20 max, it's simply 16 public slots with 4 slots available for reserve slots dished out within the community so they can join a "full" server. Mind you it's rare to see all 20 filled, as it usually tops out at 18. (Course, 20 could only be for special events too, I know previous OldF servers were 18 max. Hmm... I don't know.)
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--quoteo(post=1611440:date=Mar 5 2007, 02:19 PM:name=coolstory)--><div class='quotetop'>QUOTE(coolstory @ Mar 5 2007, 02:19 PM) [snapback]1611440[/snapback]</div><div class='quotemain'><!--quotec-->
    NS isn't balanced with large amount of players, nor will it ever. It's ridiculously easy to win marines on large 305285bazillion slot servers, not only due to fundamental flaws with upgrades, spawning, etc, but also due to the fact that everyone on alien plays like idiots dropping ocs in vents and under hives while not doing anything for the team. ocs play my game for me.

    <!--QuoteEnd--></div><!--QuoteEEnd-->

    With suitable plugins, ns classic can be balanced it in large games. Deedlit's Server v3.2 is one of servers thats close to balance. they installed plugin for extra res for kharaa depending on K:D ratio and rt built by a particular player. this will make the balance side to aliens a bit and make it more balanced. they should have installed something else like <a href="http://www.unknownworlds.com/forums/index.php?s=679236485650876416&showtopic=100355" target="_blank">this</a> but i couldnt tell since i am not the admin.

    although there is no doubt that with ridiculously large skill gap, theres nothing can be done.
  • F4tManMGS2F4tManMGS2 Join Date: 2004-04-10 Member: 27842Members
    is it possible some people like stupid unbalanced games ?!

    GASP OH GOD WHAT EVER WILL WE DO
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    <!--quoteo(post=1611434:date=Mar 5 2007, 12:37 AM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Mar 5 2007, 12:37 AM) [snapback]1611434[/snapback]</div><div class='quotemain'><!--quotec-->
    regularly populated American NS servers:

    <BAD> 63.209.36.164:27015 32 max
    G4B2s 66.228.126.57:27015 30 max
    I-AM 66.55.154.192:27015 25 max

    Jigglypuff's 216.152.246.98:27017 16 max
    TacticalGamer#1 74.52.157.234:27015 17 max
    TacticalGamer#2 74.52.157.235:27015 17 max
    OldF 6 6.150.164.47:27015 16 max

    3 large servers tend toward oc spam / marine domination

    4 smaller servers produce more dynamic / even / fun games

    discuss
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I've noticed that the large servers have a tendency to completely ignore the methods by which competitive ns is played. In place of that, they tolerate mediocre players throwing hack accusations left and right at players who aim consistently.

    One would think that average players would look up to the competitive community and perhaps aspire toward it, since it (at least ought to be) by definition, the best players playing the best they can.

    Why is there this gigantic rift between pub servers and competitive play?
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Because 99% of the NS servers have at least 18 player slots, while the game is balanced for 12 players for some reason?

    I think the only thing that held the alien team together in 3.1 were the fade and lerks. Now since you nerf them, even fewer people use these forms. Yes, the nerf did weaken good fades and lerks, but now it's even harder for the average player to use these forms. I mean you hit a wall and your speed becomes 0. Map memorization is a must, just to have a chance.

    The rift... Well the good players are just good. I mean you'll be egging and they will knife you. You'll die trying to get into the vent as a lerk due to a pistol whip. They will be the marines that chase you the onos and fly up when you near them. I wouldn't think dying constantly would be fun. It would be more frustrating. Some people continue to play and try to beat them. Others just rage quit.

    When you are playing with an alien team that doesn't know what the meaning of cargo is, you already know the game's over. And either you play to lose or you start a new game.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--quoteo(post=1611547:date=Mar 5 2007, 11:02 AM:name=Harrower)--><div class='quotetop'>QUOTE(Harrower @ Mar 5 2007, 11:02 AM) [snapback]1611547[/snapback]</div><div class='quotemain'><!--quotec-->
    I've noticed that the large servers have a tendency to completely ignore the methods by which competitive ns is played. In place of that, they tolerate mediocre players throwing hack accusations left and right at players who aim consistently.

    One would think that average players would look up to the competitive community and perhaps aspire toward it, since it (at least ought to be) by definition, the best players playing the best they can.

    Why is there this gigantic rift between pub servers and competitive play?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Because some pub players don't aspire to be awesomesauce. They just want to have fun and do what they want. Winning doesn't equal fun all the time. When I go golfing, I certainly don't aspire to be Tiger Woods... I just go out and beat the ball. I know the "smart shots" and the proper way to swing, but hell, trying to Happy Gilmore a shot over the water hole from 200 yards out is fun too.

    There's a gigantic rift in casual play and competitive play everywhere. Do you draft on the highway to be like Dale Earnhardt or Micheal Shumacher? It would get you better mileage ya know, but it's not worth the risk or time practicing.

    It's all perfectly normal and to expect better is pretty much futile. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • F4tManMGS2F4tManMGS2 Join Date: 2004-04-10 Member: 27842Members
    <!--QuoteBegin-"Harrower"+--><div class='quotetop'>QUOTE("Harrower")</div><div class='quotemain'><!--QuoteEBegin--> One would think that average players would look up to the competitive community and perhaps aspire toward it, since it (at least ought to be) by definition, the best players playing the best they can.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It probably has to do with many things, but one I see fairly often is that "competetive" players can be complete ######bags to pubbers, and this gives them a horrible name. Comptetive players also tend to be very quiet during games, not really donating much to a community, which is where the majority of players are.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1611440:date=Mar 5 2007, 01:19 AM:name=coolstory)--><div class='quotetop'>QUOTE(coolstory @ Mar 5 2007, 01:19 AM) [snapback]1611440[/snapback]</div><div class='quotemain'><!--quotec-->
    NS isn't balanced with large amount of players, nor will it ever. It's ridiculously easy to win marines on large 305285bazillion slot servers, not only due to fundamental flaws with upgrades, spawning, etc, but also due to the fact that everyone on alien plays like idiots dropping ocs in vents and under hives while not doing anything for the team. ocs play my game for me.
    Yes. New people gravitate towards large server because they feel its more "chaotic" and they can fit in without being a critical part of the team, unfortunately too many people think like that and ruin the game because they're just so terrible.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    QFT. Read that again people he's got a point. When people try the game goes well. There are way too many quitters compared to a number of years ago.

    One thing you can do as a server admin on such larger servers is simply add a handicap to both teams. Instead of doing say the full 100% damage maybe 80%. Does that mean that your bite count memorizing whiners will complain? Maybe but they are few and just like how people in TFC adjust to play on a low gravity server, your clients will adjust. Reducing damage will also help to slow down gameplay and allow for say a team which had a few mistakes but overall is trying hard from getting an almost guaranteed loss. In fact, I think the reason so many people quit is that when their team is loosing they think that they can't comeback. Comebacks make the game fun. It's only boring to have a good battle if your being lazy and not helping your team. Yes the best defense is a good offense, but NS today tend to lean too much towards offense in my opinion.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--quoteo(post=1611630:date=Mar 5 2007, 08:03 PM:name=F4tManMGS2)--><div class='quotetop'>QUOTE(F4tManMGS2 @ Mar 5 2007, 08:03 PM) [snapback]1611630[/snapback]</div><div class='quotemain'><!--quotec-->
    I see fairly often is that "competetive" players can be complete ######bags to pubbers, and this gives them a horrible name.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1611630:date=Mar 5 2007, 08:03 PM:name=F4tManMGS2)--><div class='quotetop'>QUOTE(F4tManMGS2 @ Mar 5 2007, 08:03 PM) [snapback]1611630[/snapback]</div><div class='quotemain'><!--quotec-->
    Comptetive players also tend to be very quiet during games
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    there is a giant bolded line that divides competitive players and pub stars. pub stars are the flamboyant idiots who belittle pubbers, convinced that they know everything about this game and unwilling to improve (refer to jmms's scrub post). sure, they can destroy your average pubber now and then, but every so often a better play comes along and they start crying and throwing hackusations left and right. the problem is very few pubbers know how to utilize steamid search tools, so they really have no way to differentiate between pubstars and competitive players. now that CAL is gone, newer steamids won't even show up on any standard search sites.

    chances are, if the player is skilled and generally quiet, he is a competitive player.
    if not, he's your ordinary pubstar with an overinflated ego
  • coolstorycoolstory Join Date: 2007-01-08 Member: 59520Members
    <!--quoteo(post=1611639:date=Mar 5 2007, 05:28 PM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Mar 5 2007, 05:28 PM) [snapback]1611639[/snapback]</div><div class='quotemain'><!--quotec-->
    chances are, if the player is skilled and generally quiet, he is a competitive player.
    if not, he's your ordinary pubstar with an overinflated ego
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    qft. I always play with hud_saytext 0 and voice_scale 0. I don't really care to hear some 11 year old screaming about how they found some pubic hair for the first time or other retarded hackusations taking up my screen (which i play at 800x600 and text is actually really annoying even with nl smallfont spritepack)
  • PriestlyPriestly Join Date: 2006-10-30 Member: 58098Members
    edited March 2007
    Reason why most large player servers were so popular during 3.1 was because of the balance that game had. If you were aliens and had good fades and lerks you could win on a 24-30 person server. If you had a good plan on marines then you could also normally win. The game got balanced once you reached about 25 players.

    If you had a smaller server like tactical or old fogies then aliens seemed overpowered to you.

    So devs reworked 3.2 to make aliens less powerful on smaller servers since they posted the most about needing changes while the large servers were happy with the way things stood.

    Now the larger servers dislike 3.2 and will have to trim down server max player size or mod the game to give some advantages back to aliens so their servers dont go the same route as NSA.

    You cant make large servers and small servers happy.

    Balancing 3.2 for 12-18 people is odd though. Competitive 6/6 ns is pretty dead. It would of been smarter to balance for 16-22 players to accommodate the servers that actually have people playing 24/7.
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    <!--quoteo(post=1611584:date=Mar 5 2007, 05:28 PM:name=BigD)--><div class='quotetop'>QUOTE(BigD @ Mar 5 2007, 05:28 PM) [snapback]1611584[/snapback]</div><div class='quotemain'><!--quotec-->
    Because some pub players don't aspire to be awesomesauce. They just want to have fun and do what they want. Winning doesn't equal fun all the time. When I go golfing, I certainly don't aspire to be Tiger Woods... <!--QuoteEnd--></div><!--QuoteEEnd-->

    There's a difference between what you're saying and what I'm saying.

    You're saying "Being Tiger Woods isn't worth the effort."

    I'm saying, "Looking up to Tiger Woods and listening closely to what he says (because he knows what he's talking about) is worth your time if you want to get ANY better at golf."

    It's fine if you want to play casually, but the server rift is beyond that. Right now the casual players aren't playing in any shape or form like competitive is played. They're just running around slamming their bodies into hives or occasionally playing ns_ maps, where they totally ignore the commander and ###### about everyone who aims consistently.

    The equivalent in golf would be if you decided to start hitting balls off of trees and into holes instead of just playing golf the way the game is designed, then when Tiger Woods came and gave you advice about how to play the game correctly, you scoffed at him saying "your game is stupid, play my game."
  • commofdoomcommofdoom Join Date: 2006-11-02 Member: 58205Members
    edited March 2007
    <!--quoteo(post=1611820:date=Mar 6 2007, 03:32 PM:name=Priestly)--><div class='quotetop'>QUOTE(Priestly @ Mar 6 2007, 03:32 PM) [snapback]1611820[/snapback]</div><div class='quotemain'><!--quotec-->
    Balancing 3.2 for 12-18 people is odd though. Competitive 6/6 ns is pretty dead. It would of been smarter to balance for 16-22 players to accommodate the servers that actually have people playing 24/7.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    that would make too much sense.


    enigma also overlooked the large amount of extralevels combat servers regularly populated.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    so if you were to balance ns for 30 players it would be impossible to play an evenly matched game until the server fills? i'm sure killing off the already struggling smaller communities is a great idea.

    <!--quoteo(post=1611869:date=Mar 6 2007, 05:08 PM:name=commofdoom)--><div class='quotetop'>QUOTE(commofdoom @ Mar 6 2007, 05:08 PM) [snapback]1611869[/snapback]</div><div class='quotemain'><!--quotec-->
    enigma also overlooked the large amount of extralevels combat servers regularly populated.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    you also overlooked the fact that no one cares about combat balance
  • LeonLeon Join Date: 2006-10-31 Member: 58131Members
    edited March 2007
    tg bridge the gap very well to competitive/public players, i enjoy playing there just as much as scrimming because most people listen and i dont have to walk through oc walls and comms who are stupid.

    larger servers seem to attract more people who think they knowing more about the game but really do not understand the more detailed things about ns. as for this patch, i dont thinks it perfect but really close. imo two things need help, lerk and reducing strength of jp/hmg (w3).
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    Additionally, if you're going to balance the game for combat-only extralevels xmenu buildmenu co-communism level-carryover lerkspike sporebomb gorgezilla type servers you might as well throw Flayra's original design away.

    Let's dumb down, twist and unbalance the game and then yell at the developers to balance it for us, instead of getting off our ###### and balancing our <i>niche</i> alterations on our own.

    Brilliant.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    the reason no one listens is cause no one talks <=> the reason no one talks is cause no one listens
    (=> most of the people talking are ######s)
    Badoosh!
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    Everyone else is an idiot, Ziggy. Sorry you're doomed to live in such a retarded world.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Hmm, I see I got no comments towards my post with a suggested solution on page 1.

    Perhaps Ziggy is right about nobody listening. Although I hear plenty of talking; so I got to disagree with that part of the logic, but there are few out there which actually listen.
Sign In or Register to comment.