Hungry For Fps
Madness1
Join Date: 2002-11-10 Member: 7977Members
<div class="IPBDescription">FPS Hints</div> First off thanks to the Dev team for creating a Great mod, half life has been crying out for a mod like this since it was released Well Done <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
down to my post now though could any one tell me some console cl_ s to improve Frames Per Sec like turning off game hints for structures and the like turning off shell ejections ect ,ect, many thx <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
down to my post now though could any one tell me some console cl_ s to improve Frames Per Sec like turning off game hints for structures and the like turning off shell ejections ect ,ect, many thx <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
Comments
Other mods I get 50-60 FPS, in NS I get roughly 30 but when I get close to one of those marine portals with the particle effect, it drops to 4 FPS.
(I know I say particle effect in general, but thats the only one I've had that affects me so badly so far)
Maybe someone could tell me if it's possible to change the model or something for that item so it doesnt use that effect?
are you sure you're in OpenGL mode?
it just depends on the coder to remove the particles, but i wouldn't advise you to remove them cause they can serve the gameplay. I'm new to NS so i don't know each map, but you can have something like flames, fires, blasts with particles and if you don't see them you'll get hurt without any knoweldge of what's happenning... (i'm also a mod coder - the situation described (flames, fires...) are in my mod (a mapper loves hurting the player lol) and i won't make such a command)... but in NS i haven't seen flames for the moment. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I've checked the manual to remind me of the name of what I was speaking about and its the Phase Gate that gives me the problem. All other steam and stuff on the maps doesn't affect the FPS, or at least not to such an extent. (I think before release it was said stuff like steam and drips would be created by the particle effect, so I guess it's not the actual particle effect that affects my FPS, only the Phase Gate)
Anyway, in responce. So far all particle effect is used for is addition to feeling, just to make things look good. Well a lot of people can do without eye candy in exchange for being able to play a good game, same goes for me. Maybe even if there are things like fire that you'd need to see, instead of disabling it make an option to use particle effect or the way that TFC's flamethrower works.