NS on Wikipedia
Kouji_San
Sr. Hινε UÏкεεÏεг - EUPT DeputyThe Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
<div class="IPBDescription">Addition...</div>Not sure if this is the place to post this, but it is mapping releated to the mapping forum might be the correct place... Anyway, I was thinking of adding a section to the <a href="http://en.wikipedia.org/wiki/Natural_Selection_%28computer_game%29" target="_blank">Ns wiki</a> about custom maps, since I think they fall into a seperate catogory as the server-side and player-side customisation.
Any official thoughts on this would be apreciated. See any typo or wrong game type discription? --> just tell me. Also keep in mind I have not yet modified the page, I just used preview to see how it works. The following is what I would like to add to the ns wiki page to make it more complete, also this is in the wikipedia posting format. I think its stil readable <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->==Custom maps==
The custom maps are a special case and fall into a category of their own, because they need server-side as well as client-side customization. Custom maps are automatically downloaded when a server is running it and a player tries to join that server.
Custom maps are created by community members of Natural-Selection, some of the currently official maps included in the installation once started out as custom maps. Currently only classic and combat map types are officially supported to be considered for inclusion. For a map to become official it has to meet certain [http://www.unknownworlds.com/ns/static/Mapping_Guidelines.html mapping guidelines] and has to be approved by playtesters and developers.
There are 2 official and 5 unsupported game types for these custom maps:
===Classic / Combat===
These are exactly the same game mode as explained above: [http://en.wikipedia.org/wiki/Natural_Selection_%28computer_game%29#Combat_game_mode Classic] | [http://en.wikipedia.org/wiki/Natural_Selection_%28computer_game%29#Classic_game_mode Combat]
===Alternative game types===
Important note:
All of the following game types are not officially supported by the Natural-Selection developers.
====Marines vs Marines / Aliens vs Aliens ====
Usually a modified version of combat maps to make it possible to play as marines vs marines or aliens vs aliens. There are versions out there which are built from the ground up instead of modifying an already released map
====Siege====
The goal of these maps is to have both the marine team as the alien team, tech-up to the maximum before encaging each other. The simplest construction for these maps is to have two rooms separated by a huge central door and a siege room for the marines to place siege cannons with the purpose to destroy the 3 hives.
Both teams have an huge resource flow to be able to research technology and alien abilities. After a certain amount of time the central door will open and the battle for survival begins. The basic rule for the marines is to defend their main base and to advance towards the siege location, to siege the alien hives. The aliens have to prevent this from happening and at the same time try and destroy the marine main base.
====Fun====
These maps are most of the time based on the combat game type. But in this case the map has been constructed to have a completely different graphical style from Natural Selection’s sci-fi tech or alien textures. One example had textures based on [http://en.wikipedia.org/wiki/Nintendo Nintendo’s] famous [http://en.wikipedia.org/wiki/Super_Mario_Bros Super Mario Bros]
====Natural Selection meets other hl mods====
Basically these maps are modified maps from the Half-Life mods [http://en.wikipedia.org/wiki/Counter-Strike Counterstrike], [http://en.wikipedia.org/wiki/Day_of_defeat Day of Defeat] and [http://en.wikipedia.org/wiki/Team_Fortress_Classic Team Fortress Classic]. The goal is to be able to play the Natural-Selection classic or combat game type while playing a Counterstrike, Team Fortress Classic or Day of Defeat map.
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Any official thoughts on this would be apreciated. See any typo or wrong game type discription? --> just tell me. Also keep in mind I have not yet modified the page, I just used preview to see how it works. The following is what I would like to add to the ns wiki page to make it more complete, also this is in the wikipedia posting format. I think its stil readable <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->==Custom maps==
The custom maps are a special case and fall into a category of their own, because they need server-side as well as client-side customization. Custom maps are automatically downloaded when a server is running it and a player tries to join that server.
Custom maps are created by community members of Natural-Selection, some of the currently official maps included in the installation once started out as custom maps. Currently only classic and combat map types are officially supported to be considered for inclusion. For a map to become official it has to meet certain [http://www.unknownworlds.com/ns/static/Mapping_Guidelines.html mapping guidelines] and has to be approved by playtesters and developers.
There are 2 official and 5 unsupported game types for these custom maps:
===Classic / Combat===
These are exactly the same game mode as explained above: [http://en.wikipedia.org/wiki/Natural_Selection_%28computer_game%29#Combat_game_mode Classic] | [http://en.wikipedia.org/wiki/Natural_Selection_%28computer_game%29#Classic_game_mode Combat]
===Alternative game types===
Important note:
All of the following game types are not officially supported by the Natural-Selection developers.
====Marines vs Marines / Aliens vs Aliens ====
Usually a modified version of combat maps to make it possible to play as marines vs marines or aliens vs aliens. There are versions out there which are built from the ground up instead of modifying an already released map
====Siege====
The goal of these maps is to have both the marine team as the alien team, tech-up to the maximum before encaging each other. The simplest construction for these maps is to have two rooms separated by a huge central door and a siege room for the marines to place siege cannons with the purpose to destroy the 3 hives.
Both teams have an huge resource flow to be able to research technology and alien abilities. After a certain amount of time the central door will open and the battle for survival begins. The basic rule for the marines is to defend their main base and to advance towards the siege location, to siege the alien hives. The aliens have to prevent this from happening and at the same time try and destroy the marine main base.
====Fun====
These maps are most of the time based on the combat game type. But in this case the map has been constructed to have a completely different graphical style from Natural Selection’s sci-fi tech or alien textures. One example had textures based on [http://en.wikipedia.org/wiki/Nintendo Nintendo’s] famous [http://en.wikipedia.org/wiki/Super_Mario_Bros Super Mario Bros]
====Natural Selection meets other hl mods====
Basically these maps are modified maps from the Half-Life mods [http://en.wikipedia.org/wiki/Counter-Strike Counterstrike], [http://en.wikipedia.org/wiki/Day_of_defeat Day of Defeat] and [http://en.wikipedia.org/wiki/Team_Fortress_Classic Team Fortress Classic]. The goal is to be able to play the Natural-Selection classic or combat game type while playing a Counterstrike, Team Fortress Classic or Day of Defeat map.
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Comments
Any comments on my current discriptions is also welcome. I never played, mvm/ava/siege. This is all from reading about it. Just trying to make it as complete as possible, unless a dev tells me not to modify the page ^^
Also I'll keep the first post up to date with suggestions made in this thread...
First, length. The trick is to put as much information into as little space. I'd probably move this in beside the bot entry in the server side section and remove the first sentence, though keeping the second, with a note that maps can be downloaded elsewhere as well as off the server. MvM/ava (if I recall correctly, maybe find a quote on modns) require server side mods to work properly anyway. While I agree with you that they ought to be in the middle, for most people the process is transparent unless they disable cl_downloads or something. I don't know, maybe someone else can comment on this. (I'm just thinking about the readability here.)
Second, cite your sources. Like I hinted at in the above mvm thingie, find an explanation of how it works somewhere so that you can summarize it, and give the source. This way, people can look it up for more detail. Same for the siege maps. (Even if you know it all already, it makes the whole deal "look that much more authoritive and that much less fanboy", to sort of quote a friend of mine explaining his experience with wikipedia.) You don't need to quote everything, as the cs/dod/tfc stuff is pretty obvious I think, but a couple can make it look trustworthy.
Just keep this in mind, because surely some editor will come along with no knowledge of how any of this is useful to know and -blink- it's gone.
Otherwise, looks solid, and explains what most new players will likely see when they browse the server list for the first time! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
custom maps and games modes are heresy
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You're not gonna make yourself friends in this subforum <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />, though i hope you mistook "Fun-maps" as custom maps (I dont like them neither if they are not at least innovative).
Lol, I think that people need to see a more recent screenshot of NS. OC's that were as big as heavys and do 50 DMG per hit are a bit outdated.
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Fixed, check it now.