Spore is coming to the DS

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">:)</div><a href="http://www.destructoid.com/spore-ds-confirmed--29574.phtml" target="_blank">http://www.destructoid.com/spore-ds-confirmed--29574.phtml</a>

I...I don't know if I want to play it for PC or DS. The genius is too much. I'm...I'm so happy. Thank you Will Wright. Thank you so much.
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Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wheres the Wii port? <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Woo... now for a list of limitations.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I want...

    I want Spore on my DS...

    That synchronises with spore on my computer...

    And vice-versa...

    HOLY CRAP... DOES ANYONE REALISE HOW AWESOME THAT WOULD BE?

    --Scythe--

    P.S. I also want Sim City, but that's already announced.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    how could a game as new-fangled and fancy as Spore run on a DS?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Newly Announced: Expected March 2008

    ...with no limitations other than graphics, apparently.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    Well I guess it could be fun. It could work in 2D to be honest.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I'm still skeptical. Spore sounds great and novel, but has massive potential for failure. Remember Black & White?
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    *shudder* don't let it be another Black and White...

    they've been working on Spore for soo long, they had a fully functional demo at E3 in like 2004 or 5... how much more stinkin' time do they need?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2007
    *cough* duke nukem forever *cough*

    Anyway, new concepts are always risky. Take the game of this very board for instance. RTS/FPS hybride with high learning curve was also risky. Black and white was risky, but yeah it lacked the umpf to be a game with lots of replay value. However the sims (where you can create your own content and stuff) is quite similar to Spore, only spore it like 10000 more immersive <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I think it has success written all over it...

    Now when are there going to be more interesting games for my PSP *taps foot on floor*
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    I think Peter Molyneux games have a higher tendency towards failure than Will Wrights, so you guys should stop comparing the two developers <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> . Almost everything Wright touches turns to gold, while most of the stuff Molyneux pulls out falls apart like year old bread. Wright just seems a lot better at figuring out how a game should work and how people want to play it, and Molyneux just wants to realize potentially cool concepts, that usually just aren't that fun to play through over and over (Movies, Black and White, Fable)...Bullfrog games were a little better, but still. The Movies isn't that bad, there's just not much to replay there (and it's kind of like "the Sims go to a Movie Lot and make movies!" ...

    Wright is pretty much focused on anything with Sim[Blank]...most of which tend to be fun, and have rather high replay values (although the craze of crazy Sims ended a while back (SimAnt, SimEarth, SimIsle, SimPark, SimLife...). Although SimCity, SC2000, SC3000 and SC4 might have been the most popular games, the others were at least decent successes (and don't really appear as complex as SC, so they couldn't have been too expensive to produce <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> ).

    I give Spore a really high chance of being awesome...although there is the slight chance that it could end up like <a href="http://en.wikipedia.org/wiki/Seaman_%28video_game%29" target="_blank">Seamen</a>...



    Port it over to wherever you want, just finish it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> .
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1603568:date=Feb 2 2007, 09:25 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Feb 2 2007, 09:25 AM) [snapback]1603568[/snapback]</div><div class='quotemain'><!--quotec-->
    *shudder* don't let it be another Black and White...

    they've been working on Spore for soo long, they had a fully functional demo at E3 in like 2004 or 5... how much more stinkin' time do they need?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Having a "Working Demo" for Spore is a little different than the normal game, considering a few things:

    There has been little to no actual texture work in the game at all. Ever(This is achieved with the biggest draw to developers that Spore poses: procedurally generated content. Inventing textures that fit where they go as the game goes).

    There has been little to no sound work(same reason)

    There has been little to no animation work(same reason)

    Little to no music work(same reason- in fact, they claim you should never, ever hear the same music in spore twice)

    Really, all they have to do in Spore is a lot, lot lot lot lot lot of coding. And then, setting up an infrastructure for how they want to deal with the whole trading-species thing. So really, a working demo is one thing for a game like this- a working game is entirely another.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I think it has success written all over it...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think so. Most of America still has quite the anti-evolutionary view, and thats gonna be the primary region of the thing- so I'm more inclined to think the whole of the hardcore gamers is going to buy it(PC or console fans, period), and only a few non-hardcore will get it. I'm sure it'll be a success, but not even on the level that SimCity was a success. Theres just too many religious forces standing in the way, for it to be adopted by nearly everyone like the Sim franchises were.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I give Spore a really high chance of being awesome...although there is the slight chance that it could end up like Seamen...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I doubt Will Wright would do that in this day and age, especially with the team he has for this one- he said it himself: This is the best team he's ever worked with to make a game, better than the original Maxis, better than the new Maxis. The core developers on this thing are all coders, and he even referred to a few as "the next big ones" in the industry. And as for coders, this guy definitely could be seen as an authority on all this- if there was any questions after your Sims in Sims 1 couldn't even take care of them selves fine, I'd hope all the doubts were thrown away when he basically became the first game maker to really trust procedural content as much as has- thanks to his own code. He doesn't want this team to fail more than anything, I'm willing to bet.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->*cough* duke nukem forever *cough*<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is no DNF. It was first seen at GDC in 2005. Games usually take at least 2 years to get out the door. Lets start calling games DNF once they hit 6 years <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    ...

    Qua, have you seen the more recent videos?

    There are textures on the creatures and the plants...

    They have animations, though they're buggy for several body parts as of the last demo.

    There was sound in there, I haven't heard that the sound was procedural, and if it is, it's not going to be trying to create the sounds from scratch.

    You can hear music in the game, this will likely be improved upon though. Where did you see that claim about the music?

    The interface has had several updates to it.

    I really would like to know your source.
  • [Deleted User][Deleted User] Join Date: 2006-11-11 Member: 58532
    The user and all related content has been deleted.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1603965:date=Feb 4 2007, 10:06 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Feb 4 2007, 10:06 PM) [snapback]1603965[/snapback]</div><div class='quotemain'><!--quotec-->
    ...

    Qua, have you seen the more recent videos?

    There are textures on the creatures and the plants...

    They have animations, though they're buggy for several body parts as of the last demo.

    There was sound in there, I haven't heard that the sound was procedural, and if it is, it's not going to be trying to create the sounds from scratch.

    You can hear music in the game, this will likely be improved upon though. Where did you see that claim about the music?

    The interface has had several updates to it.

    I really would like to know your source.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://kotaku.com/gaming/brian-eno/eno-doing-spore-music-228889.php" target="_blank">http://kotaku.com/gaming/brian-eno/eno-doi...usic-228889.php</a>

    I haven't seen(or said) the sounds would be procedural. That'd be particularly hard.

    And I know there are textures. There has been for a long time. I said there has been no texture work because what little there is is just base work- the procedural part of Spore(which is the real reason you should be excited at all) creates Textures, Animations, Music, all kinds of different things on the fly. Its one of the first games that will be 90% programming, instead of some non-majority number.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    The musical score is hand-made in chunks and glued together procedurally on the fly by the game. I don't think it's (yet) possible to have a computer compose a large amount of good-sounding music without some human guidance.

    The apogee of procedurally generated content, for me at least, would be convincing voice synthesis. Doing away with "I hate mudcrabs. Filthy little creatures." forever.

    --Scythe--
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    Looking forward to the game dunno if it will work for ds though.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Wasn't there a video of wright and another music developer who creates music using procedural prgramming? They we're both talking about their branch of industry and how procedural programming made it possible to create music and games on the fly with a few simple commands (elevator music was the think he made <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )... I think it was even posted here in off-topic o.o"
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    Games that try to do too much usually fail <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> Spore sounds really ambitious - let's hope not TOO ambitious... though I guess when ambitious games fail, it's usually because the producers rush out potentially amazing games before they're done... so I guess it's a good thing they're taking their time with Spore.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    Its not a complicated ambitious though..
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--quoteo(post=1603594:date=Feb 2 2007, 08:12 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Feb 2 2007, 08:12 PM) [snapback]1603594[/snapback]</div><div class='quotemain'><!--quotec-->I don't think so. Most of America still has quite the anti-evolutionary view, and thats gonna be the primary region of the thing- so I'm more inclined to think the whole of the hardcore gamers is going to buy it(PC or console fans, period), and only a few non-hardcore will get it. I'm sure it'll be a success, but not even on the level that SimCity was a success. Theres just too many religious forces standing in the way, for it to be adopted by nearly everyone like the Sim franchises were.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Basically, you're saying because most people don't believe in the premise of the game, it won't sell to the masses?

    So do most people believe in things like Orcs and magic and whatnot, e.g. World of Warcraft?
  • MetalcatMetalcat Join Date: 2004-08-11 Member: 30528Members
    i cant see this happening on a DS, i mean like, it just seems too, advanced.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Spore's got as much (or more) Intelligent Design as it does evolution. I mean, you create each creature from scratch, by hand. That's not evolution.
  • MetalcatMetalcat Join Date: 2004-08-11 Member: 30528Members
    Yea, its not like they adapt to the envioment, you decide how they are, YOU play god
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1604016:date=Feb 5 2007, 07:17 AM:name=Jimmeh)--><div class='quotetop'>QUOTE(Jimmeh @ Feb 5 2007, 07:17 AM) [snapback]1604016[/snapback]</div><div class='quotemain'><!--quotec-->
    Basically, you're saying because most people don't believe in the premise of the game, it won't sell to the masses?

    So do most people believe in things like Orcs and magic and whatnot, e.g. World of Warcraft?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats merely a story arc. It can't even be related to a religion, so thats a terrible example really.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Spore's got as much (or more) Intelligent Design as it does evolution. I mean, you create each creature from scratch, by hand. That's not evolution.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Yea, its not like they adapt to the envioment, you decide how they are, YOU play god<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats a good way of putting it. This logic alone may be enough to have me flat wrong- we'll see, I guess.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--quoteo(post=1604001:date=Feb 5 2007, 07:55 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Feb 5 2007, 07:55 AM) [snapback]1604001[/snapback]</div><div class='quotemain'><!--quotec-->
    Wasn't there a video of wright and another music developer who creates music using procedural prgramming? They we're both talking about their branch of industry and how procedural programming made it possible to create music and games on the fly with a few simple commands (elevator music was the think he made <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )... I think it was even posted here in off-topic o.o"
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea, but the guy took the good music, by shifting through hours and hours of computer-generated music in ...triple time or quad time or something. So, while the music is procedurally generated the music that you hear on his CDs or whatever is specifically selected because it doesn't sound like crap.

    That video, I think, is <a href="http://video.google.com/videoplay?docid=-8689754903614886486&q=%22will+wright%22&hl=en" target="_blank">this</a> one.


    I think there's some decent voice synthesis programs out there. I remember one of the Strongholds had a voice pronounce the name of your profile when you started the game...not really a brillian use of the technology, but it didn't sound too bad.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    <!--quoteo(post=1603594:date=Feb 2 2007, 09:12 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Feb 2 2007, 09:12 PM) [snapback]1603594[/snapback]</div><div class='quotemain'><!--quotec-->
    Most of America still has
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I so hate it when the gaming community equals America. Europe ftw.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1604096:date=Feb 5 2007, 05:58 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Feb 5 2007, 05:58 PM) [snapback]1604096[/snapback]</div><div class='quotemain'><!--quotec-->
    I so hate it when the gaming community equals America. Europe ftw.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That's... not what he said...
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Only YOU can prevent <strike>forest fires</strike> flame wars!

    I proclaim this post to be on topic. Everyone prove me wrong!


    Hey, prevention is better than curing right?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1604096:date=Feb 5 2007, 02:58 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Feb 5 2007, 02:58 PM) [snapback]1604096[/snapback]</div><div class='quotemain'><!--quotec-->
    I so hate it when the gaming community equals America. Europe ftw.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thing is, America was The Sims' number 1 market. Not to mention, the European games market is abysmally small compared to the American one. Its a sad fact of life <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Sorry i just came from Eastcoast servers, I was quite traumatized.
    Relax guys, chill in the house like you say <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

    Let's get back on topic.
    -
    Iam looking forward to spore. Just watched a video with Robbin Williams playing spore - he is actually a big Fps multiplayer gamer <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> funny too.
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