My Map : Ns_rift

124

Comments

  • VigilantiaVigilantia Join Date: 2002-01-25 Member: 51Members
    Yo bitmap, any chance u got a rough extimate on whens this is gonna be released
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Bitmap man...how did u get that so crisp? Is it your Video card or what? Holy s***...It looks amazing, like the architecture of Fallout, and the looks of SS2...I love it, keep workin. It's maps like this that are making me make a new layout...heh..
  • QuietusQuietus Join Date: 2002-03-13 Member: 313Members
    Sharpness filter in photoshop possibly..
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    re: My light suggestion

    That's what I said... get rid of the red ones, keep the purplish-blue ones. Keep it looking pimpin' while staying away from the 'Christmas light' feel (although it is that time of year <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->)

    Merry Christmas!
  • VigilantiaVigilantia Join Date: 2002-01-25 Member: 51Members
    HO HO HO Merry christmas, here, come and receave some LEAD! DIE U <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> SCUMBAGS MWAHAHAHAHA

    anyways, back on topic:

    Is there any chance of this being released ikn the official maps? This looks so **mn cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> keep up the good work
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    edited December 2002
    those shots are sharpend after sizing down, becuase I run either at 1024x786 or 1600x1200 (i can't get higher then 60FPS becuase of my refresh rate so doesn't affect me) and I have AA on..

    and i'm checking out the chair model right now (i'm able to texture it) and I DO like how you've done it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> I'll hopefuly get this into game working right soon to show you all!

    I don't really have an estimate but I'm back with my computer at home and will work on it over christmasbreak and I hope to get another area done soon!

    and about offical maps, I DO hope To get released, I work on it like any other project I've done (you may have heard of c4 softwares DarkTruths, I helped start c4 and DT out and worked on some mapping before I left) and I do think this map will play up to its looks.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Cutting the red light out would probably make the whole area look much to 'blueish.' I like the red lights! Go well w/ the blue ones <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MTF5kMTF5k Join Date: 2002-11-28 Member: 10182Members
    WOW AWSOME MAP!!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> i was thinking maybe add dorms and you could also add dead scientists on the eating tables... to get a chilly effect... and blood stains in the walls... would make the map look SCARY <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I'd like to see some more images of this map....heard....dude i work on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    edited December 2002
    One thing I don't like is that the Seige range is pretty fricken huge, So I may again need to adjust the map a bit spacing it out more.

    and 1 Treat for you all :
    Its still a work in progress.
    <img src='http://www.members.shaw.ca/timgauthier/maps/ns_rift_000.jpg' border='0' alt='user posted image'>
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    /me drools

    D:
    D:

    Man, this is just awesome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    edited December 2002
    wow...simply geometry but it's lovelly to watch, to me. right textures in right places, also the lightning i like.

    *Lets not avoid the swear filter*
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Keep in mind, BITMAP, the siege range has been reduced. And it's always possible to prevent sieges from being built - simply slant the floor (a ramp or alien infestation) or put some water down (flooding from a broken pipe, perhaps).
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
    Ah, those new pics are great. I cant wait for this map to release!
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Gimmee! Those new shots look sweet.
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    Again, I feel the only way to express myself here would be to reply in large letters.

    <span style='font-size:21pt;line-height:100%'> Sexcellent!</span>
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Looks nice but those blue lights look way out of place...its kinda gloomy then 60's disco vibe.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    ahh oh oh oh huh huh *orgasm*
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> nice =) ^^x
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    then your going to kill me when you see the next bit, I re worked that area more blue and red lighting, slowly changing the feeling now though, to a less "happy" place to a more uh **obscenity** somethings wrong, One thing i'm liking is how my lights are not all the same tones, lots of varation is made without as many textures needed.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    One thing i think might add some more depth, put a looping music sample in the mess hall, like some country music or something they always seem to have in space movies...

    Would seem really spooky with a lone speaker playing and the chords echoing away down the corridors <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    It can be good to have a variation but not at the cost of eplictic players.

    Subtle variations are good, in the corner you can see the red shining off that little light or the blue from the lamp that breaks up the white light.

    But not green pink red yellow.

    That is just extreme.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    i've added some things, and there are NO flashing lights AT all, actualy the whole map is going to feel very, dead, empty, like people were there, then they wern't.... oops just gave it away <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> Only thing moving actualy is a dish conveyor <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> (needs a model of broken plates at the end) and the particles when they work.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    Stage one Promo!!!!!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> I'm gonna Hopefuly have something spanktactular to look at for christmas <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    <img src='http://members.shaw.ca/timgauthier/maps/ns_rift_23.jpg' border='0' alt='user posted image'>
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    <b>Bitmap</b>, there are a million replies to your thread and I haven't had a chance to read through them all...but I did notice the skymap in the last shot and was just curious if you were interested in a skymap I made for my map - but that I'm not gonna use cause my map will probably never ever get finished...

    It's mostly just stars (which is what I can see from your map) but the front and left side have planets... when seen in game...it actually is quite a nice effect...
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    iF It could have a NICE nebula on the other side then it would be exactly the skymap i'm looking for.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    well...what is this nebula to look like ...I made what you see so far...so I'm pretty sure I can add what you want....
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    actualy I have a way of making pretty nice nebulas, so I can take the sky from you (email to the email addy in my sig) and I'll add you to the readme.txt
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    Make it like this one:
    <img src='http://www.waspacegrant.org/graphics/nebula.jpg' border='0' alt='user posted image'>

    /me gets giddy
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    thats sooo not a nebula <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> And i'm bout to compile my map again, "maybe" you'll all get a treat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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