Game stats stay
BonesX
Join Date: 2007-02-04 Member: 59883Members, Constellation
Mu biggest complaint about NS is that when a game ends it kills the scoreboard so fast you never get to see it.
Well mostly anyway. If there was a way to leave the scoreboard up till a new round starts that would be great!
That way when killing time between map changes or rounds we could ll see how we were stacking up in the match.
usually i only get to see when I am on the table but not much in the way of individual stats (kills/deaths ect)
Perhaps when a match ends the scoreboard is copied into a different set of variables for storage that is used to display the scores only in the readyroom. This means that the scorebord in the readyroom only changes when a match ends.
Hope that this makes sense.
Thanks for the great game otherwise!
Well mostly anyway. If there was a way to leave the scoreboard up till a new round starts that would be great!
That way when killing time between map changes or rounds we could ll see how we were stacking up in the match.
usually i only get to see when I am on the table but not much in the way of individual stats (kills/deaths ect)
Perhaps when a match ends the scoreboard is copied into a different set of variables for storage that is used to display the scores only in the readyroom. This means that the scorebord in the readyroom only changes when a match ends.
Hope that this makes sense.
Thanks for the great game otherwise!
Comments
That would be rather fancy...
1. Each kill is worth 3 points
2. Assisting a kill (i.e. damaging a opponent 10sec before it dies) 1 point
3. Building a structure by your self 3 points.
4. Assisting a build (10% or more of a build) 1 point.
5. Healing/welding other players/structures. 1 point per 100 repaired
6. Com, 1 point for each building built or alien killed via turrets
7. Damaging structures: 1 point per 100 damaged.
optional
8. Team kills -4 points
9. Failing to follow commander’s orders (this would be hard to impellent) –x points
This sort of format would eliminate the just get the best kill ratio.
perhaps ready rooms could even have monitors which display scores and best / worse players, and even perhaps - funny events - like longest fade, most damaging onos etc...
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yeah this could be funny. I have payed on servers with a plug in where people got awarded titles like "bullet magnet" for the most attacked player etc. The important factor is to make what ever scoring system is used (if any) to promote team play.
The best games I have played is when both teams work together. I would rather lose in those games than win in one where the players are acting like idiots. What ever scoring system is introduced into the next NS should be made to promote team play and not noob play.
My thing with this is the scoreboard is already tracking stats from the game. However, at game end the scrores are just GONE so fast you cant hardly see them. I just figured maybe they could change the code to reset that scoreboard as part of the new match setup as opposed to at the end of a match.