Getting Beyond NS

SheepeSheepe Join Date: 2003-12-22 Member: 24650Members
edited January 2007 in Ideas and Suggestions
<div class="IPBDescription">How to get everyone to realize that we're starting fresh</div>Yup, looking back at most of the posts, I just keep seeing things that people want changed or added, and very few that take on the concept of a whole NEW game that simple builds on the STORYLINE of the previous. So, any suggestions on how to get people beyond NS constrained thought?

-Sheepe
(Was having issues posting this earlier, turned out my sub-title was too long)

Comments

  • Abaddon0Abaddon0 Join Date: 2003-05-09 Member: 16169Members, Constellation
    the dynamic creep was suggested, thats a major improvement, i think that not only should it give bonuses to aliens and minuses to marines, but i think it should also be related to hive placement. I'd like to see a dynamic hive placement, (also already suggested)
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    I don't have a suggestion on how to make people realise it'll be a completely new game. That's something people should have understood the second NS2 was announced.

    As for brainstorming new ideas, be careful what you ask for. Been working on and idea and was gonna post a rough scetch right here, but turned out the "rough scetch" became something quite more colossal than that, so I thought I'll just wait 'till I get everything assembled. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    Does Flayra want to put out a new storyline or a continuing storyline? Does he really want to do a Halo rip-off? Does he need to?

    And if so, to what extent do you do it?

    There are many elements that Flayra HAS to decide upon. Whether to delete, upgrade, downgrade, change or keep--literally 100's of elements from gameplay, skills, movement, graphics, styles, models, dynamic interaction, weapons, buildings, etc etc. That #$%# gets VERY complex.

    Flayra worked very hard to get the original NS into half-way decent shape and was very successful by any measurement. HL2 is going to be even more complex. I think...that perhaps Flayra would appreciate 10-20 different 'plans' for complete revamps/balance/style. I think...that THAT would make NS2 turn out to be better, b/c then it would give Flayra ideas in a readily comprehensive/understandable manner in terms of the entire gameplay.

    But really, who has that much time?
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Well TBH we have very little to go on with NS2. I mean Charlie has literally said "It's gonna be an entirely new game, in the same universe". It's hard to really do much until information is released on what the game structure and gameplay will be like.
  • ZerohourrctZerohourrct Join Date: 2007-01-18 Member: 59671Members
    I think the problem is that many people come to the NS2 suggestion forums on the thought basis of "This was in NS1, but it wasn't right, so let's change it". See, NS2 is going to be a different game; but it must also come from Natural Selection's roots on the Half Life engine. Whenever someone makes a suggestion they have to realize what roots from NS1 must be carried over in order for the implementation of the item to make sense. Ideas have to be flexible, and people have to be careful of the "Well it didn't work like that in NS1!" thoughts which shoot down ideas, because NS2 will be a totally different engine and, hence, have different gameplay. Leave most of the prediction and testing to the NS2 team; put thought into your ideas and analyze possible pitfalls or implications, but don't use NS1 as the testing ground for your ideas.
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