Gorge Model

darkremixxdarkremixx Join Date: 2007-01-26 Member: 59766Members
Hi all,

New to the forums, but I figured I would post my work I have so far on this gorge model i created. Software used were Autodesk Maya 7 for modeling, Photoshop cs2 for hand-drawn textures, and Pixologic Zbrush for fine-tuning and details. Without further ado, here it is <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

<img src="http://img408.imageshack.us/img408/8906/gorgeworkflowvp2.jpg" border="0" alt="IPB Image" />

and here is a photo of the textured version. I will be making a 360-degree movie clip soon so you guys can see it from all angles.

<img src="http://img249.imageshack.us/img249/4468/gorgecolor1copyyn3.jpg" border="0" alt="IPB Image" />

Thanks to all who look and I will update soon! As always comments and crits welcome <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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Comments

  • SheepeSheepe Join Date: 2003-12-22 Member: 24650Members
    The eyes seem, well, missing... and it looks rather piggy like, but I suppose it should. Overall, its excellent!

    -Sheepe
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
    Reminds me of the original gorge alot, but that isn't really a bad thing, i mean, who would want a onos sized gorge anyway? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Doesn't look like it has nearly enough bodily structure. It doesn't feel like it has bones, joints, ligaments, etc. in the way that the current model does.
  • Femme_FataleFemme_Fatale Join Date: 2005-06-21 Member: 54310Members, Constellation
    Anatomy is abit wrong,
    them front legs...
    the joints are placed the wrong way.
    front legs should bend forward instead of backwards. (use the anatomy of a dog/cat to relate to realistic movement.its what i do when i draw)
    besides its a big guy (nice and chubby)
    the legs should be more firm and muscular to be able to substain that much weight.
    you could make the body abit less round and stretch him abit.
    besides if i imagine he closes his mouth he doesnt have a nuzzle <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    im missing abit of snout.
    but then again im a 2d artist,not a 3d.
    good work all in all <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    i love what you have done with the infestation at the end.
    that always ###### me up in the end,trying to add infestation to a drawing...
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It looks like a piñata.
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    I don't see any of you boneheads making source models.
    I think it rocks.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    <!--quoteo(post=1602189:date=Jan 27 2007, 10:32 AM:name=Death_by_bullets)--><div class='quotetop'>QUOTE(Death_by_bullets @ Jan 27 2007, 10:32 AM) [snapback]1602189[/snapback]</div><div class='quotemain'><!--quotec-->
    I don't see any of you boneheads making source models.
    I think it rocks.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You don't need to be an artist to appreciate art.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    FATTEH! It looks like he's been porking a bit more. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    However, things like the skin on the legs are wrong. There should be folds in the skin so that the legs can actually move.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    You might want to give it a neck.
  • darkremixxdarkremixx Join Date: 2007-01-26 Member: 59766Members
    Hey guys, thanks a bunch for the crits- really helped.

    @sheepe - Eyes, teeth, spikes and mouth apparatus have been modeled seperately, so they will be added later- hence the "Work in progress" embedded onto the image.


    @moultano - I agree with you. I am adjusting for more skeletal based structure.

    @Femme_fatale - The legs are definitely need some work. your comments on looking at the way dogs or cats knees bend help greatly. thanks!

    @Heyman - The word Gorge means "An instance of gluttonous eating. To stuff with food; glut: gorged themselves with candy. To devour greedily." If I am truly to call it a gorge, I want it to be this chubby, vascular, hippo-like creature so that it supports the name - which is why I didn't give him a longer neck and slim him out.

    One I put the accessories on him, it will become a bit clearer. Until then, here is a video clip of the textured gorge in a quick 360 turnaround:

    <a href="http://b1tt.com/jp/gorgetexstream.mov" target="_blank">Gorge draft Render</a>


    I will keep you guys updated as the model progresses. thanks a bunch! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • Femme_FataleFemme_Fatale Join Date: 2005-06-21 Member: 54310Members, Constellation
    glad to help,i wasnt trying to dismiss your work <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    Mhmm, I think it should have those pedilpalps seen in first person?
  • Femme_FataleFemme_Fatale Join Date: 2005-06-21 Member: 54310Members, Constellation
    you mean tendrils?
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    Might i dare to go so far to call this fella the American gorge?

    Naah <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    looks good, That is how a gorge should look.
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
    Looking at this again (and not being sleep deprived), there is something that's telling me that the upper part of the gorge's body (above the head's position) is a little to big for the rest of the body. I dunno if its really true, I'm not a gorge modeler or an artist.

    Maybe make the legs slightly longer and add more fat to the stomach area?

    Amazing job tho, continue the good work! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ZerohourrctZerohourrct Join Date: 2007-01-18 Member: 59671Members
    edited January 2007
    He is a lot more vertically large than the NS gorge model, that is not necessarily a bad thing though. It looks pretty damn nice, how long have you been modeling? <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1602229:date=Jan 27 2007, 04:42 PM:name=darkremixx)--><div class='quotetop'>QUOTE(darkremixx @ Jan 27 2007, 04:42 PM) [snapback]1602229[/snapback]</div><div class='quotemain'><!--quotec-->
    @Heyman - The word Gorge means "An instance of gluttonous eating. To stuff with food; glut: gorged themselves with candy. To devour greedily." If I am truly to call it a gorge, I want it to be this chubby, vascular, hippo-like creature so that it supports the name - which is why I didn't give him a longer neck and slim him out.

    One I put the accessories on him, it will become a bit clearer. Until then, here is a video clip of the textured gorge in a quick 360 turnaround:

    <a href="http://b1tt.com/jp/gorgetexstream.mov" target="_blank">Gorge draft Render</a>
    I will keep you guys updated as the model progresses. thanks a bunch! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I didn't say I wanted a long neck. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> I just wanted the presence of a neck, because I don't see one.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    edited January 2007
    <!--quoteo(post=1602183:date=Jan 27 2007, 10:06 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Jan 27 2007, 10:06 AM) [snapback]1602183[/snapback]</div><div class='quotemain'><!--quotec-->
    It looks like a piata.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Bahahahahaha

    You hit the nail on the head! <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    Please make a diff. movie w/ the gorge hanging from a string ...and something happening to it :X. lol. Or even import it into an engine and bat it around or shoot it while it's attached to a string.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    I love the bloated feeling of it. Makes you kind of imagine how the gorge role could change in source.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Your topology needs plenty of work; you've kept your polycount really low, but that guy isn't going to animate well at all. You want edge loops around where the legs meet the body, because right now you just have quads which will move every which way when he runs. The legs themselves don't have enough geometry, or the proper geometry, to bend and animate correctly. The joints need <i>at least</i> two edge loops to deform at all, really. The way the face is modelled is the same; it's all quads that are basically just laid out in a grid, which means his mouth is never, ever going to close correctly, let alone animate to let him spit or anything like that. Finally, if you want the tail to move at all, you'd want to have some concentric loops going up from it around the body; right now it's all just quads.

    662 polygons is really small for what is basically a player model; since it has a normal map you'd be targeting a game engine like Source that can easily handle more. I mean, 1 thousand could be a realistic minimum for something like this. At least add enough geometry to let him animate.
  • Llama_KillerLlama_Killer Join Date: 2002-07-30 Member: 1029Members
    I like it! Nice and plump easier to stab in the belleh!
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i love biological peices over material peices like guns and such, any creature with anatomy skeleton or lack there of.

    yes it has some issues, but it still doesnt stop the peice from being a great peice of gorgie work fiting of fan art
  • kiddokiddo Join Date: 2007-01-07 Member: 59503Members
    looks a big like a hippo. Make him bit more narrow and less fat, but dont take away his tail. (its cute! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />) Also I noticed he doesn't have any spikes on his back, while having a simple flat type of body (his skin surface)

    hope my comments can help.
  • darkremixxdarkremixx Join Date: 2007-01-26 Member: 59766Members
    edited February 2007
    Hi all, just a quick update on the model.. I have been studying/working a lot so I haven't had time to focus on tweaking it, but I will work on it the rest of the week and have an updated model for you guys by this weekend!

    As always thanks for the comments and crits, I look forward to your feedback when I work on this model again!

    <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • darkremixxdarkremixx Join Date: 2007-01-26 Member: 59766Members
    Ok, After a hectic weekend. here is mr. gorge v2. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    <img src="http://img403.imageshack.us/img403/5256/gorgev2jt1.jpg" border="0" alt="IPB Image" />

    I will post wireframe soon.

    As always, this is still a WIP and comments are welcome. Thanks guys! <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • Femme_FataleFemme_Fatale Join Date: 2005-06-21 Member: 54310Members, Constellation
    now THAT is a nice gorgie <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Much better. Remove the pupil(in the eyes) though.
  • kiddokiddo Join Date: 2007-01-07 Member: 59503Members
    1.you can make spike patterns on his back
    2. his feet nails aren't all seen
    3. should he be in dark green? anybody else want to see some other mixed colors? or is this fine?
    4. his back legs should be up more, while front legs somewhat lower in the back legs

    can you post views from top, right and left and front and back? people will see how he might look in 3d so maybe people can comment better. But a lot better from before thats for sure, good job man!!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    that looks awesome now <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    i think it would look cool if it was fatter at the back and skinnier at the front - i had a custom model for hl1 once and made the gorges look hilarious that way.

    Anyone wanna do a custom model of Yoshi as a gorge?
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