Setting up Batch Compiler

KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">The guide's link is busted</div>Yeah... I can't get the specification files... the link is poof.

Can someone host their BC setup?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    You just have to make sure all of your paths are correct...

    Options --> Setup --tab--> Paths

    Here you have to set the csg, bsp, vis and rad paths. along with the Half-life path and File destination path

    Thats is all ther is to it...
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    That's not the problem <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    I can ONLY compile .maps, not .rmfs o0' I can also compile, of all things, .bsps
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hammer does the same thing, before it compiles it will convert the .rmf to .map. The compile tools use the .map file format to compile the map into a .bsp.

    Compilers cannot compile the .rmf files, this is just a format Hammer uses...
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    odd... I always compiled the .rmf before o0'

    unless hammer just copied it itself... now I have to tell it to do so <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Hammer's user interface for the compilers automagically creates a temporary .map file for the compiler to use. It is a transparent process for beginners that way.

    If you setup hlfix, you can "compile the .rmf" in a similar way. That is, the batch compiler will automagically convert it from .rmf to .map like hammer's user interface did.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    I set up BC as best as I could following the guide, but it only lets me select .map or .bsp files when I go to choose a map to compile <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2007
    I don't see what the problem is... You can manually export your map to .map file in Hammer or use HLfix to convert it into a .map file.

    I said it before and BigD also said it. The compile tools can only compile a map into a .bsp file using the .map file format. The option to compile using a .bsp file is mainly there for light.rad tweaking, so you can simply recompile the lights without having to recompile the csg/bsp and vis parts. That is if you haven't made any architectural changes...

    Just simply export your map to a .map file format and you're set to compile it... When you compile with Hammer, as I said, it also converts the file to .map for the compile tools to use. You just don't see this part because its hidden behind a user interface <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    There is no hocus pocus going on here <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Yeah there is <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Last time I just saved as the .rmf and Batch Compiler changed it to a .map for me.

    This time it won't let me select the .rmf o0'

    No big, I just save as the .map and the .rmf (since if I open the .map in Hammer it's blank o0')
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