NS Particle Tutorial Question
Harrower
Join Date: 2005-03-16 Member: 45478Members
Thanks for your time.
I went <a href="http://pstutorial.tripod.com/" target="_blank">here</a> (the only working env_particles_custom tutorial I found) and attempted the tutorial, (which began with "load up worldcraft"). I think I shuffled things around to work in Steam more or less, but the order of operations the tutorial seemed to be saying is:
Build a map, stick an env_particles_custom entity in the map, give it a name and particle sprite, start with the particles flagged for "on", run ns in developer mode, use editps to bring up an ingame editor to work with your particles.
That's as far as I got because typing editps <name> doesn't do anything noticeable in my client.
I saw a lot of people ranting about n00bs asking questions about particles, so if this is an easy fix that I just missed, sorry for the extra post, but I don't see the answer.
Thanks again for your attention.
I went <a href="http://pstutorial.tripod.com/" target="_blank">here</a> (the only working env_particles_custom tutorial I found) and attempted the tutorial, (which began with "load up worldcraft"). I think I shuffled things around to work in Steam more or less, but the order of operations the tutorial seemed to be saying is:
Build a map, stick an env_particles_custom entity in the map, give it a name and particle sprite, start with the particles flagged for "on", run ns in developer mode, use editps to bring up an ingame editor to work with your particles.
That's as far as I got because typing editps <name> doesn't do anything noticeable in my client.
I saw a lot of people ranting about n00bs asking questions about particles, so if this is an easy fix that I just missed, sorry for the extra post, but I don't see the answer.
Thanks again for your attention.
Comments
Here's the entirety of the level, if anything looks amiss, please let me know:
1 hollowed cube (just for testing purposes)
1 info_player_start
1 light (default)
1 func_resource with defaults including model models/b_resource_nozzle.mdl
1 env_particles_custom:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Name: test
Generation entity:
Generation shape: Point
Generation shape parms:
Generation rate (parts/second): 50
Particle sprite: sprites/ns.spr
Animation frames in sprite: 1
Maximum particles: 50
Particle size: 1.0
System lifetime (-1 infinite): -1
Particle lifetime (-1 infinite): -1
Starting velocity shape: Box
Starting velocity params: 0,0,0,0,0,0,0,0
Scale particle over lifetime: 1.0
Particle max alpha: 1.0
Render mode: Additive -> (src*a+dest)
Generate system on collision:
Animation speed: 1
Flag "start on"
Flag "particle density"
Flag "collide"
All Other Flags Off<!--c2--></div><!--ec2-->
I'm running it via a shortcut placed on the desktop to 3.2b2 with the arguments "...Steam.exe -applaunch 70 -game nsp -dev -console -sv_cheats 1"
Any of that look like it could be causing the problem? When I run it I don't get the little white dot that the tutorial says I should be getting to denote the particle generator itself, from developer mode.
Anyway, thanks for the replies. Any thoughts?
Edit: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=67868" target="_blank">Found it</a>.